diff --git a/Assets/AddressableAssetsData/AddressableAssetSettings.asset b/Assets/AddressableAssetsData/AddressableAssetSettings.asset
index 34127c010..63df43670 100644
--- a/Assets/AddressableAssetsData/AddressableAssetSettings.asset
+++ b/Assets/AddressableAssetsData/AddressableAssetSettings.asset
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m_currentHash:
serializedVersion: 2
- Hash: 00000000000000000000000000000000
+ Hash: 3b5966ded4e5ce389a0746e8c0fed56e
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m_BuildRemoteCatalog: 0
m_BundleLocalCatalog: 0
@@ -44,6 +44,9 @@ MonoBehaviour:
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m_overridePlayerVersion: '[UnityEditor.PlayerSettings.bundleVersion]'
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diff --git a/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset b/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
index a703e00f5..4639d650c 100644
--- a/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
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+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: e4d4569cf411f9243a816ab202ff61c8
+ m_Address: Assets/MyGame/aa/Game/Turrets/paotai11045.prefab
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: e5c795ee32b1c6f4da546aa5b6f112ec
+ m_Address: paotai11010
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: e82167568bd20264a8d958000f831d5b
+ m_Address: paotai11045
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: e93f4ba58a94580478170c21710a5818
+ m_Address: Assets/MyGame/aa/Game/ChiBang/chibang/chibang17012.png
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: ebbe9de6affbb0d41bddae70a32bf645
+ m_Address: Assets/MyGame/aa/Game/ZhanShen/display_FishEntry_6004.prefab
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: eda37f6d7b7346c41b0c9f9c2e958946
+ m_Address: Assets/MyGame/aa/Game/Turrets/paotai11044.prefab
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: ee5817ea14648ae42be707fe28b60b5c
+ m_Address: Assets/MyGame/aa/Game/ChiBang/chibang/chibang17006.png
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: ef798a84e2163954ea19aeb85f69408c
+ m_Address: Assets/MyGame/aa/Game/ChiBang/chibang17023.prefab
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: f0a59ae3f69ff7b4994056c890bce8e2
+ m_Address: paotai11002
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: f26a5b78050def843a39dd018a06768a
+ m_Address: paotai11038
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: f273626ec5b802c448a2b5331af8a980
+ m_Address: paotai11029
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: f3c68cecf1b289b46a99a3687cd02fed
+ m_Address: Assets/MyGame/aa/Game/ChiBang/chibang/chibang17016.png
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: f89888da362a04a41b59becdb8b80d04
+ m_Address: Assets/MyGame/aa/Game/Turrets/paotai11042.prefab
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: f8b15af6e7f8735419588aab93c41437
+ m_Address: Assets/MyGame/aa/Game/Turrets/paotai11011.prefab
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: f9c72cbb6d886e54eab455352d067697
+ m_Address: paotai11022
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: fbe77e7b89992564fa949297c8e45388
+ m_Address: paotai11004
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: fd46c83304608134492d5cb82cc0aaef
+ m_Address: Assets/MyGame/aa/Game/Turrets/paotai11007.prefab
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: fd6860f8c67c22042bf51c2b96f6699e
+ m_Address: Assets/MyGame/aa/Game/ChiBang/chibang17031.prefab
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: fdc09f188c8855f42937b24e0e004a95
+ m_Address: Assets/MyGame/aa/Game/ChiBang/chibang17041.prefab
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Default
+ - PTCBZS
+ FlaggedDuringContentUpdateRestriction: 0
+ m_ReadOnly: 0
+ m_Settings: {fileID: 11400000, guid: 3d7ea06370502a34e82011fabf822b45, type: 2}
+ m_SchemaSet:
+ m_Schemas:
+ - {fileID: 11400000, guid: 810d87db1df1e1544bc160f4a769c3ee, type: 2}
+ - {fileID: 11400000, guid: 117684361cb7e504d8cbda46fdd8ee74, type: 2}
diff --git a/Assets/AddressableAssetsData/AssetGroups/TurretChiBangZhanShenRes.asset.meta b/Assets/AddressableAssetsData/AssetGroups/TurretChiBangZhanShenRes.asset.meta
new file mode 100644
index 000000000..42d7e8549
--- /dev/null
+++ b/Assets/AddressableAssetsData/AssetGroups/TurretChiBangZhanShenRes.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c0b3b611be2f4f24f9d72d2676e58d51
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Editor/AssetDependencyAnalyzer.cs b/Assets/Editor/AssetDependencyAnalyzer.cs
new file mode 100644
index 000000000..328fc1c12
--- /dev/null
+++ b/Assets/Editor/AssetDependencyAnalyzer.cs
@@ -0,0 +1,950 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Text;
+using UnityEditor;
+using UnityEditor.AddressableAssets;
+using UnityEditor.AddressableAssets.Settings;
+using UnityEngine;
+
+///
+/// 资源依赖分析器
+/// 用于查找某个 Prefab / 资源 关联的所有依赖资源,并标记其在 Addressables 中的归属(Group、Address、Labels),
+/// 供 AA 分包调查使用。
+/// 菜单:Tools → 资源依赖分析器
+///
+public class AssetDependencyAnalyzer : EditorWindow
+{
+ #region 内部类
+
+ [Serializable]
+ public class DependencyInfo
+ {
+ public string assetPath;
+ public string guid;
+ public Type type;
+ public string typeName;
+ public bool isInAddressables;
+ public string aaAddress;
+ public string aaGroup;
+ public List aaLabels = new List();
+ public long fileSizeBytes;
+ public string fileSizeReadable;
+ }
+
+ #endregion
+
+ #region 字段
+
+ private Vector2 leftScroll;
+ private Vector2 rightScroll;
+ private Vector2 statsScroll;
+
+ // 输入:单个目标
+ private UnityEngine.Object targetAsset;
+
+ // 批量目标
+ private List batchTargets = new List();
+ private bool useBatchMode = false;
+
+ // 收集结果
+ private List dependencies = new List();
+ private Dictionary dependencyMap = new Dictionary();
+
+ // 反向查找(谁引用了这个资源)
+ private readonly Dictionary> reverseRefMap = new Dictionary>();
+
+ // 过滤
+ private enum FilterMode
+ {
+ All,
+ InAddressables,
+ NotInAddressables
+ }
+ private FilterMode filterMode = FilterMode.All;
+ private string typeFilter = "全部";
+ private string groupFilter = "全部";
+ private string labelFilter = "全部";
+ private string pathKeyword = "";
+
+ // 展示
+ private bool showStats = true;
+ private bool showFilter = true;
+ private bool showBatchList = true;
+
+ // 缓存
+ private AddressableAssetSettings aaSettings;
+ private List allGroups = new List();
+ private List allLabels = new List();
+ private List allTypes = new List();
+ private bool includeScripts = false;
+ private bool deepAnalyze = true;
+
+ #endregion
+
+ #region 菜单与初始化
+
+ [MenuItem("Tools/资源依赖分析器", false, 200)]
+ public static void OpenWindow()
+ {
+ var window = GetWindow("资源依赖分析器");
+ window.minSize = new Vector2(1000, 600);
+ window.Show();
+ }
+
+ private void OnEnable()
+ {
+ RefreshAACache();
+ }
+
+ private void RefreshAACache()
+ {
+ aaSettings = AddressableAssetSettingsDefaultObject.Settings;
+ allGroups.Clear();
+ allLabels.Clear();
+ if (aaSettings != null)
+ {
+ foreach (var g in aaSettings.groups)
+ {
+ if (g != null) allGroups.Add(g.Name);
+ }
+ allLabels.AddRange(aaSettings.GetLabels());
+ }
+ }
+
+ #endregion
+
+ #region 主GUI
+
+ private void OnGUI()
+ {
+ DrawToolbar();
+
+ EditorGUILayout.Space(4);
+ DrawTargetSelector();
+
+ if (showFilter)
+ {
+ EditorGUILayout.Space(4);
+ DrawFilterBar();
+ }
+
+ if (showStats && dependencies.Count > 0)
+ {
+ EditorGUILayout.Space(4);
+ DrawStats();
+ }
+
+ EditorGUILayout.Space(4);
+ DrawDependencyList();
+ }
+
+ #endregion
+
+ #region 工具栏
+
+ private void DrawToolbar()
+ {
+ EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
+ if (GUILayout.Button("分析依赖", EditorStyles.toolbarButton, GUILayout.Width(80)))
+ {
+ AnalyzeAll();
+ }
+ if (GUILayout.Button("反向查找引用", EditorStyles.toolbarButton, GUILayout.Width(100)))
+ {
+ ReverseLookupSelected();
+ }
+ if (GUILayout.Button("导出报告", EditorStyles.toolbarButton, GUILayout.Width(80)))
+ {
+ ExportReport();
+ }
+ if (GUILayout.Button("复制AA地址", EditorStyles.toolbarButton, GUILayout.Width(90)))
+ {
+ CopySelectedAddresses();
+ }
+ if (GUILayout.Button("加入AA(选中)", EditorStyles.toolbarButton, GUILayout.Width(110)))
+ {
+ AddSelectedToAddressables();
+ }
+ GUILayout.FlexibleSpace();
+ if (GUILayout.Button("刷新AA缓存", EditorStyles.toolbarButton, GUILayout.Width(90)))
+ {
+ RefreshAACache();
+ }
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
+ showFilter = GUILayout.Toggle(showFilter, "过滤", EditorStyles.toolbarButton, GUILayout.Width(50));
+ showStats = GUILayout.Toggle(showStats, "统计", EditorStyles.toolbarButton, GUILayout.Width(50));
+ showBatchList = GUILayout.Toggle(showBatchList, "批量列表", EditorStyles.toolbarButton, GUILayout.Width(70));
+ useBatchMode = GUILayout.Toggle(useBatchMode, "批量模式", EditorStyles.toolbarButton, GUILayout.Width(70));
+ GUILayout.FlexibleSpace();
+ includeScripts = GUILayout.Toggle(includeScripts, "包含脚本", GUILayout.Width(80));
+ deepAnalyze = GUILayout.Toggle(deepAnalyze, "递归依赖", GUILayout.Width(80));
+ EditorGUILayout.EndHorizontal();
+ }
+
+ #endregion
+
+ #region 目标选择
+
+ private void DrawTargetSelector()
+ {
+ EditorGUILayout.BeginVertical("box");
+
+ if (!useBatchMode)
+ {
+ EditorGUILayout.LabelField("目标资源(Prefab / 贴图 / 音频 / 材质等,可拖拽)", EditorStyles.boldLabel);
+ var newObj = EditorGUILayout.ObjectField("目标", targetAsset, typeof(UnityEngine.Object), false);
+ if (newObj != targetAsset)
+ {
+ targetAsset = newObj;
+ }
+ EditorGUILayout.HelpBox(
+ "操作说明:\n" +
+ "1. 拖拽或选择目标资源(通常是 Prefab)。\n" +
+ "2. 点击「分析依赖」递归收集所有依赖资源。\n" +
+ "3. 通过过滤栏查看 AA 内 / 非 AA 资源,便于分包决策。\n" +
+ "4. 选中非 AA 资源后点击「加入AA」可直接添加到指定 Group。\n" +
+ "5. 「反向查找引用」会扫描所有 AA 条目,找出谁引用了当前选中资源。",
+ MessageType.Info);
+ }
+ else
+ {
+ EditorGUILayout.LabelField("批量目标列表(可拖拽多个资源到下方区域)", EditorStyles.boldLabel);
+
+ // 拖拽区域
+ Rect dropRect = GUILayoutUtility.GetRect(0, 80, GUILayout.ExpandWidth(true));
+ GUI.Box(dropRect, "拖拽资源到此处添加到批量列表");
+ HandleDragDrop(dropRect);
+
+ // 列表显示
+ if (showBatchList && batchTargets.Count > 0)
+ {
+ leftScroll = EditorGUILayout.BeginScrollView(leftScroll, GUILayout.Height(120));
+ for (int i = 0; i < batchTargets.Count; i++)
+ {
+ EditorGUILayout.BeginHorizontal();
+ var obj = EditorGUILayout.ObjectField(batchTargets[i], typeof(UnityEngine.Object), false);
+ if (obj != batchTargets[i]) batchTargets[i] = obj;
+ if (GUILayout.Button("×", GUILayout.Width(20)))
+ {
+ batchTargets.RemoveAt(i);
+ break;
+ }
+ EditorGUILayout.EndHorizontal();
+ }
+ EditorGUILayout.EndScrollView();
+
+ EditorGUILayout.BeginHorizontal();
+ if (GUILayout.Button("清空列表", GUILayout.Width(80)))
+ {
+ batchTargets.Clear();
+ }
+ EditorGUILayout.LabelField($"共 {batchTargets.Count} 个目标", EditorStyles.miniLabel);
+ EditorGUILayout.EndHorizontal();
+ }
+ }
+
+ EditorGUILayout.EndVertical();
+ }
+
+ private void HandleDragDrop(Rect dropRect)
+ {
+ var evt = Event.current;
+ if (!dropRect.Contains(evt.mousePosition)) return;
+
+ if (evt.type == EventType.DragUpdated)
+ {
+ DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
+ evt.Use();
+ }
+ else if (evt.type == EventType.DragPerform)
+ {
+ DragAndDrop.AcceptDrag();
+ foreach (var path in DragAndDrop.paths)
+ {
+ var obj = AssetDatabase.LoadAssetAtPath(path);
+ if (obj != null && !batchTargets.Contains(obj))
+ {
+ batchTargets.Add(obj);
+ }
+ }
+ evt.Use();
+ }
+ }
+
+ #endregion
+
+ #region 过滤栏
+
+ private void DrawFilterBar()
+ {
+ EditorGUILayout.BeginVertical("box");
+
+ EditorGUILayout.BeginHorizontal();
+ filterMode = (FilterMode)EditorGUILayout.EnumPopup("归属", filterMode, GUILayout.Width(180));
+
+ // 类型过滤
+ var typeOptions = new List { "全部" };
+ typeOptions.AddRange(allTypes);
+ int typeIdx = Mathf.Max(0, typeOptions.IndexOf(typeFilter));
+ typeIdx = EditorGUILayout.Popup("类型", typeIdx, typeOptions.ToArray(), GUILayout.Width(180));
+ typeFilter = typeOptions[typeIdx];
+
+ // Group过滤
+ var groupOptions = new List { "全部", "(非AA)" };
+ groupOptions.AddRange(allGroups);
+ int gIdx = Mathf.Max(0, groupOptions.IndexOf(groupFilter));
+ gIdx = EditorGUILayout.Popup("Group", gIdx, groupOptions.ToArray(), GUILayout.Width(180));
+ groupFilter = groupOptions[gIdx];
+
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.BeginHorizontal();
+ var labelOptions = new List { "全部", "(无标签)" };
+ labelOptions.AddRange(allLabels);
+ int lIdx = Mathf.Max(0, labelOptions.IndexOf(labelFilter));
+ lIdx = EditorGUILayout.Popup("Label", lIdx, labelOptions.ToArray(), GUILayout.Width(180));
+ labelFilter = labelOptions[lIdx];
+
+ pathKeyword = EditorGUILayout.TextField("路径关键字", pathKeyword, GUILayout.Width(220));
+ if (GUILayout.Button("清空过滤", GUILayout.Width(80)))
+ {
+ filterMode = FilterMode.All;
+ typeFilter = "全部";
+ groupFilter = "全部";
+ labelFilter = "全部";
+ pathKeyword = "";
+ }
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.EndVertical();
+ }
+
+ #endregion
+
+ #region 统计
+
+ private void DrawStats()
+ {
+ EditorGUILayout.BeginVertical("box");
+
+ EditorGUILayout.LabelField("统计", EditorStyles.boldLabel);
+
+ int totalCount = dependencies.Count;
+ int aaCount = dependencies.Count(d => d.isInAddressables);
+ int nonAACount = totalCount - aaCount;
+ long totalSize = dependencies.Sum(d => d.fileSizeBytes);
+
+ EditorGUILayout.LabelField($"总依赖数: {totalCount} AA内: {aaCount} 非AA: {nonAACount} 总大小: {FormatSize(totalSize)}");
+
+ // 按类型统计
+ statsScroll = EditorGUILayout.BeginScrollView(statsScroll, GUILayout.Height(140));
+ var byType = dependencies.GroupBy(d => d.typeName).OrderByDescending(g => g.Count());
+ EditorGUILayout.LabelField("按类型统计:", EditorStyles.miniBoldLabel);
+ foreach (var grp in byType)
+ {
+ long s = grp.Sum(d => d.fileSizeBytes);
+ int aaInGroup = grp.Count(d => d.isInAddressables);
+ EditorGUILayout.LabelField($" {grp.Key}: {grp.Count()} 个 (AA内 {aaInGroup}) 大小 {FormatSize(s)}", EditorStyles.miniLabel);
+ }
+
+ // 按 Group 统计
+ EditorGUILayout.Space(4);
+ EditorGUILayout.LabelField("按 AA Group 统计:", EditorStyles.miniBoldLabel);
+ var byGroup = dependencies.Where(d => d.isInAddressables).GroupBy(d => d.aaGroup).OrderByDescending(g => g.Count());
+ foreach (var grp in byGroup)
+ {
+ long s = grp.Sum(d => d.fileSizeBytes);
+ EditorGUILayout.LabelField($" {grp.Key}: {grp.Count()} 个 大小 {FormatSize(s)}", EditorStyles.miniLabel);
+ }
+
+ // 非 AA 资源按目录统计
+ EditorGUILayout.Space(4);
+ EditorGUILayout.LabelField("非AA资源按目录统计:", EditorStyles.miniBoldLabel);
+ var nonAAByDir = dependencies
+ .Where(d => !d.isInAddressables)
+ .GroupBy(d => Path.GetDirectoryName(d.assetPath)?.Replace('\\', '/'))
+ .OrderByDescending(g => g.Count());
+ foreach (var grp in nonAAByDir)
+ {
+ long s = grp.Sum(d => d.fileSizeBytes);
+ EditorGUILayout.LabelField($" {grp.Key}: {grp.Count()} 个 大小 {FormatSize(s)}", EditorStyles.miniLabel);
+ }
+
+ EditorGUILayout.EndScrollView();
+ EditorGUILayout.EndVertical();
+ }
+
+ #endregion
+
+ #region 依赖列表
+
+ private void DrawDependencyList()
+ {
+ if (dependencies.Count == 0)
+ {
+ EditorGUILayout.HelpBox("尚未分析。请选择目标资源后点击「分析依赖」。", MessageType.Info);
+ return;
+ }
+
+ var filtered = ApplyFilter(dependencies);
+
+ EditorGUILayout.BeginHorizontal();
+ EditorGUILayout.LabelField($"依赖列表 (过滤后: {filtered.Count} / {dependencies.Count})", EditorStyles.boldLabel);
+ GUILayout.FlexibleSpace();
+ if (GUILayout.Button("全选非AA", GUILayout.Width(80)))
+ {
+ SelectAllNonAA();
+ }
+ EditorGUILayout.EndHorizontal();
+
+ rightScroll = EditorGUILayout.BeginScrollView(rightScroll);
+
+ // 表头
+ EditorGUILayout.BeginHorizontal("box");
+ EditorGUILayout.LabelField("", GUILayout.Width(20));
+ EditorGUILayout.LabelField("资源路径", GUILayout.Width(300));
+ EditorGUILayout.LabelField("类型", GUILayout.Width(80));
+ EditorGUILayout.LabelField("大小", GUILayout.Width(70));
+ EditorGUILayout.LabelField("AA归属", GUILayout.Width(120));
+ EditorGUILayout.LabelField("Address", GUILayout.Width(150));
+ EditorGUILayout.LabelField("Labels", GUILayout.Width(150));
+ EditorGUILayout.EndHorizontal();
+
+ foreach (var info in filtered)
+ {
+ DrawDependencyRow(info);
+ }
+
+ EditorGUILayout.EndScrollView();
+ }
+
+ private List GetFilteredCache()
+ {
+ return ApplyFilter(dependencies);
+ }
+
+ private void SelectAllNonAA()
+ {
+ var filtered = GetFilteredCache();
+ var nonAA = filtered.Where(d => !d.isInAddressables).Select(d => d.assetPath).ToList();
+ var objs = new List();
+ foreach (var p in nonAA)
+ {
+ var o = AssetDatabase.LoadAssetAtPath(p);
+ if (o != null) objs.Add(o);
+ }
+ Selection.objects = objs.ToArray();
+ Debug.Log($"[依赖分析器] 已选中 {objs.Count} 个非AA资源到 Project 视图");
+ }
+
+ private void DrawDependencyRow(DependencyInfo info)
+ {
+ EditorGUILayout.BeginHorizontal(GUIStyle.none);
+
+ // 复选框(仅展示,不维护勾选状态,使用 Selection.paths 作为统一选择机制)
+ bool selected = Selection.objects != null && Selection.objects.Any(o =>
+ o != null && AssetDatabase.GetAssetPath(o) == info.assetPath);
+ bool newSel = EditorGUILayout.Toggle(selected, GUILayout.Width(20));
+ if (newSel != selected)
+ {
+ var obj = AssetDatabase.LoadAssetAtPath(info.assetPath);
+ if (obj != null)
+ {
+ var list = Selection.objects != null ? Selection.objects.ToList() : new List();
+ if (newSel && !list.Contains(obj)) list.Add(obj);
+ if (!newSel && list.Contains(obj)) list.Remove(obj);
+ Selection.objects = list.ToArray();
+ }
+ }
+
+ // 路径(可点击定位)
+ if (GUILayout.Button(info.assetPath, EditorStyles.label, GUILayout.Width(300)))
+ {
+ var obj = AssetDatabase.LoadAssetAtPath(info.assetPath);
+ if (obj != null)
+ {
+ EditorGUIUtility.PingObject(obj);
+ Selection.activeObject = obj;
+ }
+ }
+
+ EditorGUILayout.LabelField(info.typeName, GUILayout.Width(80));
+ EditorGUILayout.LabelField(info.fileSizeReadable, GUILayout.Width(70));
+
+ // AA 归属(彩色显示)
+ var oldColor = GUI.color;
+ GUI.color = info.isInAddressables ? new Color(0.6f, 1f, 0.6f) : new Color(1f, 0.6f, 0.6f);
+ EditorGUILayout.LabelField(info.isInAddressables ? info.aaGroup : "非AA", GUILayout.Width(120));
+ GUI.color = oldColor;
+
+ EditorGUILayout.LabelField(info.aaAddress ?? "-", GUILayout.Width(150));
+ EditorGUILayout.LabelField(info.aaLabels.Count > 0 ? string.Join(",", info.aaLabels) : "-", GUILayout.Width(150));
+
+ EditorGUILayout.EndHorizontal();
+ }
+
+ private List ApplyFilter(List source)
+ {
+ var result = source;
+ switch (filterMode)
+ {
+ case FilterMode.InAddressables:
+ result = result.Where(d => d.isInAddressables).ToList();
+ break;
+ case FilterMode.NotInAddressables:
+ result = result.Where(d => !d.isInAddressables).ToList();
+ break;
+ }
+
+ if (typeFilter != "全部")
+ result = result.Where(d => d.typeName == typeFilter).ToList();
+
+ if (groupFilter == "(非AA)")
+ result = result.Where(d => !d.isInAddressables).ToList();
+ else if (groupFilter != "全部")
+ result = result.Where(d => d.isInAddressables && d.aaGroup == groupFilter).ToList();
+
+ if (labelFilter == "(无标签)")
+ result = result.Where(d => d.isInAddressables && d.aaLabels.Count == 0).ToList();
+ else if (labelFilter != "全部")
+ result = result.Where(d => d.isInAddressables && d.aaLabels.Contains(labelFilter)).ToList();
+
+ if (!string.IsNullOrEmpty(pathKeyword))
+ result = result.Where(d => d.assetPath.IndexOf(pathKeyword, StringComparison.OrdinalIgnoreCase) >= 0).ToList();
+
+ return result;
+ }
+
+ #endregion
+
+ #region 分析逻辑
+
+ private void AnalyzeAll()
+ {
+ dependencies.Clear();
+ dependencyMap.Clear();
+ allTypes.Clear();
+ RefreshAACache();
+
+ var targetPaths = new HashSet();
+ if (useBatchMode)
+ {
+ foreach (var obj in batchTargets)
+ {
+ if (obj == null) continue;
+ string p = AssetDatabase.GetAssetPath(obj);
+ if (!string.IsNullOrEmpty(p)) targetPaths.Add(p);
+ }
+ }
+ else
+ {
+ if (targetAsset != null)
+ {
+ string p = AssetDatabase.GetAssetPath(targetAsset);
+ if (!string.IsNullOrEmpty(p)) targetPaths.Add(p);
+ }
+ }
+
+ if (targetPaths.Count == 0)
+ {
+ EditorUtility.DisplayDialog("提示", "请先选择目标资源。", "确定");
+ return;
+ }
+
+ try
+ {
+ EditorUtility.DisplayProgressBar("分析依赖", "正在收集依赖资源...", 0f);
+
+ int idx = 0;
+ foreach (string path in targetPaths)
+ {
+ EditorUtility.DisplayProgressBar("分析依赖", $"处理 {path}", (float)idx / targetPaths.Count);
+ AnalyzeSingle(path);
+ idx++;
+ }
+
+ // 收集类型列表
+ allTypes = dependencies.Select(d => d.typeName).Distinct().OrderBy(t => t).ToList();
+
+ EditorUtility.ClearProgressBar();
+ Debug.Log($"[依赖分析器] 分析完成,共 {dependencies.Count} 个依赖资源");
+ }
+ catch (Exception e)
+ {
+ EditorUtility.ClearProgressBar();
+ Debug.LogError($"[依赖分析器] 分析失败: {e}");
+ }
+ }
+
+ private void AnalyzeSingle(string assetPath)
+ {
+ if (string.IsNullOrEmpty(assetPath)) return;
+
+ // 自身也作为一项
+ AddDependencyInfo(assetPath);
+
+ if (!deepAnalyze) return;
+
+ string[] deps = AssetDatabase.GetDependencies(assetPath, true);
+ foreach (var dep in deps)
+ {
+ AddDependencyInfo(dep);
+ }
+ }
+
+ private void AddDependencyInfo(string assetPath)
+ {
+ if (dependencyMap.ContainsKey(assetPath)) return;
+
+ if (!includeScripts && assetPath.EndsWith(".cs", StringComparison.OrdinalIgnoreCase))
+ return;
+
+ // 过滤 Editor 仅资源
+ if (assetPath.StartsWith("Packages/", StringComparison.OrdinalIgnoreCase))
+ return;
+
+ var info = new DependencyInfo
+ {
+ assetPath = assetPath,
+ guid = AssetDatabase.AssetPathToGUID(assetPath)
+ };
+
+ var mainAsset = AssetDatabase.LoadAssetAtPath(assetPath);
+ if (mainAsset != null)
+ {
+ info.type = mainAsset.GetType();
+ info.typeName = info.type.Name;
+ }
+ else
+ {
+ info.typeName = Path.GetExtension(assetPath).TrimStart('.');
+ }
+
+ // 文件大小
+ try
+ {
+ string fullPath = Path.Combine(Directory.GetParent(Application.dataPath).FullName, assetPath);
+ if (File.Exists(fullPath))
+ {
+ var fi = new FileInfo(fullPath);
+ info.fileSizeBytes = fi.Length;
+ info.fileSizeReadable = FormatSize(info.fileSizeBytes);
+ }
+ else
+ {
+ info.fileSizeBytes = 0;
+ info.fileSizeReadable = "-";
+ }
+ }
+ catch
+ {
+ info.fileSizeBytes = 0;
+ info.fileSizeReadable = "-";
+ }
+
+ // AA 信息
+ if (aaSettings != null && !string.IsNullOrEmpty(info.guid))
+ {
+ var entry = aaSettings.FindAssetEntry(info.guid);
+ if (entry != null)
+ {
+ info.isInAddressables = true;
+ info.aaAddress = entry.address;
+ info.aaGroup = entry.parentGroup != null ? entry.parentGroup.Name : "(未知)";
+ info.aaLabels = entry.labels.ToList();
+ }
+ }
+
+ dependencies.Add(info);
+ dependencyMap[assetPath] = info;
+ }
+
+ #endregion
+
+ #region 反向查找
+
+ private void ReverseLookupSelected()
+ {
+ if (aaSettings == null)
+ {
+ EditorUtility.DisplayDialog("提示", "Addressables 未初始化。", "确定");
+ return;
+ }
+
+ var selected = Selection.objects;
+ if (selected == null || selected.Length == 0)
+ {
+ EditorUtility.DisplayDialog("提示", "请先在 Project 视图中选择目标资源。", "确定");
+ return;
+ }
+
+ reverseRefMap.Clear();
+ var targetGuids = new HashSet();
+ foreach (var obj in selected)
+ {
+ string p = AssetDatabase.GetAssetPath(obj);
+ if (!string.IsNullOrEmpty(p))
+ {
+ string g = AssetDatabase.AssetPathToGUID(p);
+ if (!string.IsNullOrEmpty(g)) targetGuids.Add(g);
+ }
+ }
+
+ try
+ {
+ EditorUtility.DisplayProgressBar("反向查找", "正在遍历 AA 条目...", 0f);
+
+ var allEntries = aaSettings.groups.SelectMany(g => g.entries).ToList();
+ int idx = 0;
+ int matched = 0;
+ foreach (var entry in allEntries)
+ {
+ idx++;
+ if (idx % 50 == 0)
+ EditorUtility.DisplayProgressBar("反向查找", $"扫描 {idx}/{allEntries.Count}", (float)idx / allEntries.Count);
+
+ string entryPath = AssetDatabase.GUIDToAssetPath(entry.guid);
+ if (string.IsNullOrEmpty(entryPath)) continue;
+
+ string[] deps = AssetDatabase.GetDependencies(entryPath, true);
+ foreach (var dep in deps)
+ {
+ string depGuid = AssetDatabase.AssetPathToGUID(dep);
+ if (targetGuids.Contains(depGuid))
+ {
+ if (!reverseRefMap.ContainsKey(dep))
+ reverseRefMap[dep] = new List();
+ if (!reverseRefMap[dep].Contains(entryPath))
+ reverseRefMap[dep].Add(entryPath);
+ matched++;
+ }
+ }
+ }
+
+ EditorUtility.ClearProgressBar();
+
+ var sb = new StringBuilder();
+ sb.AppendLine($"反向查找完成,命中 {matched} 处引用。");
+ sb.AppendLine();
+ foreach (var kv in reverseRefMap)
+ {
+ sb.AppendLine($"【目标】{kv.Key}");
+ foreach (var refPath in kv.Value)
+ {
+ string refGuid = AssetDatabase.AssetPathToGUID(refPath);
+ var refEntry = aaSettings.FindAssetEntry(refGuid);
+ string aaInfo = refEntry != null
+ ? $"[AA] {refEntry.parentGroup.Name} / {refEntry.address}"
+ : "[非AA]";
+ sb.AppendLine($" ← {refPath} {aaInfo}");
+ }
+ sb.AppendLine();
+ }
+
+ string savePath = EditorUtility.SaveFilePanel("保存反向查找报告", Application.dataPath, "ReverseLookupReport", "txt");
+ if (!string.IsNullOrEmpty(savePath))
+ {
+ File.WriteAllText(savePath, sb.ToString(), Encoding.UTF8);
+ EditorUtility.DisplayDialog("完成", $"报告已保存到:\n{savePath}", "确定");
+ }
+ else
+ {
+ Debug.Log(sb.ToString());
+ }
+ }
+ catch (Exception e)
+ {
+ EditorUtility.ClearProgressBar();
+ Debug.LogError($"[依赖分析器] 反向查找失败: {e}");
+ }
+ }
+
+ #endregion
+
+ #region 导出报告
+
+ private void ExportReport()
+ {
+ if (dependencies.Count == 0)
+ {
+ EditorUtility.DisplayDialog("提示", "请先分析依赖。", "确定");
+ return;
+ }
+
+ string savePath = EditorUtility.SaveFilePanel("导出依赖报告", Application.dataPath, "DependencyReport", "csv");
+ if (string.IsNullOrEmpty(savePath)) return;
+
+ var sb = new StringBuilder();
+ sb.AppendLine("AssetPath,GUID,Type,Size,IsInAA,AAGroup,AAAddress,AALabels");
+
+ foreach (var info in dependencies)
+ {
+ sb.AppendLine(string.Join(",",
+ EscapeCsv(info.assetPath),
+ info.guid,
+ info.typeName,
+ info.fileSizeBytes,
+ info.isInAddressables,
+ EscapeCsv(info.aaGroup ?? ""),
+ EscapeCsv(info.aaAddress ?? ""),
+ EscapeCsv(string.Join(";", info.aaLabels))));
+ }
+
+ File.WriteAllText(savePath, sb.ToString(), Encoding.UTF8);
+ EditorUtility.DisplayDialog("完成", $"报告已导出到:\n{savePath}", "确定");
+ Debug.Log($"[依赖分析器] 报告已导出: {savePath}");
+ }
+
+ private string EscapeCsv(string s)
+ {
+ if (string.IsNullOrEmpty(s)) return "";
+ if (s.Contains(",") || s.Contains("\"") || s.Contains("\n"))
+ {
+ return "\"" + s.Replace("\"", "\"\"") + "\"";
+ }
+ return s;
+ }
+
+ #endregion
+
+ #region 复制地址
+
+ private void CopySelectedAddresses()
+ {
+ var filtered = GetFilteredCache();
+ var selected = filtered.Where(d =>
+ Selection.objects != null &&
+ Selection.objects.Any(o => o != null && AssetDatabase.GetAssetPath(o) == d.assetPath))
+ .ToList();
+
+ if (selected.Count == 0)
+ {
+ EditorUtility.DisplayDialog("提示", "请先在下方列表勾选资源。", "确定");
+ return;
+ }
+
+ var sb = new StringBuilder();
+ foreach (var info in selected)
+ {
+ sb.AppendLine(info.aaAddress ?? info.assetPath);
+ }
+ GUIUtility.systemCopyBuffer = sb.ToString();
+ Debug.Log($"[依赖分析器] 已复制 {selected.Count} 条地址到剪贴板");
+ }
+
+ #endregion
+
+ #region 加入AA
+
+ private void AddSelectedToAddressables()
+ {
+ if (aaSettings == null)
+ {
+ EditorUtility.DisplayDialog("错误", "Addressables 未初始化。", "确定");
+ return;
+ }
+
+ var filtered = GetFilteredCache();
+ var selected = filtered.Where(d =>
+ Selection.objects != null &&
+ Selection.objects.Any(o => o != null && AssetDatabase.GetAssetPath(o) == d.assetPath))
+ .ToList();
+
+ if (selected.Count == 0)
+ {
+ EditorUtility.DisplayDialog("提示", "请先在下方列表勾选资源。", "确定");
+ return;
+ }
+
+ // 选择 Group
+ var groupNames = aaSettings.groups.Where(g => g != null).Select(g => g.Name).ToArray();
+ int choice = EditorUtility.DisplayDialogComplex(
+ "选择目标 Group",
+ $"将 {selected.Count} 个资源添加到哪个 Group?",
+ groupNames.Length > 0 ? groupNames[0] : "Default",
+ groupNames.Length > 1 ? groupNames[1] : "Cancel",
+ groupNames.Length > 2 ? "其他..." : "Cancel");
+
+ if (choice == 2)
+ {
+ // 弹出菜单选择
+ var menu = new GenericMenu();
+ foreach (var gn in groupNames)
+ {
+ var captured = gn;
+ menu.AddItem(new GUIContent(gn), false, () => DoAddToGroup(selected, captured));
+ }
+ menu.ShowAsContext();
+ return;
+ }
+ else if (choice >= 0 && choice < groupNames.Length)
+ {
+ DoAddToGroup(selected, groupNames[choice]);
+ }
+ }
+
+ private void DoAddToGroup(List list, string groupName)
+ {
+ var group = aaSettings.groups.FirstOrDefault(g => g != null && g.Name == groupName);
+ if (group == null)
+ {
+ EditorUtility.DisplayDialog("错误", $"找不到 Group: {groupName}", "确定");
+ return;
+ }
+
+ int count = 0;
+ var errors = new List();
+ foreach (var info in list)
+ {
+ if (string.IsNullOrEmpty(info.guid))
+ {
+ errors.Add($"{info.assetPath}: GUID 为空");
+ continue;
+ }
+
+ var entry = aaSettings.FindAssetEntry(info.guid);
+ if (entry == null)
+ entry = aaSettings.CreateOrMoveEntry(info.guid, group);
+
+ if (entry == null)
+ {
+ errors.Add($"{info.assetPath}: 创建条目失败");
+ continue;
+ }
+
+ // 默认 address 用文件名
+ if (string.IsNullOrEmpty(entry.address) || entry.address == info.guid)
+ entry.address = Path.GetFileNameWithoutExtension(info.assetPath);
+
+ count++;
+ }
+
+ aaSettings.SetDirty(AddressableAssetSettings.ModificationEvent.EntryMoved, null, true);
+ AssetDatabase.SaveAssets();
+
+ // 重新分析刷新
+ AnalyzeAll();
+
+ string msg = $"成功: {count} 个";
+ if (errors.Count > 0) msg += $"\n失败 {errors.Count} 个:\n" + string.Join("\n", errors);
+ EditorUtility.DisplayDialog("加入AA完成", msg, "确定");
+ }
+
+ #endregion
+
+ #region 工具
+
+ private static string FormatSize(long bytes)
+ {
+ if (bytes < 1024) return bytes + " B";
+ if (bytes < 1024 * 1024) return (bytes / 1024.0).ToString("F1") + " KB";
+ if (bytes < 1024 * 1024 * 1024) return (bytes / (1024.0 * 1024)).ToString("F2") + " MB";
+ return (bytes / (1024.0 * 1024 * 1024)).ToString("F2") + " GB";
+ }
+
+ #endregion
+}
diff --git a/Assets/Editor/AssetDependencyAnalyzer.cs.meta b/Assets/Editor/AssetDependencyAnalyzer.cs.meta
new file mode 100644
index 000000000..71ae8dbb3
--- /dev/null
+++ b/Assets/Editor/AssetDependencyAnalyzer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 060af9dd0ddeeaf42bc0037480ba839c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Framework/Tool/UITool/SubUIManager.cs b/Assets/Framework/Tool/UITool/SubUIManager.cs
index ead38db70..2c7cfe3e7 100644
--- a/Assets/Framework/Tool/UITool/SubUIManager.cs
+++ b/Assets/Framework/Tool/UITool/SubUIManager.cs
@@ -1,4 +1,5 @@
-using System.Collections;
+using System;
+using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using TMPro;
@@ -19,6 +20,11 @@ public class SubUIManager
private readonly Dictionary addressMap = new Dictionary();
public GameObject boardCast_Boss;
+ // ⭐ prefab 缓存:避免重复 LoadAssetAsync
+ private readonly Dictionary prefabCache = new Dictionary();
+ // ⭐ handle 缓存:用于 Addressables.Release
+ private readonly Dictionary> handleCache = new Dictionary>();
+
public void ShowBoardBoss(Sprite sprite, string str)
{
if (sprite!=null)
@@ -120,31 +126,43 @@ public class SubUIManager
existing.Show(args);
return existing;
}
-
+
if (!addressMap.TryGetValue(type, out var obj) || obj == null)
{
Debug.LogError($"[SubUI] No prefab for {type}");
return null;
}
+ // ⭐ 优先用已缓存的 prefab
+ GameObject prefab = null;
+ if (prefabCache.TryGetValue(type, out prefab))
+ {
+ var instance = GameObject.Instantiate(prefab, parent).GetComponent();
+ instance.uIManager = this;
+ instance.name = $"Sub_{type}_Panel";
+ instance.Init(type);
+ instance.transform.SetAsLastSibling();
+ panels[type] = instance;
+ instance.Show(args);
+ return instance;
+ }
+
AsyncOperationHandle handle = Addressables.LoadAssetAsync(address);
await handle.Task; // 等待异步完成
if (handle.Status == AsyncOperationStatus.Succeeded)
{
- var prefab = handle.Result;
- var instance = Object.Instantiate(prefab, parent).GetComponent();
- instance.uIManager = this;
- instance.name = $"Sub_{type}_Panel";
- instance.Init(type);
- instance.transform.SetAsLastSibling(); // 新面板放到最上层
- panels[type] = instance;
- //return instance;
+ prefabCache[type] = handle.Result;
+ handleCache[type] = handle;
-
- //var instance = GetOrCreate(type, prefab);
- instance.Show(args);
- return instance;
+ var instance2 = GameObject.Instantiate(handle.Result, parent).GetComponent();
+ instance2.uIManager = this;
+ instance2.name = $"Sub_{type}_Panel";
+ instance2.Init(type);
+ instance2.transform.SetAsLastSibling(); // 新面板放到最上层
+ panels[type] = instance2;
+ instance2.Show(args);
+ return instance2;
}
else
{
@@ -175,7 +193,7 @@ public class SubUIManager
if (panels.TryGetValue(type, out var panel) && panel != null)
{
panel.Hide();
- Object.Destroy(panel.gameObject);
+ GameObject.Destroy(panel.gameObject);
}
panels.Remove(type);
}
@@ -187,12 +205,80 @@ public class SubUIManager
if (kv.Value != null)
{
kv.Value.Hide();
- Object.Destroy(kv.Value.gameObject);
+ GameObject.Destroy(kv.Value.gameObject);
}
}
panels.Clear();
}
+ // ==================== 预加载 / 释放(优化加载速度)==================
+
+ ///
+ /// 预加载 config 里所有子面板的 prefab 到缓存。
+ /// 调用时机:父面板 OnShow 时调用,之后打开任何子面板都秒开。
+ ///
+ public async void PreloadAll(System.Action onDone = null)
+ {
+ var todo = new List>();
+ foreach (var kv in addressMap)
+ {
+ if (!prefabCache.ContainsKey(kv.Key) && !string.IsNullOrEmpty(kv.Value))
+ todo.Add(kv);
+ }
+
+ if (todo.Count == 0)
+ {
+ onDone?.Invoke();
+ return;
+ }
+
+ var handles = new List>();
+ foreach (var kv in todo)
+ {
+ var handle = Addressables.LoadAssetAsync(kv.Value);
+ handleCache[kv.Key] = handle;
+ handles.Add(handle);
+ }
+
+ // 等待全部完成
+ bool allDone = false;
+ while (!allDone)
+ {
+ allDone = true;
+ foreach (var h in handles)
+ {
+ if (!h.IsDone)
+ {
+ allDone = false;
+ break;
+ }
+ }
+ if (!allDone) await Task.Yield();
+ }
+
+ foreach (var kv in todo)
+ {
+ if (handleCache.TryGetValue(kv.Key, out var h) && h.Status == AsyncOperationStatus.Succeeded)
+ prefabCache[kv.Key] = h.Result;
+ }
+
+ onDone?.Invoke();
+ }
+
+ ///
+ /// 释放所有 prefab 缓存(父面板销毁时调用)
+ ///
+ public void ReleaseAll()
+ {
+ CloseAll();
+ foreach (var kv in handleCache)
+ {
+ Addressables.Release(kv.Value);
+ }
+ handleCache.Clear();
+ prefabCache.Clear();
+ }
+
//private UIBase GetOrCreate(UIPanel type,GameObject prefab)
//{
// if (panels.TryGetValue(type, out var existing) && existing != null)
diff --git a/Assets/Framework/Tool/UITool/UIManager.cs b/Assets/Framework/Tool/UITool/UIManager.cs
index 1919b1b40..a85d7ee32 100644
--- a/Assets/Framework/Tool/UITool/UIManager.cs
+++ b/Assets/Framework/Tool/UITool/UIManager.cs
@@ -96,6 +96,11 @@ public class UIManager : MonoSingleton
[SerializeField] public Transform uiRoot;
private Dictionary addressMap = new Dictionary(); //第二种加载
+
+ // ⭐ prefab 缓存:避免重复 LoadAssetAsync,第二次打开同一面板秒开
+ private readonly Dictionary prefabCache = new Dictionary();
+ // ⭐ handle 缓存:用于 Addressables.Release 释放内存
+ private readonly Dictionary> handleCache = new Dictionary>();
public GameObject loadPanel;
public LoadingPanel ShowLoadPanel(VideoClip videoClip, Action action=null)
{
@@ -141,21 +146,28 @@ public class UIManager : MonoSingleton
{
if (addressMap.ContainsKey(type))
{
- // 模拟异步:此处可替换为真正的资源加载(Addressables/AssetBundle)
- var handle = Addressables.LoadAsset(addressMap[type]);
- if (handle.Status == AsyncOperationStatus.Succeeded)
+ // ⭐ 优先用已缓存的 prefab,避免重复 LoadAsset
+ GameObject prefab = null;
+ if (!prefabCache.TryGetValue(type, out prefab))
{
- var panel = GetOrCreatePanel(type, handle.Result);
- panel?.Show(args);
- return (T)panel;
+ // 使用 LoadAssetAsync + WaitForCompletion 替代已过时的 LoadAsset
+ var handle = Addressables.LoadAssetAsync(addressMap[type]);
+ handle.WaitForCompletion();
+ if (handle.Status == AsyncOperationStatus.Succeeded)
+ {
+ prefab = handle.Result;
+ prefabCache[type] = prefab;
+ handleCache[type] = handle;
+ }
+ else
+ {
+ Debug.LogError($"Failed to load UI prefab for {type}");
+ return null;
+ }
}
- else
- {
- Debug.LogError($"Failed to load UI prefab for {type}");
-
- return null;
- }
-
+ var panel = GetOrCreatePanel(type, prefab);
+ panel?.Show(args);
+ return (T)panel;
}
else
{
@@ -170,21 +182,28 @@ public class UIManager : MonoSingleton
{
if (addressMap.ContainsKey(type))
{
- // 模拟异步:此处可替换为真正的资源加载(Addressables/AssetBundle)
- var handle = Addressables.LoadAsset(addressMap[type]);
- if (handle.Status == AsyncOperationStatus.Succeeded)
+ // ⭐ 优先用已缓存的 prefab,避免重复 LoadAsset
+ GameObject prefab = null;
+ if (!prefabCache.TryGetValue(type, out prefab))
{
- var panel = GetOrCreatePanel(type, handle.Result);
- panel?.Show(args);
- return panel;
+ // 使用 LoadAssetAsync + WaitForCompletion 替代已过时的 LoadAsset
+ var handle = Addressables.LoadAssetAsync(addressMap[type]);
+ handle.WaitForCompletion();
+ if (handle.Status == AsyncOperationStatus.Succeeded)
+ {
+ prefab = handle.Result;
+ prefabCache[type] = prefab;
+ handleCache[type] = handle;
+ }
+ else
+ {
+ Debug.LogError($"Failed to load UI prefab for {type}");
+ return null;
+ }
}
- else
- {
- Debug.LogError($"Failed to load UI prefab for {type}");
-
- return null;
- }
-
+ var panel = GetOrCreatePanel(type, prefab);
+ panel?.Show(args);
+ return panel;
}
else
{
@@ -344,11 +363,21 @@ public class UIManager : MonoSingleton
yield return new WaitForSeconds(YCtime);
if (addressMap.ContainsKey(type))
{
- // 模拟异步:此处可替换为真正的资源加载(Addressables/AssetBundle)
+ // ⭐ 优先用已缓存的 prefab,避免重复 LoadAssetAsync
+ GameObject prefab = null;
+ if (prefabCache.TryGetValue(type, out prefab))
+ {
+ var panel = GetOrCreatePanel(type, prefab);
+ panel?.Show(args);
+ onShown?.Invoke(panel);
+ yield break;
+ }
var handle = Addressables.LoadAssetAsync(addressMap[type]);
yield return handle;
if (handle.Status == AsyncOperationStatus.Succeeded)
{
+ prefabCache[type] = handle.Result;
+ handleCache[type] = handle;
var panel = GetOrCreatePanel(type, handle.Result);
panel?.Show(args);
onShown?.Invoke(panel);
@@ -371,23 +400,34 @@ public class UIManager : MonoSingleton
if (addressMap.ContainsKey(type))
{
-
+ // ⭐ 优先用已缓存的 prefab
+ GameObject prefab = null;
+ if (prefabCache.TryGetValue(type, out prefab))
+ {
+ UIManager.Instance.Close(ClosePanel);
+ var panel = GetOrCreatePanel(type, prefab);
+ panel?.Show(args);
+ onShown?.Invoke(panel);
+ yield break;
+ }
var handle = Addressables.LoadAssetAsync(addressMap[type]);
yield return handle;
if (handle.Status == AsyncOperationStatus.Succeeded)
{
+ prefabCache[type] = handle.Result;
+ handleCache[type] = handle;
UIManager.Instance.Close(ClosePanel);
var panel = GetOrCreatePanel(type, handle.Result);
panel?.Show(args);
onShown?.Invoke(panel);
-
+
}
else
{
Debug.LogError($"Failed to load UI prefab for {type}");
UIManager.Instance.Get(ClosePanel)?.Show();
}
-
+
}
else
{
@@ -481,4 +521,183 @@ public class UIManager : MonoSingleton
}
panels.Clear();
}
+
+ // ==================== 预加载 / 释放(优化加载速度)==================
+
+ ///
+ /// 按 config 中的 group 字段预加载一组面板的 prefab 到缓存。
+ /// 调用时机:进入某个场景时(如登录成功后 PreloadGroup(Home),进游戏前 PreloadGroup(GameFish))
+ ///
+ public Coroutine PreloadGroup(UIPanelGroup group, Action onDone = null)
+ {
+ return StartCoroutine(IEPreloadGroup(group, onDone));
+ }
+
+ private IEnumerator IEPreloadGroup(UIPanelGroup group, Action onDone)
+ {
+ if (config == null)
+ {
+ onDone?.Invoke();
+ yield break;
+ }
+
+ // 收集需要加载的条目(跳过已缓存的)
+ var todo = new System.Collections.Generic.List();
+ foreach (var entry in config.panels)
+ {
+ if (entry.group == group && !prefabCache.ContainsKey(entry.type) && !string.IsNullOrEmpty(entry.address))
+ todo.Add(entry);
+ }
+
+ if (todo.Count == 0)
+ {
+ onDone?.Invoke();
+ yield break;
+ }
+
+ // 并行加载
+ var handles = new System.Collections.Generic.List>();
+ foreach (var entry in todo)
+ {
+ var h = Addressables.LoadAssetAsync(entry.address);
+ handles.Add(h);
+ }
+
+ // 等待全部完成
+ bool allDone = false;
+ while (!allDone)
+ {
+ allDone = true;
+ foreach (var h in handles)
+ {
+ if (!h.IsDone)
+ {
+ allDone = false;
+ break;
+ }
+ }
+ if (!allDone) yield return null;
+ }
+
+ // 存入缓存
+ for (int i = 0; i < todo.Count; i++)
+ {
+ if (handles[i].Status == AsyncOperationStatus.Succeeded)
+ {
+ prefabCache[todo[i].type] = handles[i].Result;
+ handleCache[todo[i].type] = handles[i];
+ }
+ else
+ {
+ Debug.LogWarning($"[PreloadGroup] 加载失败: {todo[i].type}");
+ }
+ }
+
+ onDone?.Invoke();
+ }
+
+ ///
+ /// 按 Addressables Label 预加载(用 Addressables.LoadAssetsAsync 批量加载带该 Label 的资源)。
+ /// 需要你在 Addressables Groups 窗口给 prefab 打上对应 Label。
+ ///
+ public Coroutine PreloadByLabel(string label, Action onDone = null)
+ {
+ return StartCoroutine(IEPreloadByLabel(label, onDone));
+ }
+
+ private IEnumerator IEPreloadByLabel(string label, Action onDone)
+ {
+ if (string.IsNullOrEmpty(label))
+ {
+ onDone?.Invoke();
+ yield break;
+ }
+
+ var handle = Addressables.LoadAssetsAsync(label, null);
+ yield return handle;
+
+ if (handle.Status == AsyncOperationStatus.Succeeded)
+ {
+ // 按 prefab 名匹配回 UIPanel(prefab 名需与 address 或 type 名对应)
+ // 这里只缓存到 labelHandleCache,Show 时如果 address 匹配则复用
+ _labelHandles[label] = handle;
+ foreach (var prefab in handle.Result)
+ {
+ // 用 prefab.name 作为 key 缓存(可选:在 config 里 address == prefab.name 时才能命中)
+ // 这里不做强制匹配,仅释放用
+ }
+ }
+ else
+ {
+ Debug.LogWarning($"[PreloadByLabel] Label '{label}' 加载失败");
+ }
+
+ onDone?.Invoke();
+ }
+
+ /// Label 预加载的 handle 缓存(用于释放)
+ private readonly Dictionary>> _labelHandles = new Dictionary>>();
+
+ ///
+ /// 释放指定分组的 prefab 缓存(退出场景时调用,释放内存)。
+ /// 会先销毁该组已实例化的面板,再释放 handle。
+ ///
+ public void ReleaseGroup(UIPanelGroup group)
+ {
+ if (config == null) return;
+
+ foreach (var entry in config.panels)
+ {
+ if (entry.group != group) continue;
+
+ // 先销毁实例
+ if (panels.TryGetValue(entry.type, out var panel) && panel != null)
+ {
+ panel.Hide();
+ Destroy(panel.gameObject);
+ panels.Remove(entry.type);
+ }
+
+ // 再释放 handle
+ if (handleCache.TryGetValue(entry.type, out var handle))
+ {
+ Addressables.Release(handle);
+ handleCache.Remove(entry.type);
+ }
+ prefabCache.Remove(entry.type);
+ }
+ }
+
+ ///
+ /// 释放指定 Label 的预加载资源
+ ///
+ public void ReleaseLabel(string label)
+ {
+ if (_labelHandles.TryGetValue(label, out var handle))
+ {
+ Addressables.Release(handle);
+ _labelHandles.Remove(label);
+ }
+ }
+
+ ///
+ /// 释放所有 prefab 缓存(如登出时调用)
+ ///
+ public void ReleaseAll()
+ {
+ CloseAll();
+
+ foreach (var kv in handleCache)
+ {
+ Addressables.Release(kv.Value);
+ }
+ handleCache.Clear();
+ prefabCache.Clear();
+
+ foreach (var kv in _labelHandles)
+ {
+ Addressables.Release(kv.Value);
+ }
+ _labelHandles.Clear();
+ }
}
diff --git a/Assets/Framework/Tool/UITool/UIPanelAddressConfig.cs b/Assets/Framework/Tool/UITool/UIPanelAddressConfig.cs
index 6588d4d1e..8fe5b4a91 100644
--- a/Assets/Framework/Tool/UITool/UIPanelAddressConfig.cs
+++ b/Assets/Framework/Tool/UITool/UIPanelAddressConfig.cs
@@ -1,4 +1,15 @@
-using UnityEngine;
+using UnityEngine;
+
+/// UI 面板分组(用于预加载/释放一批面板)
+public enum UIPanelGroup
+{
+ None = 0,
+ Login = 1, // 登录相关
+ Home = 2, // 大厅相关
+ GameFish = 3, // 捕鱼游戏相关
+ Chess = 4, // 象棋相关
+ Common = 5, // 公共弹窗(Tishi/HuoDe/Board/Loading 等)
+}
[CreateAssetMenu(fileName = "UIPanelAddressConfig", menuName = "UI/UIPanelAddressConfig")]
public class UIPanelAddressConfig : ScriptableObject
@@ -9,6 +20,8 @@ public class UIPanelAddressConfig : ScriptableObject
public string name;
public UIPanel type;
public string address; // Addressables 名称
+ [Tooltip("分组:用于 PreloadGroup/ReleaseGroup 批量预加载和释放")]
+ public UIPanelGroup group;
}
public PanelEntry[] panels;
diff --git a/Assets/MyGame/Scenes/UIScene.unity b/Assets/MyGame/Scenes/UIScene.unity
index e495c24cb..8ecee1ff8 100644
--- a/Assets/MyGame/Scenes/UIScene.unity
+++ b/Assets/MyGame/Scenes/UIScene.unity
@@ -908,7 +908,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 22400762, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
propertyPath: m_AnchoredPosition.y
- value: -0.000019073486
+ value: -0.000022888184
objectReference: {fileID: 0}
- target: {fileID: 22426080, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
propertyPath: m_AnchorMax.x
@@ -6288,6 +6288,12 @@ MonoBehaviour:
isCreateFish: 0
isFrozen: 0
debugSpawnFishNumber: 11043
+ fishList_All: []
+ fishList_Small: []
+ fishList_Boss: []
+ fishList_HJ: []
+ fishList_TS: []
+ fishList_TS_Boss: []
isResources: 0
--- !u!114 &2075409202
MonoBehaviour:
diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSans SDF.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSans SDF.asset
index 56b846d52..a0995c39d 100644
--- a/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSans SDF.asset
+++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSans SDF.asset
@@ -20,7 +20,7 @@ Texture2D:
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
- m_IsReadable: 1
+ m_IsReadable: 0
m_IsPreProcessed: 0
m_IgnoreMipmapLimit: 0
m_MipmapLimitGroupName:
@@ -68,7 +68,7 @@ Texture2D:
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
- m_IsReadable: 1
+ m_IsReadable: 0
m_IsPreProcessed: 0
m_IgnoreMipmapLimit: 0
m_MipmapLimitGroupName:
@@ -115,8 +115,8 @@ MonoBehaviour:
m_SourceFontFileGUID: fd74a459621d04a4aab7bfba702e212f
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: fd74a459621d04a4aab7bfba702e212f,
type: 3}
- m_SourceFontFile: {fileID: 12800000, guid: fd74a459621d04a4aab7bfba702e212f, type: 3}
- m_AtlasPopulationMode: 1
+ m_SourceFontFile: {fileID: 0}
+ m_AtlasPopulationMode: 0
m_FaceInfo:
m_FaceIndex: 0
m_FamilyName: Source Han Sans
@@ -11720,6 +11720,21 @@ MonoBehaviour:
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
+ - m_Index: 11986
+ m_Metrics:
+ m_Width: 25.234375
+ m_Height: 24.765625
+ m_HorizontalBearingX: 2.515625
+ m_HorizontalBearingY: 23.515625
+ m_HorizontalAdvance: 29
+ m_GlyphRect:
+ m_X: 378
+ m_Y: 1242
+ m_Width: 26
+ m_Height: 26
+ m_Scale: 1
+ m_AtlasIndex: 1
+ m_ClassDefinitionType: 0
- m_Index: 11988
m_Metrics:
m_Width: 25.375
@@ -106490,6 +106505,36 @@ MonoBehaviour:
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
+ - m_Index: 59062
+ m_Metrics:
+ m_Width: 6.5625
+ m_Height: 27.3125
+ m_HorizontalBearingX: 21.078125
+ m_HorizontalBearingY: 24.671875
+ m_HorizontalAdvance: 29
+ m_GlyphRect:
+ m_X: 368
+ m_Y: 1312
+ m_Width: 7
+ m_Height: 28
+ m_Scale: 1
+ m_AtlasIndex: 1
+ m_ClassDefinitionType: 0
+ - m_Index: 59063
+ m_Metrics:
+ m_Width: 6.5625
+ m_Height: 27.3125
+ m_HorizontalBearingX: 1.359375
+ m_HorizontalBearingY: 24.671875
+ m_HorizontalAdvance: 29
+ m_GlyphRect:
+ m_X: 368
+ m_Y: 1347
+ m_Width: 7
+ m_Height: 28
+ m_Scale: 1
+ m_AtlasIndex: 1
+ m_ClassDefinitionType: 0
- m_Index: 59066
m_Metrics:
m_Width: 4.671875
@@ -106550,51 +106595,6 @@ MonoBehaviour:
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- - m_Index: 59062
- m_Metrics:
- m_Width: 6.5625
- m_Height: 27.3125
- m_HorizontalBearingX: 21.078125
- m_HorizontalBearingY: 24.671875
- m_HorizontalAdvance: 29
- m_GlyphRect:
- m_X: 368
- m_Y: 1312
- m_Width: 7
- m_Height: 28
- m_Scale: 1
- m_AtlasIndex: 1
- m_ClassDefinitionType: 0
- - m_Index: 59063
- m_Metrics:
- m_Width: 6.5625
- m_Height: 27.3125
- m_HorizontalBearingX: 1.359375
- m_HorizontalBearingY: 24.671875
- m_HorizontalAdvance: 29
- m_GlyphRect:
- m_X: 368
- m_Y: 1347
- m_Width: 7
- m_Height: 28
- m_Scale: 1
- m_AtlasIndex: 1
- m_ClassDefinitionType: 0
- - m_Index: 11986
- m_Metrics:
- m_Width: 25.234375
- m_Height: 24.765625
- m_HorizontalBearingX: 2.515625
- m_HorizontalBearingY: 23.515625
- m_HorizontalAdvance: 29
- m_GlyphRect:
- m_X: 378
- m_Y: 1242
- m_Width: 26
- m_Height: 26
- m_Scale: 1
- m_AtlasIndex: 1
- m_ClassDefinitionType: 0
m_CharacterTable:
- m_ElementType: 1
m_Unicode: 32
@@ -109688,6 +109688,10 @@ MonoBehaviour:
m_Unicode: 21521
m_GlyphIndex: 11985
m_Scale: 1
+ - m_ElementType: 1
+ m_Unicode: 21522
+ m_GlyphIndex: 11986
+ m_Scale: 1
- m_ElementType: 1
m_Unicode: 21523
m_GlyphIndex: 11988
@@ -134960,6 +134964,14 @@ MonoBehaviour:
m_Unicode: 65281
m_GlyphIndex: 59055
m_Scale: 1
+ - m_ElementType: 1
+ m_Unicode: 65288
+ m_GlyphIndex: 59062
+ m_Scale: 1
+ - m_ElementType: 1
+ m_Unicode: 65289
+ m_GlyphIndex: 59063
+ m_Scale: 1
- m_ElementType: 1
m_Unicode: 65292
m_GlyphIndex: 59066
@@ -134976,18 +134988,6 @@ MonoBehaviour:
m_Unicode: 65509
m_GlyphIndex: 59218
m_Scale: 1
- - m_ElementType: 1
- m_Unicode: 65288
- m_GlyphIndex: 59062
- m_Scale: 1
- - m_ElementType: 1
- m_Unicode: 65289
- m_GlyphIndex: 59063
- m_Scale: 1
- - m_ElementType: 1
- m_Unicode: 21522
- m_GlyphIndex: 11986
- m_Scale: 1
m_AtlasTextures:
- {fileID: -5242640295693195929}
- {fileID: -4985352658726325108}
diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSansSC-Bold SDF.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSansSC-Bold SDF.asset
index b4d8da27c..4b6a107eb 100644
--- a/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSansSC-Bold SDF.asset
+++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSansSC-Bold SDF.asset
@@ -20,7 +20,7 @@ Texture2D:
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
- m_IsReadable: 1
+ m_IsReadable: 0
m_IsPreProcessed: 0
m_IgnoreMipmapLimit: 0
m_MipmapLimitGroupName:
@@ -67,8 +67,8 @@ MonoBehaviour:
m_SourceFontFileGUID: 8a0802efb9739a642b6677892938e51e
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: 8a0802efb9739a642b6677892938e51e,
type: 3}
- m_SourceFontFile: {fileID: 12800000, guid: 8a0802efb9739a642b6677892938e51e, type: 3}
- m_AtlasPopulationMode: 1
+ m_SourceFontFile: {fileID: 0}
+ m_AtlasPopulationMode: 0
m_FaceInfo:
m_FaceIndex: 0
m_FamilyName: Source Han Sans SC
@@ -1247,6 +1247,21 @@ MonoBehaviour:
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
+ - m_Index: 266
+ m_Metrics:
+ m_Width: 27.234375
+ m_Height: 5.171875
+ m_HorizontalBearingX: 3.1875
+ m_HorizontalBearingY: 14.875
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 327
+ m_Y: 191
+ m_Width: 28
+ m_Height: 6
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
- m_Index: 1397
m_Metrics:
m_Width: 10.953125
@@ -1337,6 +1352,246 @@ MonoBehaviour:
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
+ - m_Index: 1555
+ m_Metrics:
+ m_Width: 31.75
+ m_Height: 30.828125
+ m_HorizontalBearingX: 1.0625
+ m_HorizontalBearingY: 27.765625
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 451
+ m_Y: 3
+ m_Width: 32
+ m_Height: 32
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 1954
+ m_Metrics:
+ m_Width: 30.953125
+ m_Height: 30.6875
+ m_HorizontalBearingX: 1.59375
+ m_HorizontalBearingY: 27.625
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 380
+ m_Y: 457
+ m_Width: 32
+ m_Height: 32
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 2363
+ m_Metrics:
+ m_Width: 31.75
+ m_Height: 30.6875
+ m_HorizontalBearingX: 1.0625
+ m_HorizontalBearingY: 28.15625
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 323
+ m_Y: 297
+ m_Width: 32
+ m_Height: 32
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 2598
+ m_Metrics:
+ m_Width: 28.15625
+ m_Height: 31.09375
+ m_HorizontalBearingX: 3.453125
+ m_HorizontalBearingY: 28.03125
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 417
+ m_Y: 445
+ m_Width: 29
+ m_Height: 33
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 2688
+ m_Metrics:
+ m_Width: 30.28125
+ m_Height: 30.5625
+ m_HorizontalBearingX: 1.859375
+ m_HorizontalBearingY: 27.5
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 328
+ m_Y: 96
+ m_Width: 32
+ m_Height: 32
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 2940
+ m_Metrics:
+ m_Width: 29.21875
+ m_Height: 31.359375
+ m_HorizontalBearingX: 2.53125
+ m_HorizontalBearingY: 27.765625
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 337
+ m_Y: 427
+ m_Width: 30
+ m_Height: 32
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 3588
+ m_Metrics:
+ m_Width: 31.734375
+ m_Height: 31.21875
+ m_HorizontalBearingX: 1.203125
+ m_HorizontalBearingY: 27.765625
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 343
+ m_Y: 384
+ m_Width: 32
+ m_Height: 32
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 4568
+ m_Metrics:
+ m_Width: 31.609375
+ m_Height: 31.609375
+ m_HorizontalBearingX: 1.203125
+ m_HorizontalBearingY: 28.15625
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 343
+ m_Y: 464
+ m_Width: 32
+ m_Height: 33
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 6222
+ m_Metrics:
+ m_Width: 30.9375
+ m_Height: 31.09375
+ m_HorizontalBearingX: 2
+ m_HorizontalBearingY: 27.765625
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 451
+ m_Y: 115
+ m_Width: 31
+ m_Height: 32
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 6600
+ m_Metrics:
+ m_Width: 31.46875
+ m_Height: 30.953125
+ m_HorizontalBearingX: 1.203125
+ m_HorizontalBearingY: 27.5
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 380
+ m_Y: 370
+ m_Width: 32
+ m_Height: 32
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 7047
+ m_Metrics:
+ m_Width: 31.609375
+ m_Height: 31.21875
+ m_HorizontalBearingX: 1.0625
+ m_HorizontalBearingY: 27.765625
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 306
+ m_Y: 390
+ m_Width: 32
+ m_Height: 32
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 7491
+ m_Metrics:
+ m_Width: 31.203125
+ m_Height: 29.484375
+ m_HorizontalBearingX: 1.203125
+ m_HorizontalBearingY: 26.296875
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 372
+ m_Y: 421
+ m_Width: 32
+ m_Height: 31
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 7937
+ m_Metrics:
+ m_Width: 31.484375
+ m_Height: 31.09375
+ m_HorizontalBearingX: 1.0625
+ m_HorizontalBearingY: 27.765625
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 397
+ m_Y: 41
+ m_Width: 32
+ m_Height: 32
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 8146
+ m_Metrics:
+ m_Width: 31.484375
+ m_Height: 31.75
+ m_HorizontalBearingX: 1.0625
+ m_HorizontalBearingY: 28.03125
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 344
+ m_Y: 202
+ m_Width: 32
+ m_Height: 33
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 9073
+ m_Metrics:
+ m_Width: 30.15625
+ m_Height: 29.765625
+ m_HorizontalBearingX: 2.125
+ m_HorizontalBearingY: 26.703125
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 348
+ m_Y: 334
+ m_Width: 31
+ m_Height: 31
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ - m_Index: 9092
+ m_Metrics:
+ m_Width: 30.953125
+ m_Height: 31.359375
+ m_HorizontalBearingX: 1.59375
+ m_HorizontalBearingY: 27.765625
+ m_HorizontalAdvance: 34
+ m_GlyphRect:
+ m_X: 311
+ m_Y: 347
+ m_Width: 32
+ m_Height: 32
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
- m_Index: 9481
m_Metrics:
m_Width: 31.484375
@@ -1757,6 +2012,36 @@ MonoBehaviour:
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
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