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b/Assets/AddressableAssetsData/AssetGroups/TurretChiBangZhanShenRes.asset.meta new file mode 100644 index 000000000..42d7e8549 --- /dev/null +++ b/Assets/AddressableAssetsData/AssetGroups/TurretChiBangZhanShenRes.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c0b3b611be2f4f24f9d72d2676e58d51 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Editor/AssetDependencyAnalyzer.cs b/Assets/Editor/AssetDependencyAnalyzer.cs new file mode 100644 index 000000000..328fc1c12 --- /dev/null +++ b/Assets/Editor/AssetDependencyAnalyzer.cs @@ -0,0 +1,950 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using UnityEditor; +using UnityEditor.AddressableAssets; +using UnityEditor.AddressableAssets.Settings; +using UnityEngine; + +/// +/// 资源依赖分析器 +/// 用于查找某个 Prefab / 资源 关联的所有依赖资源,并标记其在 Addressables 中的归属(Group、Address、Labels), +/// 供 AA 分包调查使用。 +/// 菜单:Tools → 资源依赖分析器 +/// +public class AssetDependencyAnalyzer : EditorWindow +{ + #region 内部类 + + [Serializable] + public class DependencyInfo + { + public string assetPath; + public string guid; + public Type type; + public string typeName; + public bool isInAddressables; + public string aaAddress; + public string aaGroup; + public List aaLabels = new List(); + public long fileSizeBytes; + public string fileSizeReadable; + } + + #endregion + + #region 字段 + + private Vector2 leftScroll; + private Vector2 rightScroll; + private Vector2 statsScroll; + + // 输入:单个目标 + private UnityEngine.Object targetAsset; + + // 批量目标 + private List batchTargets = new List(); + private bool useBatchMode = false; + + // 收集结果 + private List dependencies = new List(); + private Dictionary dependencyMap = new Dictionary(); + + // 反向查找(谁引用了这个资源) + private readonly Dictionary> reverseRefMap = new Dictionary>(); + + // 过滤 + private enum FilterMode + { + All, + InAddressables, + NotInAddressables + } + private FilterMode filterMode = FilterMode.All; + private string typeFilter = "全部"; + private string groupFilter = "全部"; + private string labelFilter = "全部"; + private string pathKeyword = ""; + + // 展示 + private bool showStats = true; + private bool showFilter = true; + private bool showBatchList = true; + + // 缓存 + private AddressableAssetSettings aaSettings; + private List allGroups = new List(); + private List allLabels = new List(); + private List allTypes = new List(); + private bool includeScripts = false; + private bool deepAnalyze = true; + + #endregion + + #region 菜单与初始化 + + [MenuItem("Tools/资源依赖分析器", false, 200)] + public static void OpenWindow() + { + var window = GetWindow("资源依赖分析器"); + window.minSize = new Vector2(1000, 600); + window.Show(); + } + + private void OnEnable() + { + RefreshAACache(); + } + + private void RefreshAACache() + { + aaSettings = AddressableAssetSettingsDefaultObject.Settings; + allGroups.Clear(); + allLabels.Clear(); + if (aaSettings != null) + { + foreach (var g in aaSettings.groups) + { + if (g != null) allGroups.Add(g.Name); + } + allLabels.AddRange(aaSettings.GetLabels()); + } + } + + #endregion + + #region 主GUI + + private void OnGUI() + { + DrawToolbar(); + + EditorGUILayout.Space(4); + DrawTargetSelector(); + + if (showFilter) + { + EditorGUILayout.Space(4); + DrawFilterBar(); + } + + if (showStats && dependencies.Count > 0) + { + EditorGUILayout.Space(4); + DrawStats(); + } + + EditorGUILayout.Space(4); + DrawDependencyList(); + } + + #endregion + + #region 工具栏 + + private void DrawToolbar() + { + EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); + if (GUILayout.Button("分析依赖", EditorStyles.toolbarButton, GUILayout.Width(80))) + { + AnalyzeAll(); + } + if (GUILayout.Button("反向查找引用", EditorStyles.toolbarButton, GUILayout.Width(100))) + { + ReverseLookupSelected(); + } + if (GUILayout.Button("导出报告", EditorStyles.toolbarButton, GUILayout.Width(80))) + { + ExportReport(); + } + if (GUILayout.Button("复制AA地址", EditorStyles.toolbarButton, GUILayout.Width(90))) + { + CopySelectedAddresses(); + } + if (GUILayout.Button("加入AA(选中)", EditorStyles.toolbarButton, GUILayout.Width(110))) + { + AddSelectedToAddressables(); + } + GUILayout.FlexibleSpace(); + if (GUILayout.Button("刷新AA缓存", EditorStyles.toolbarButton, GUILayout.Width(90))) + { + RefreshAACache(); + } + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); + showFilter = GUILayout.Toggle(showFilter, "过滤", EditorStyles.toolbarButton, GUILayout.Width(50)); + showStats = GUILayout.Toggle(showStats, "统计", EditorStyles.toolbarButton, GUILayout.Width(50)); + showBatchList = GUILayout.Toggle(showBatchList, "批量列表", EditorStyles.toolbarButton, GUILayout.Width(70)); + useBatchMode = GUILayout.Toggle(useBatchMode, "批量模式", EditorStyles.toolbarButton, GUILayout.Width(70)); + GUILayout.FlexibleSpace(); + includeScripts = GUILayout.Toggle(includeScripts, "包含脚本", GUILayout.Width(80)); + deepAnalyze = GUILayout.Toggle(deepAnalyze, "递归依赖", GUILayout.Width(80)); + EditorGUILayout.EndHorizontal(); + } + + #endregion + + #region 目标选择 + + private void DrawTargetSelector() + { + EditorGUILayout.BeginVertical("box"); + + if (!useBatchMode) + { + EditorGUILayout.LabelField("目标资源(Prefab / 贴图 / 音频 / 材质等,可拖拽)", EditorStyles.boldLabel); + var newObj = EditorGUILayout.ObjectField("目标", targetAsset, typeof(UnityEngine.Object), false); + if (newObj != targetAsset) + { + targetAsset = newObj; + } + EditorGUILayout.HelpBox( + "操作说明:\n" + + "1. 拖拽或选择目标资源(通常是 Prefab)。\n" + + "2. 点击「分析依赖」递归收集所有依赖资源。\n" + + "3. 通过过滤栏查看 AA 内 / 非 AA 资源,便于分包决策。\n" + + "4. 选中非 AA 资源后点击「加入AA」可直接添加到指定 Group。\n" + + "5. 「反向查找引用」会扫描所有 AA 条目,找出谁引用了当前选中资源。", + MessageType.Info); + } + else + { + EditorGUILayout.LabelField("批量目标列表(可拖拽多个资源到下方区域)", EditorStyles.boldLabel); + + // 拖拽区域 + Rect dropRect = GUILayoutUtility.GetRect(0, 80, GUILayout.ExpandWidth(true)); + GUI.Box(dropRect, "拖拽资源到此处添加到批量列表"); + HandleDragDrop(dropRect); + + // 列表显示 + if (showBatchList && batchTargets.Count > 0) + { + leftScroll = EditorGUILayout.BeginScrollView(leftScroll, GUILayout.Height(120)); + for (int i = 0; i < batchTargets.Count; i++) + { + EditorGUILayout.BeginHorizontal(); + var obj = EditorGUILayout.ObjectField(batchTargets[i], typeof(UnityEngine.Object), false); + if (obj != batchTargets[i]) batchTargets[i] = obj; + if (GUILayout.Button("×", GUILayout.Width(20))) + { + batchTargets.RemoveAt(i); + break; + } + EditorGUILayout.EndHorizontal(); + } + EditorGUILayout.EndScrollView(); + + EditorGUILayout.BeginHorizontal(); + if (GUILayout.Button("清空列表", GUILayout.Width(80))) + { + batchTargets.Clear(); + } + EditorGUILayout.LabelField($"共 {batchTargets.Count} 个目标", EditorStyles.miniLabel); + EditorGUILayout.EndHorizontal(); + } + } + + EditorGUILayout.EndVertical(); + } + + private void HandleDragDrop(Rect dropRect) + { + var evt = Event.current; + if (!dropRect.Contains(evt.mousePosition)) return; + + if (evt.type == EventType.DragUpdated) + { + DragAndDrop.visualMode = DragAndDropVisualMode.Generic; + evt.Use(); + } + else if (evt.type == EventType.DragPerform) + { + DragAndDrop.AcceptDrag(); + foreach (var path in DragAndDrop.paths) + { + var obj = AssetDatabase.LoadAssetAtPath(path); + if (obj != null && !batchTargets.Contains(obj)) + { + batchTargets.Add(obj); + } + } + evt.Use(); + } + } + + #endregion + + #region 过滤栏 + + private void DrawFilterBar() + { + EditorGUILayout.BeginVertical("box"); + + EditorGUILayout.BeginHorizontal(); + filterMode = (FilterMode)EditorGUILayout.EnumPopup("归属", filterMode, GUILayout.Width(180)); + + // 类型过滤 + var typeOptions = new List { "全部" }; + typeOptions.AddRange(allTypes); + int typeIdx = Mathf.Max(0, typeOptions.IndexOf(typeFilter)); + typeIdx = EditorGUILayout.Popup("类型", typeIdx, typeOptions.ToArray(), GUILayout.Width(180)); + typeFilter = typeOptions[typeIdx]; + + // Group过滤 + var groupOptions = new List { "全部", "(非AA)" }; + groupOptions.AddRange(allGroups); + int gIdx = Mathf.Max(0, groupOptions.IndexOf(groupFilter)); + gIdx = EditorGUILayout.Popup("Group", gIdx, groupOptions.ToArray(), GUILayout.Width(180)); + groupFilter = groupOptions[gIdx]; + + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.BeginHorizontal(); + var labelOptions = new List { "全部", "(无标签)" }; + labelOptions.AddRange(allLabels); + int lIdx = Mathf.Max(0, labelOptions.IndexOf(labelFilter)); + lIdx = EditorGUILayout.Popup("Label", lIdx, labelOptions.ToArray(), GUILayout.Width(180)); + labelFilter = labelOptions[lIdx]; + + pathKeyword = EditorGUILayout.TextField("路径关键字", pathKeyword, GUILayout.Width(220)); + if (GUILayout.Button("清空过滤", GUILayout.Width(80))) + { + filterMode = FilterMode.All; + typeFilter = "全部"; + groupFilter = "全部"; + labelFilter = "全部"; + pathKeyword = ""; + } + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.EndVertical(); + } + + #endregion + + #region 统计 + + private void DrawStats() + { + EditorGUILayout.BeginVertical("box"); + + EditorGUILayout.LabelField("统计", EditorStyles.boldLabel); + + int totalCount = dependencies.Count; + int aaCount = dependencies.Count(d => d.isInAddressables); + int nonAACount = totalCount - aaCount; + long totalSize = dependencies.Sum(d => d.fileSizeBytes); + + EditorGUILayout.LabelField($"总依赖数: {totalCount} AA内: {aaCount} 非AA: {nonAACount} 总大小: {FormatSize(totalSize)}"); + + // 按类型统计 + statsScroll = EditorGUILayout.BeginScrollView(statsScroll, GUILayout.Height(140)); + var byType = dependencies.GroupBy(d => d.typeName).OrderByDescending(g => g.Count()); + EditorGUILayout.LabelField("按类型统计:", EditorStyles.miniBoldLabel); + foreach (var grp in byType) + { + long s = grp.Sum(d => d.fileSizeBytes); + int aaInGroup = grp.Count(d => d.isInAddressables); + EditorGUILayout.LabelField($" {grp.Key}: {grp.Count()} 个 (AA内 {aaInGroup}) 大小 {FormatSize(s)}", EditorStyles.miniLabel); + } + + // 按 Group 统计 + EditorGUILayout.Space(4); + EditorGUILayout.LabelField("按 AA Group 统计:", EditorStyles.miniBoldLabel); + var byGroup = dependencies.Where(d => d.isInAddressables).GroupBy(d => d.aaGroup).OrderByDescending(g => g.Count()); + foreach (var grp in byGroup) + { + long s = grp.Sum(d => d.fileSizeBytes); + EditorGUILayout.LabelField($" {grp.Key}: {grp.Count()} 个 大小 {FormatSize(s)}", EditorStyles.miniLabel); + } + + // 非 AA 资源按目录统计 + EditorGUILayout.Space(4); + EditorGUILayout.LabelField("非AA资源按目录统计:", EditorStyles.miniBoldLabel); + var nonAAByDir = dependencies + .Where(d => !d.isInAddressables) + .GroupBy(d => Path.GetDirectoryName(d.assetPath)?.Replace('\\', '/')) + .OrderByDescending(g => g.Count()); + foreach (var grp in nonAAByDir) + { + long s = grp.Sum(d => d.fileSizeBytes); + EditorGUILayout.LabelField($" {grp.Key}: {grp.Count()} 个 大小 {FormatSize(s)}", EditorStyles.miniLabel); + } + + EditorGUILayout.EndScrollView(); + EditorGUILayout.EndVertical(); + } + + #endregion + + #region 依赖列表 + + private void DrawDependencyList() + { + if (dependencies.Count == 0) + { + EditorGUILayout.HelpBox("尚未分析。请选择目标资源后点击「分析依赖」。", MessageType.Info); + return; + } + + var filtered = ApplyFilter(dependencies); + + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField($"依赖列表 (过滤后: {filtered.Count} / {dependencies.Count})", EditorStyles.boldLabel); + GUILayout.FlexibleSpace(); + if (GUILayout.Button("全选非AA", GUILayout.Width(80))) + { + SelectAllNonAA(); + } + EditorGUILayout.EndHorizontal(); + + rightScroll = EditorGUILayout.BeginScrollView(rightScroll); + + // 表头 + EditorGUILayout.BeginHorizontal("box"); + EditorGUILayout.LabelField("", GUILayout.Width(20)); + EditorGUILayout.LabelField("资源路径", GUILayout.Width(300)); + EditorGUILayout.LabelField("类型", GUILayout.Width(80)); + EditorGUILayout.LabelField("大小", GUILayout.Width(70)); + EditorGUILayout.LabelField("AA归属", GUILayout.Width(120)); + EditorGUILayout.LabelField("Address", GUILayout.Width(150)); + EditorGUILayout.LabelField("Labels", GUILayout.Width(150)); + EditorGUILayout.EndHorizontal(); + + foreach (var info in filtered) + { + DrawDependencyRow(info); + } + + EditorGUILayout.EndScrollView(); + } + + private List GetFilteredCache() + { + return ApplyFilter(dependencies); + } + + private void SelectAllNonAA() + { + var filtered = GetFilteredCache(); + var nonAA = filtered.Where(d => !d.isInAddressables).Select(d => d.assetPath).ToList(); + var objs = new List(); + foreach (var p in nonAA) + { + var o = AssetDatabase.LoadAssetAtPath(p); + if (o != null) objs.Add(o); + } + Selection.objects = objs.ToArray(); + Debug.Log($"[依赖分析器] 已选中 {objs.Count} 个非AA资源到 Project 视图"); + } + + private void DrawDependencyRow(DependencyInfo info) + { + EditorGUILayout.BeginHorizontal(GUIStyle.none); + + // 复选框(仅展示,不维护勾选状态,使用 Selection.paths 作为统一选择机制) + bool selected = Selection.objects != null && Selection.objects.Any(o => + o != null && AssetDatabase.GetAssetPath(o) == info.assetPath); + bool newSel = EditorGUILayout.Toggle(selected, GUILayout.Width(20)); + if (newSel != selected) + { + var obj = AssetDatabase.LoadAssetAtPath(info.assetPath); + if (obj != null) + { + var list = Selection.objects != null ? Selection.objects.ToList() : new List(); + if (newSel && !list.Contains(obj)) list.Add(obj); + if (!newSel && list.Contains(obj)) list.Remove(obj); + Selection.objects = list.ToArray(); + } + } + + // 路径(可点击定位) + if (GUILayout.Button(info.assetPath, EditorStyles.label, GUILayout.Width(300))) + { + var obj = AssetDatabase.LoadAssetAtPath(info.assetPath); + if (obj != null) + { + EditorGUIUtility.PingObject(obj); + Selection.activeObject = obj; + } + } + + EditorGUILayout.LabelField(info.typeName, GUILayout.Width(80)); + EditorGUILayout.LabelField(info.fileSizeReadable, GUILayout.Width(70)); + + // AA 归属(彩色显示) + var oldColor = GUI.color; + GUI.color = info.isInAddressables ? new Color(0.6f, 1f, 0.6f) : new Color(1f, 0.6f, 0.6f); + EditorGUILayout.LabelField(info.isInAddressables ? info.aaGroup : "非AA", GUILayout.Width(120)); + GUI.color = oldColor; + + EditorGUILayout.LabelField(info.aaAddress ?? "-", GUILayout.Width(150)); + EditorGUILayout.LabelField(info.aaLabels.Count > 0 ? string.Join(",", info.aaLabels) : "-", GUILayout.Width(150)); + + EditorGUILayout.EndHorizontal(); + } + + private List ApplyFilter(List source) + { + var result = source; + switch (filterMode) + { + case FilterMode.InAddressables: + result = result.Where(d => d.isInAddressables).ToList(); + break; + case FilterMode.NotInAddressables: + result = result.Where(d => !d.isInAddressables).ToList(); + break; + } + + if (typeFilter != "全部") + result = result.Where(d => d.typeName == typeFilter).ToList(); + + if (groupFilter == "(非AA)") + result = result.Where(d => !d.isInAddressables).ToList(); + else if (groupFilter != "全部") + result = result.Where(d => d.isInAddressables && d.aaGroup == groupFilter).ToList(); + + if (labelFilter == "(无标签)") + result = result.Where(d => d.isInAddressables && d.aaLabels.Count == 0).ToList(); + else if (labelFilter != "全部") + result = result.Where(d => d.isInAddressables && d.aaLabels.Contains(labelFilter)).ToList(); + + if (!string.IsNullOrEmpty(pathKeyword)) + result = result.Where(d => d.assetPath.IndexOf(pathKeyword, StringComparison.OrdinalIgnoreCase) >= 0).ToList(); + + return result; + } + + #endregion + + #region 分析逻辑 + + private void AnalyzeAll() + { + dependencies.Clear(); + dependencyMap.Clear(); + allTypes.Clear(); + RefreshAACache(); + + var targetPaths = new HashSet(); + if (useBatchMode) + { + foreach (var obj in batchTargets) + { + if (obj == null) continue; + string p = AssetDatabase.GetAssetPath(obj); + if (!string.IsNullOrEmpty(p)) targetPaths.Add(p); + } + } + else + { + if (targetAsset != null) + { + string p = AssetDatabase.GetAssetPath(targetAsset); + if (!string.IsNullOrEmpty(p)) targetPaths.Add(p); + } + } + + if (targetPaths.Count == 0) + { + EditorUtility.DisplayDialog("提示", "请先选择目标资源。", "确定"); + return; + } + + try + { + EditorUtility.DisplayProgressBar("分析依赖", "正在收集依赖资源...", 0f); + + int idx = 0; + foreach (string path in targetPaths) + { + EditorUtility.DisplayProgressBar("分析依赖", $"处理 {path}", (float)idx / targetPaths.Count); + AnalyzeSingle(path); + idx++; + } + + // 收集类型列表 + allTypes = dependencies.Select(d => d.typeName).Distinct().OrderBy(t => t).ToList(); + + EditorUtility.ClearProgressBar(); + Debug.Log($"[依赖分析器] 分析完成,共 {dependencies.Count} 个依赖资源"); + } + catch (Exception e) + { + EditorUtility.ClearProgressBar(); + Debug.LogError($"[依赖分析器] 分析失败: {e}"); + } + } + + private void AnalyzeSingle(string assetPath) + { + if (string.IsNullOrEmpty(assetPath)) return; + + // 自身也作为一项 + AddDependencyInfo(assetPath); + + if (!deepAnalyze) return; + + string[] deps = AssetDatabase.GetDependencies(assetPath, true); + foreach (var dep in deps) + { + AddDependencyInfo(dep); + } + } + + private void AddDependencyInfo(string assetPath) + { + if (dependencyMap.ContainsKey(assetPath)) return; + + if (!includeScripts && assetPath.EndsWith(".cs", StringComparison.OrdinalIgnoreCase)) + return; + + // 过滤 Editor 仅资源 + if (assetPath.StartsWith("Packages/", StringComparison.OrdinalIgnoreCase)) + return; + + var info = new DependencyInfo + { + assetPath = assetPath, + guid = AssetDatabase.AssetPathToGUID(assetPath) + }; + + var mainAsset = AssetDatabase.LoadAssetAtPath(assetPath); + if (mainAsset != null) + { + info.type = mainAsset.GetType(); + info.typeName = info.type.Name; + } + else + { + info.typeName = Path.GetExtension(assetPath).TrimStart('.'); + } + + // 文件大小 + try + { + string fullPath = Path.Combine(Directory.GetParent(Application.dataPath).FullName, assetPath); + if (File.Exists(fullPath)) + { + var fi = new FileInfo(fullPath); + info.fileSizeBytes = fi.Length; + info.fileSizeReadable = FormatSize(info.fileSizeBytes); + } + else + { + info.fileSizeBytes = 0; + info.fileSizeReadable = "-"; + } + } + catch + { + info.fileSizeBytes = 0; + info.fileSizeReadable = "-"; + } + + // AA 信息 + if (aaSettings != null && !string.IsNullOrEmpty(info.guid)) + { + var entry = aaSettings.FindAssetEntry(info.guid); + if (entry != null) + { + info.isInAddressables = true; + info.aaAddress = entry.address; + info.aaGroup = entry.parentGroup != null ? entry.parentGroup.Name : "(未知)"; + info.aaLabels = entry.labels.ToList(); + } + } + + dependencies.Add(info); + dependencyMap[assetPath] = info; + } + + #endregion + + #region 反向查找 + + private void ReverseLookupSelected() + { + if (aaSettings == null) + { + EditorUtility.DisplayDialog("提示", "Addressables 未初始化。", "确定"); + return; + } + + var selected = Selection.objects; + if (selected == null || selected.Length == 0) + { + EditorUtility.DisplayDialog("提示", "请先在 Project 视图中选择目标资源。", "确定"); + return; + } + + reverseRefMap.Clear(); + var targetGuids = new HashSet(); + foreach (var obj in selected) + { + string p = AssetDatabase.GetAssetPath(obj); + if (!string.IsNullOrEmpty(p)) + { + string g = AssetDatabase.AssetPathToGUID(p); + if (!string.IsNullOrEmpty(g)) targetGuids.Add(g); + } + } + + try + { + EditorUtility.DisplayProgressBar("反向查找", "正在遍历 AA 条目...", 0f); + + var allEntries = aaSettings.groups.SelectMany(g => g.entries).ToList(); + int idx = 0; + int matched = 0; + foreach (var entry in allEntries) + { + idx++; + if (idx % 50 == 0) + EditorUtility.DisplayProgressBar("反向查找", $"扫描 {idx}/{allEntries.Count}", (float)idx / allEntries.Count); + + string entryPath = AssetDatabase.GUIDToAssetPath(entry.guid); + if (string.IsNullOrEmpty(entryPath)) continue; + + string[] deps = AssetDatabase.GetDependencies(entryPath, true); + foreach (var dep in deps) + { + string depGuid = AssetDatabase.AssetPathToGUID(dep); + if (targetGuids.Contains(depGuid)) + { + if (!reverseRefMap.ContainsKey(dep)) + reverseRefMap[dep] = new List(); + if (!reverseRefMap[dep].Contains(entryPath)) + reverseRefMap[dep].Add(entryPath); + matched++; + } + } + } + + EditorUtility.ClearProgressBar(); + + var sb = new StringBuilder(); + sb.AppendLine($"反向查找完成,命中 {matched} 处引用。"); + sb.AppendLine(); + foreach (var kv in reverseRefMap) + { + sb.AppendLine($"【目标】{kv.Key}"); + foreach (var refPath in kv.Value) + { + string refGuid = AssetDatabase.AssetPathToGUID(refPath); + var refEntry = aaSettings.FindAssetEntry(refGuid); + string aaInfo = refEntry != null + ? $"[AA] {refEntry.parentGroup.Name} / {refEntry.address}" + : "[非AA]"; + sb.AppendLine($" ← {refPath} {aaInfo}"); + } + sb.AppendLine(); + } + + string savePath = EditorUtility.SaveFilePanel("保存反向查找报告", Application.dataPath, "ReverseLookupReport", "txt"); + if (!string.IsNullOrEmpty(savePath)) + { + File.WriteAllText(savePath, sb.ToString(), Encoding.UTF8); + EditorUtility.DisplayDialog("完成", $"报告已保存到:\n{savePath}", "确定"); + } + else + { + Debug.Log(sb.ToString()); + } + } + catch (Exception e) + { + EditorUtility.ClearProgressBar(); + Debug.LogError($"[依赖分析器] 反向查找失败: {e}"); + } + } + + #endregion + + #region 导出报告 + + private void ExportReport() + { + if (dependencies.Count == 0) + { + EditorUtility.DisplayDialog("提示", "请先分析依赖。", "确定"); + return; + } + + string savePath = EditorUtility.SaveFilePanel("导出依赖报告", Application.dataPath, "DependencyReport", "csv"); + if (string.IsNullOrEmpty(savePath)) return; + + var sb = new StringBuilder(); + sb.AppendLine("AssetPath,GUID,Type,Size,IsInAA,AAGroup,AAAddress,AALabels"); + + foreach (var info in dependencies) + { + sb.AppendLine(string.Join(",", + EscapeCsv(info.assetPath), + info.guid, + info.typeName, + info.fileSizeBytes, + info.isInAddressables, + EscapeCsv(info.aaGroup ?? ""), + EscapeCsv(info.aaAddress ?? ""), + EscapeCsv(string.Join(";", info.aaLabels)))); + } + + File.WriteAllText(savePath, sb.ToString(), Encoding.UTF8); + EditorUtility.DisplayDialog("完成", $"报告已导出到:\n{savePath}", "确定"); + Debug.Log($"[依赖分析器] 报告已导出: {savePath}"); + } + + private string EscapeCsv(string s) + { + if (string.IsNullOrEmpty(s)) return ""; + if (s.Contains(",") || s.Contains("\"") || s.Contains("\n")) + { + return "\"" + s.Replace("\"", "\"\"") + "\""; + } + return s; + } + + #endregion + + #region 复制地址 + + private void CopySelectedAddresses() + { + var filtered = GetFilteredCache(); + var selected = filtered.Where(d => + Selection.objects != null && + Selection.objects.Any(o => o != null && AssetDatabase.GetAssetPath(o) == d.assetPath)) + .ToList(); + + if (selected.Count == 0) + { + EditorUtility.DisplayDialog("提示", "请先在下方列表勾选资源。", "确定"); + return; + } + + var sb = new StringBuilder(); + foreach (var info in selected) + { + sb.AppendLine(info.aaAddress ?? info.assetPath); + } + GUIUtility.systemCopyBuffer = sb.ToString(); + Debug.Log($"[依赖分析器] 已复制 {selected.Count} 条地址到剪贴板"); + } + + #endregion + + #region 加入AA + + private void AddSelectedToAddressables() + { + if (aaSettings == null) + { + EditorUtility.DisplayDialog("错误", "Addressables 未初始化。", "确定"); + return; + } + + var filtered = GetFilteredCache(); + var selected = filtered.Where(d => + Selection.objects != null && + Selection.objects.Any(o => o != null && AssetDatabase.GetAssetPath(o) == d.assetPath)) + .ToList(); + + if (selected.Count == 0) + { + EditorUtility.DisplayDialog("提示", "请先在下方列表勾选资源。", "确定"); + return; + } + + // 选择 Group + var groupNames = aaSettings.groups.Where(g => g != null).Select(g => g.Name).ToArray(); + int choice = EditorUtility.DisplayDialogComplex( + "选择目标 Group", + $"将 {selected.Count} 个资源添加到哪个 Group?", + groupNames.Length > 0 ? groupNames[0] : "Default", + groupNames.Length > 1 ? groupNames[1] : "Cancel", + groupNames.Length > 2 ? "其他..." : "Cancel"); + + if (choice == 2) + { + // 弹出菜单选择 + var menu = new GenericMenu(); + foreach (var gn in groupNames) + { + var captured = gn; + menu.AddItem(new GUIContent(gn), false, () => DoAddToGroup(selected, captured)); + } + menu.ShowAsContext(); + return; + } + else if (choice >= 0 && choice < groupNames.Length) + { + DoAddToGroup(selected, groupNames[choice]); + } + } + + private void DoAddToGroup(List list, string groupName) + { + var group = aaSettings.groups.FirstOrDefault(g => g != null && g.Name == groupName); + if (group == null) + { + EditorUtility.DisplayDialog("错误", $"找不到 Group: {groupName}", "确定"); + return; + } + + int count = 0; + var errors = new List(); + foreach (var info in list) + { + if (string.IsNullOrEmpty(info.guid)) + { + errors.Add($"{info.assetPath}: GUID 为空"); + continue; + } + + var entry = aaSettings.FindAssetEntry(info.guid); + if (entry == null) + entry = aaSettings.CreateOrMoveEntry(info.guid, group); + + if (entry == null) + { + errors.Add($"{info.assetPath}: 创建条目失败"); + continue; + } + + // 默认 address 用文件名 + if (string.IsNullOrEmpty(entry.address) || entry.address == info.guid) + entry.address = Path.GetFileNameWithoutExtension(info.assetPath); + + count++; + } + + aaSettings.SetDirty(AddressableAssetSettings.ModificationEvent.EntryMoved, null, true); + AssetDatabase.SaveAssets(); + + // 重新分析刷新 + AnalyzeAll(); + + string msg = $"成功: {count} 个"; + if (errors.Count > 0) msg += $"\n失败 {errors.Count} 个:\n" + string.Join("\n", errors); + EditorUtility.DisplayDialog("加入AA完成", msg, "确定"); + } + + #endregion + + #region 工具 + + private static string FormatSize(long bytes) + { + if (bytes < 1024) return bytes + " B"; + if (bytes < 1024 * 1024) return (bytes / 1024.0).ToString("F1") + " KB"; + if (bytes < 1024 * 1024 * 1024) return (bytes / (1024.0 * 1024)).ToString("F2") + " MB"; + return (bytes / (1024.0 * 1024 * 1024)).ToString("F2") + " GB"; + } + + #endregion +} diff --git a/Assets/Editor/AssetDependencyAnalyzer.cs.meta b/Assets/Editor/AssetDependencyAnalyzer.cs.meta new file mode 100644 index 000000000..71ae8dbb3 --- /dev/null +++ b/Assets/Editor/AssetDependencyAnalyzer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 060af9dd0ddeeaf42bc0037480ba839c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Framework/Tool/UITool/SubUIManager.cs b/Assets/Framework/Tool/UITool/SubUIManager.cs index ead38db70..2c7cfe3e7 100644 --- a/Assets/Framework/Tool/UITool/SubUIManager.cs +++ b/Assets/Framework/Tool/UITool/SubUIManager.cs @@ -1,4 +1,5 @@ -using System.Collections; +using System; +using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using TMPro; @@ -19,6 +20,11 @@ public class SubUIManager private readonly Dictionary addressMap = new Dictionary(); public GameObject boardCast_Boss; + // ⭐ prefab 缓存:避免重复 LoadAssetAsync + private readonly Dictionary prefabCache = new Dictionary(); + // ⭐ handle 缓存:用于 Addressables.Release + private readonly Dictionary> handleCache = new Dictionary>(); + public void ShowBoardBoss(Sprite sprite, string str) { if (sprite!=null) @@ -120,31 +126,43 @@ public class SubUIManager existing.Show(args); return existing; } - + if (!addressMap.TryGetValue(type, out var obj) || obj == null) { Debug.LogError($"[SubUI] No prefab for {type}"); return null; } + // ⭐ 优先用已缓存的 prefab + GameObject prefab = null; + if (prefabCache.TryGetValue(type, out prefab)) + { + var instance = GameObject.Instantiate(prefab, parent).GetComponent(); + instance.uIManager = this; + instance.name = $"Sub_{type}_Panel"; + instance.Init(type); + instance.transform.SetAsLastSibling(); + panels[type] = instance; + instance.Show(args); + return instance; + } + AsyncOperationHandle handle = Addressables.LoadAssetAsync(address); await handle.Task; // 等待异步完成 if (handle.Status == AsyncOperationStatus.Succeeded) { - var prefab = handle.Result; - var instance = Object.Instantiate(prefab, parent).GetComponent(); - instance.uIManager = this; - instance.name = $"Sub_{type}_Panel"; - instance.Init(type); - instance.transform.SetAsLastSibling(); // 新面板放到最上层 - panels[type] = instance; - //return instance; + prefabCache[type] = handle.Result; + handleCache[type] = handle; - - //var instance = GetOrCreate(type, prefab); - instance.Show(args); - return instance; + var instance2 = GameObject.Instantiate(handle.Result, parent).GetComponent(); + instance2.uIManager = this; + instance2.name = $"Sub_{type}_Panel"; + instance2.Init(type); + instance2.transform.SetAsLastSibling(); // 新面板放到最上层 + panels[type] = instance2; + instance2.Show(args); + return instance2; } else { @@ -175,7 +193,7 @@ public class SubUIManager if (panels.TryGetValue(type, out var panel) && panel != null) { panel.Hide(); - Object.Destroy(panel.gameObject); + GameObject.Destroy(panel.gameObject); } panels.Remove(type); } @@ -187,12 +205,80 @@ public class SubUIManager if (kv.Value != null) { kv.Value.Hide(); - Object.Destroy(kv.Value.gameObject); + GameObject.Destroy(kv.Value.gameObject); } } panels.Clear(); } + // ==================== 预加载 / 释放(优化加载速度)================== + + /// + /// 预加载 config 里所有子面板的 prefab 到缓存。 + /// 调用时机:父面板 OnShow 时调用,之后打开任何子面板都秒开。 + /// + public async void PreloadAll(System.Action onDone = null) + { + var todo = new List>(); + foreach (var kv in addressMap) + { + if (!prefabCache.ContainsKey(kv.Key) && !string.IsNullOrEmpty(kv.Value)) + todo.Add(kv); + } + + if (todo.Count == 0) + { + onDone?.Invoke(); + return; + } + + var handles = new List>(); + foreach (var kv in todo) + { + var handle = Addressables.LoadAssetAsync(kv.Value); + handleCache[kv.Key] = handle; + handles.Add(handle); + } + + // 等待全部完成 + bool allDone = false; + while (!allDone) + { + allDone = true; + foreach (var h in handles) + { + if (!h.IsDone) + { + allDone = false; + break; + } + } + if (!allDone) await Task.Yield(); + } + + foreach (var kv in todo) + { + if (handleCache.TryGetValue(kv.Key, out var h) && h.Status == AsyncOperationStatus.Succeeded) + prefabCache[kv.Key] = h.Result; + } + + onDone?.Invoke(); + } + + /// + /// 释放所有 prefab 缓存(父面板销毁时调用) + /// + public void ReleaseAll() + { + CloseAll(); + foreach (var kv in handleCache) + { + Addressables.Release(kv.Value); + } + handleCache.Clear(); + prefabCache.Clear(); + } + //private UIBase GetOrCreate(UIPanel type,GameObject prefab) //{ // if (panels.TryGetValue(type, out var existing) && existing != null) diff --git a/Assets/Framework/Tool/UITool/UIManager.cs b/Assets/Framework/Tool/UITool/UIManager.cs index 1919b1b40..a85d7ee32 100644 --- a/Assets/Framework/Tool/UITool/UIManager.cs +++ b/Assets/Framework/Tool/UITool/UIManager.cs @@ -96,6 +96,11 @@ public class UIManager : MonoSingleton [SerializeField] public Transform uiRoot; private Dictionary addressMap = new Dictionary(); //第二种加载 + + // ⭐ prefab 缓存:避免重复 LoadAssetAsync,第二次打开同一面板秒开 + private readonly Dictionary prefabCache = new Dictionary(); + // ⭐ handle 缓存:用于 Addressables.Release 释放内存 + private readonly Dictionary> handleCache = new Dictionary>(); public GameObject loadPanel; public LoadingPanel ShowLoadPanel(VideoClip videoClip, Action action=null) { @@ -141,21 +146,28 @@ public class UIManager : MonoSingleton { if (addressMap.ContainsKey(type)) { - // 模拟异步:此处可替换为真正的资源加载(Addressables/AssetBundle) - var handle = Addressables.LoadAsset(addressMap[type]); - if (handle.Status == AsyncOperationStatus.Succeeded) + // ⭐ 优先用已缓存的 prefab,避免重复 LoadAsset + GameObject prefab = null; + if (!prefabCache.TryGetValue(type, out prefab)) { - var panel = GetOrCreatePanel(type, handle.Result); - panel?.Show(args); - return (T)panel; + // 使用 LoadAssetAsync + WaitForCompletion 替代已过时的 LoadAsset + var handle = Addressables.LoadAssetAsync(addressMap[type]); + handle.WaitForCompletion(); + if (handle.Status == AsyncOperationStatus.Succeeded) + { + prefab = handle.Result; + prefabCache[type] = prefab; + handleCache[type] = handle; + } + else + { + Debug.LogError($"Failed to load UI prefab for {type}"); + return null; + } } - else - { - Debug.LogError($"Failed to load UI prefab for {type}"); - - return null; - } - + var panel = GetOrCreatePanel(type, prefab); + panel?.Show(args); + return (T)panel; } else { @@ -170,21 +182,28 @@ public class UIManager : MonoSingleton { if (addressMap.ContainsKey(type)) { - // 模拟异步:此处可替换为真正的资源加载(Addressables/AssetBundle) - var handle = Addressables.LoadAsset(addressMap[type]); - if (handle.Status == AsyncOperationStatus.Succeeded) + // ⭐ 优先用已缓存的 prefab,避免重复 LoadAsset + GameObject prefab = null; + if (!prefabCache.TryGetValue(type, out prefab)) { - var panel = GetOrCreatePanel(type, handle.Result); - panel?.Show(args); - return panel; + // 使用 LoadAssetAsync + WaitForCompletion 替代已过时的 LoadAsset + var handle = Addressables.LoadAssetAsync(addressMap[type]); + handle.WaitForCompletion(); + if (handle.Status == AsyncOperationStatus.Succeeded) + { + prefab = handle.Result; + prefabCache[type] = prefab; + handleCache[type] = handle; + } + else + { + Debug.LogError($"Failed to load UI prefab for {type}"); + return null; + } } - else - { - Debug.LogError($"Failed to load UI prefab for {type}"); - - return null; - } - + var panel = GetOrCreatePanel(type, prefab); + panel?.Show(args); + return panel; } else { @@ -344,11 +363,21 @@ public class UIManager : MonoSingleton yield return new WaitForSeconds(YCtime); if (addressMap.ContainsKey(type)) { - // 模拟异步:此处可替换为真正的资源加载(Addressables/AssetBundle) + // ⭐ 优先用已缓存的 prefab,避免重复 LoadAssetAsync + GameObject prefab = null; + if (prefabCache.TryGetValue(type, out prefab)) + { + var panel = GetOrCreatePanel(type, prefab); + panel?.Show(args); + onShown?.Invoke(panel); + yield break; + } var handle = Addressables.LoadAssetAsync(addressMap[type]); yield return handle; if (handle.Status == AsyncOperationStatus.Succeeded) { + prefabCache[type] = handle.Result; + handleCache[type] = handle; var panel = GetOrCreatePanel(type, handle.Result); panel?.Show(args); onShown?.Invoke(panel); @@ -371,23 +400,34 @@ public class UIManager : MonoSingleton if (addressMap.ContainsKey(type)) { - + // ⭐ 优先用已缓存的 prefab + GameObject prefab = null; + if (prefabCache.TryGetValue(type, out prefab)) + { + UIManager.Instance.Close(ClosePanel); + var panel = GetOrCreatePanel(type, prefab); + panel?.Show(args); + onShown?.Invoke(panel); + yield break; + } var handle = Addressables.LoadAssetAsync(addressMap[type]); yield return handle; if (handle.Status == AsyncOperationStatus.Succeeded) { + prefabCache[type] = handle.Result; + handleCache[type] = handle; UIManager.Instance.Close(ClosePanel); var panel = GetOrCreatePanel(type, handle.Result); panel?.Show(args); onShown?.Invoke(panel); - + } else { Debug.LogError($"Failed to load UI prefab for {type}"); UIManager.Instance.Get(ClosePanel)?.Show(); } - + } else { @@ -481,4 +521,183 @@ public class UIManager : MonoSingleton } panels.Clear(); } + + // ==================== 预加载 / 释放(优化加载速度)================== + + /// + /// 按 config 中的 group 字段预加载一组面板的 prefab 到缓存。 + /// 调用时机:进入某个场景时(如登录成功后 PreloadGroup(Home),进游戏前 PreloadGroup(GameFish)) + /// + public Coroutine PreloadGroup(UIPanelGroup group, Action onDone = null) + { + return StartCoroutine(IEPreloadGroup(group, onDone)); + } + + private IEnumerator IEPreloadGroup(UIPanelGroup group, Action onDone) + { + if (config == null) + { + onDone?.Invoke(); + yield break; + } + + // 收集需要加载的条目(跳过已缓存的) + var todo = new System.Collections.Generic.List(); + foreach (var entry in config.panels) + { + if (entry.group == group && !prefabCache.ContainsKey(entry.type) && !string.IsNullOrEmpty(entry.address)) + todo.Add(entry); + } + + if (todo.Count == 0) + { + onDone?.Invoke(); + yield break; + } + + // 并行加载 + var handles = new System.Collections.Generic.List>(); + foreach (var entry in todo) + { + var h = Addressables.LoadAssetAsync(entry.address); + handles.Add(h); + } + + // 等待全部完成 + bool allDone = false; + while (!allDone) + { + allDone = true; + foreach (var h in handles) + { + if (!h.IsDone) + { + allDone = false; + break; + } + } + if (!allDone) yield return null; + } + + // 存入缓存 + for (int i = 0; i < todo.Count; i++) + { + if (handles[i].Status == AsyncOperationStatus.Succeeded) + { + prefabCache[todo[i].type] = handles[i].Result; + handleCache[todo[i].type] = handles[i]; + } + else + { + Debug.LogWarning($"[PreloadGroup] 加载失败: {todo[i].type}"); + } + } + + onDone?.Invoke(); + } + + /// + /// 按 Addressables Label 预加载(用 Addressables.LoadAssetsAsync 批量加载带该 Label 的资源)。 + /// 需要你在 Addressables Groups 窗口给 prefab 打上对应 Label。 + /// + public Coroutine PreloadByLabel(string label, Action onDone = null) + { + return StartCoroutine(IEPreloadByLabel(label, onDone)); + } + + private IEnumerator IEPreloadByLabel(string label, Action onDone) + { + if (string.IsNullOrEmpty(label)) + { + onDone?.Invoke(); + yield break; + } + + var handle = Addressables.LoadAssetsAsync(label, null); + yield return handle; + + if (handle.Status == AsyncOperationStatus.Succeeded) + { + // 按 prefab 名匹配回 UIPanel(prefab 名需与 address 或 type 名对应) + // 这里只缓存到 labelHandleCache,Show 时如果 address 匹配则复用 + _labelHandles[label] = handle; + foreach (var prefab in handle.Result) + { + // 用 prefab.name 作为 key 缓存(可选:在 config 里 address == prefab.name 时才能命中) + // 这里不做强制匹配,仅释放用 + } + } + else + { + Debug.LogWarning($"[PreloadByLabel] Label '{label}' 加载失败"); + } + + onDone?.Invoke(); + } + + /// Label 预加载的 handle 缓存(用于释放) + private readonly Dictionary>> _labelHandles = new Dictionary>>(); + + /// + /// 释放指定分组的 prefab 缓存(退出场景时调用,释放内存)。 + /// 会先销毁该组已实例化的面板,再释放 handle。 + /// + public void ReleaseGroup(UIPanelGroup group) + { + if (config == null) return; + + foreach (var entry in config.panels) + { + if (entry.group != group) continue; + + // 先销毁实例 + if (panels.TryGetValue(entry.type, out var panel) && panel != null) + { + panel.Hide(); + Destroy(panel.gameObject); + panels.Remove(entry.type); + } + + // 再释放 handle + if (handleCache.TryGetValue(entry.type, out var handle)) + { + Addressables.Release(handle); + handleCache.Remove(entry.type); + } + prefabCache.Remove(entry.type); + } + } + + /// + /// 释放指定 Label 的预加载资源 + /// + public void ReleaseLabel(string label) + { + if (_labelHandles.TryGetValue(label, out var handle)) + { + Addressables.Release(handle); + _labelHandles.Remove(label); + } + } + + /// + /// 释放所有 prefab 缓存(如登出时调用) + /// + public void ReleaseAll() + { + CloseAll(); + + foreach (var kv in handleCache) + { + Addressables.Release(kv.Value); + } + handleCache.Clear(); + prefabCache.Clear(); + + foreach (var kv in _labelHandles) + { + Addressables.Release(kv.Value); + } + _labelHandles.Clear(); + } } diff --git a/Assets/Framework/Tool/UITool/UIPanelAddressConfig.cs b/Assets/Framework/Tool/UITool/UIPanelAddressConfig.cs index 6588d4d1e..8fe5b4a91 100644 --- a/Assets/Framework/Tool/UITool/UIPanelAddressConfig.cs +++ b/Assets/Framework/Tool/UITool/UIPanelAddressConfig.cs @@ -1,4 +1,15 @@ -using UnityEngine; +using UnityEngine; + +/// UI 面板分组(用于预加载/释放一批面板) +public enum UIPanelGroup +{ + None = 0, + Login = 1, // 登录相关 + Home = 2, // 大厅相关 + GameFish = 3, // 捕鱼游戏相关 + Chess = 4, // 象棋相关 + Common = 5, // 公共弹窗(Tishi/HuoDe/Board/Loading 等) +} [CreateAssetMenu(fileName = "UIPanelAddressConfig", menuName = "UI/UIPanelAddressConfig")] public class UIPanelAddressConfig : ScriptableObject @@ -9,6 +20,8 @@ public class UIPanelAddressConfig : ScriptableObject public string name; public UIPanel type; public string address; // Addressables 名称 + [Tooltip("分组:用于 PreloadGroup/ReleaseGroup 批量预加载和释放")] + public UIPanelGroup group; } public PanelEntry[] panels; diff --git a/Assets/MyGame/Scenes/UIScene.unity b/Assets/MyGame/Scenes/UIScene.unity index e495c24cb..8ecee1ff8 100644 --- a/Assets/MyGame/Scenes/UIScene.unity +++ b/Assets/MyGame/Scenes/UIScene.unity @@ -908,7 +908,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 22400762, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3} propertyPath: m_AnchoredPosition.y - value: -0.000019073486 + value: -0.000022888184 objectReference: {fileID: 0} - target: {fileID: 22426080, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3} propertyPath: m_AnchorMax.x @@ -6288,6 +6288,12 @@ MonoBehaviour: isCreateFish: 0 isFrozen: 0 debugSpawnFishNumber: 11043 + fishList_All: [] + fishList_Small: [] + fishList_Boss: [] + fishList_HJ: [] + fishList_TS: [] + fishList_TS_Boss: [] isResources: 0 --- !u!114 &2075409202 MonoBehaviour: diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSans SDF.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSans SDF.asset index 56b846d52..a0995c39d 100644 --- a/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSans SDF.asset +++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSans SDF.asset @@ -20,7 +20,7 @@ Texture2D: m_MipsStripped: 0 m_TextureFormat: 1 m_MipCount: 1 - m_IsReadable: 1 + m_IsReadable: 0 m_IsPreProcessed: 0 m_IgnoreMipmapLimit: 0 m_MipmapLimitGroupName: @@ -68,7 +68,7 @@ Texture2D: m_MipsStripped: 0 m_TextureFormat: 1 m_MipCount: 1 - m_IsReadable: 1 + m_IsReadable: 0 m_IsPreProcessed: 0 m_IgnoreMipmapLimit: 0 m_MipmapLimitGroupName: @@ -115,8 +115,8 @@ MonoBehaviour: m_SourceFontFileGUID: fd74a459621d04a4aab7bfba702e212f m_SourceFontFile_EditorRef: {fileID: 12800000, guid: fd74a459621d04a4aab7bfba702e212f, type: 3} - m_SourceFontFile: {fileID: 12800000, guid: fd74a459621d04a4aab7bfba702e212f, type: 3} - m_AtlasPopulationMode: 1 + m_SourceFontFile: {fileID: 0} + m_AtlasPopulationMode: 0 m_FaceInfo: m_FaceIndex: 0 m_FamilyName: Source Han Sans @@ -11720,6 +11720,21 @@ MonoBehaviour: m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 + - m_Index: 11986 + m_Metrics: + m_Width: 25.234375 + m_Height: 24.765625 + m_HorizontalBearingX: 2.515625 + m_HorizontalBearingY: 23.515625 + m_HorizontalAdvance: 29 + m_GlyphRect: + m_X: 378 + m_Y: 1242 + m_Width: 26 + m_Height: 26 + m_Scale: 1 + m_AtlasIndex: 1 + m_ClassDefinitionType: 0 - m_Index: 11988 m_Metrics: m_Width: 25.375 @@ -106490,6 +106505,36 @@ MonoBehaviour: m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 + - m_Index: 59062 + m_Metrics: + m_Width: 6.5625 + m_Height: 27.3125 + m_HorizontalBearingX: 21.078125 + m_HorizontalBearingY: 24.671875 + m_HorizontalAdvance: 29 + m_GlyphRect: + m_X: 368 + m_Y: 1312 + m_Width: 7 + m_Height: 28 + m_Scale: 1 + m_AtlasIndex: 1 + m_ClassDefinitionType: 0 + - m_Index: 59063 + m_Metrics: + m_Width: 6.5625 + m_Height: 27.3125 + m_HorizontalBearingX: 1.359375 + m_HorizontalBearingY: 24.671875 + m_HorizontalAdvance: 29 + m_GlyphRect: + m_X: 368 + m_Y: 1347 + m_Width: 7 + m_Height: 28 + m_Scale: 1 + m_AtlasIndex: 1 + m_ClassDefinitionType: 0 - m_Index: 59066 m_Metrics: m_Width: 4.671875 @@ -106550,51 +106595,6 @@ MonoBehaviour: m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 - - m_Index: 59062 - m_Metrics: - m_Width: 6.5625 - m_Height: 27.3125 - m_HorizontalBearingX: 21.078125 - m_HorizontalBearingY: 24.671875 - m_HorizontalAdvance: 29 - m_GlyphRect: - m_X: 368 - m_Y: 1312 - m_Width: 7 - m_Height: 28 - m_Scale: 1 - m_AtlasIndex: 1 - m_ClassDefinitionType: 0 - - m_Index: 59063 - m_Metrics: - m_Width: 6.5625 - m_Height: 27.3125 - m_HorizontalBearingX: 1.359375 - m_HorizontalBearingY: 24.671875 - m_HorizontalAdvance: 29 - m_GlyphRect: - m_X: 368 - m_Y: 1347 - m_Width: 7 - m_Height: 28 - m_Scale: 1 - m_AtlasIndex: 1 - m_ClassDefinitionType: 0 - - m_Index: 11986 - m_Metrics: - m_Width: 25.234375 - m_Height: 24.765625 - m_HorizontalBearingX: 2.515625 - m_HorizontalBearingY: 23.515625 - m_HorizontalAdvance: 29 - m_GlyphRect: - m_X: 378 - m_Y: 1242 - m_Width: 26 - m_Height: 26 - m_Scale: 1 - m_AtlasIndex: 1 - m_ClassDefinitionType: 0 m_CharacterTable: - m_ElementType: 1 m_Unicode: 32 @@ -109688,6 +109688,10 @@ MonoBehaviour: m_Unicode: 21521 m_GlyphIndex: 11985 m_Scale: 1 + - m_ElementType: 1 + m_Unicode: 21522 + m_GlyphIndex: 11986 + m_Scale: 1 - m_ElementType: 1 m_Unicode: 21523 m_GlyphIndex: 11988 @@ -134960,6 +134964,14 @@ MonoBehaviour: m_Unicode: 65281 m_GlyphIndex: 59055 m_Scale: 1 + - m_ElementType: 1 + m_Unicode: 65288 + m_GlyphIndex: 59062 + m_Scale: 1 + - m_ElementType: 1 + m_Unicode: 65289 + m_GlyphIndex: 59063 + m_Scale: 1 - m_ElementType: 1 m_Unicode: 65292 m_GlyphIndex: 59066 @@ -134976,18 +134988,6 @@ MonoBehaviour: m_Unicode: 65509 m_GlyphIndex: 59218 m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 65288 - m_GlyphIndex: 59062 - m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 65289 - m_GlyphIndex: 59063 - m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 21522 - m_GlyphIndex: 11986 - m_Scale: 1 m_AtlasTextures: - {fileID: -5242640295693195929} - {fileID: -4985352658726325108} diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSansSC-Bold SDF.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSansSC-Bold SDF.asset index b4d8da27c..4b6a107eb 100644 --- a/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSansSC-Bold SDF.asset +++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/SourceHanSansSC-Bold SDF.asset @@ -20,7 +20,7 @@ Texture2D: m_MipsStripped: 0 m_TextureFormat: 1 m_MipCount: 1 - m_IsReadable: 1 + m_IsReadable: 0 m_IsPreProcessed: 0 m_IgnoreMipmapLimit: 0 m_MipmapLimitGroupName: @@ -67,8 +67,8 @@ MonoBehaviour: m_SourceFontFileGUID: 8a0802efb9739a642b6677892938e51e m_SourceFontFile_EditorRef: {fileID: 12800000, guid: 8a0802efb9739a642b6677892938e51e, type: 3} - m_SourceFontFile: {fileID: 12800000, guid: 8a0802efb9739a642b6677892938e51e, type: 3} - m_AtlasPopulationMode: 1 + m_SourceFontFile: {fileID: 0} + m_AtlasPopulationMode: 0 m_FaceInfo: m_FaceIndex: 0 m_FamilyName: Source Han Sans SC @@ -1247,6 +1247,21 @@ MonoBehaviour: m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 + - m_Index: 266 + m_Metrics: + m_Width: 27.234375 + m_Height: 5.171875 + m_HorizontalBearingX: 3.1875 + m_HorizontalBearingY: 14.875 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 327 + m_Y: 191 + m_Width: 28 + m_Height: 6 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 - m_Index: 1397 m_Metrics: m_Width: 10.953125 @@ -1337,6 +1352,246 @@ MonoBehaviour: m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 + - m_Index: 1555 + m_Metrics: + m_Width: 31.75 + m_Height: 30.828125 + m_HorizontalBearingX: 1.0625 + m_HorizontalBearingY: 27.765625 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 451 + m_Y: 3 + m_Width: 32 + m_Height: 32 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 1954 + m_Metrics: + m_Width: 30.953125 + m_Height: 30.6875 + m_HorizontalBearingX: 1.59375 + m_HorizontalBearingY: 27.625 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 380 + m_Y: 457 + m_Width: 32 + m_Height: 32 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 2363 + m_Metrics: + m_Width: 31.75 + m_Height: 30.6875 + m_HorizontalBearingX: 1.0625 + m_HorizontalBearingY: 28.15625 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 323 + m_Y: 297 + m_Width: 32 + m_Height: 32 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 2598 + m_Metrics: + m_Width: 28.15625 + m_Height: 31.09375 + m_HorizontalBearingX: 3.453125 + m_HorizontalBearingY: 28.03125 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 417 + m_Y: 445 + m_Width: 29 + m_Height: 33 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 2688 + m_Metrics: + m_Width: 30.28125 + m_Height: 30.5625 + m_HorizontalBearingX: 1.859375 + m_HorizontalBearingY: 27.5 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 328 + m_Y: 96 + m_Width: 32 + m_Height: 32 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 2940 + m_Metrics: + m_Width: 29.21875 + m_Height: 31.359375 + m_HorizontalBearingX: 2.53125 + m_HorizontalBearingY: 27.765625 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 337 + m_Y: 427 + m_Width: 30 + m_Height: 32 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 3588 + m_Metrics: + m_Width: 31.734375 + m_Height: 31.21875 + m_HorizontalBearingX: 1.203125 + m_HorizontalBearingY: 27.765625 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 343 + m_Y: 384 + m_Width: 32 + m_Height: 32 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 4568 + m_Metrics: + m_Width: 31.609375 + m_Height: 31.609375 + m_HorizontalBearingX: 1.203125 + m_HorizontalBearingY: 28.15625 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 343 + m_Y: 464 + m_Width: 32 + m_Height: 33 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 6222 + m_Metrics: + m_Width: 30.9375 + m_Height: 31.09375 + m_HorizontalBearingX: 2 + m_HorizontalBearingY: 27.765625 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 451 + m_Y: 115 + m_Width: 31 + m_Height: 32 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 6600 + m_Metrics: + m_Width: 31.46875 + m_Height: 30.953125 + m_HorizontalBearingX: 1.203125 + m_HorizontalBearingY: 27.5 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 380 + m_Y: 370 + m_Width: 32 + m_Height: 32 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 7047 + m_Metrics: + m_Width: 31.609375 + m_Height: 31.21875 + m_HorizontalBearingX: 1.0625 + m_HorizontalBearingY: 27.765625 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 306 + m_Y: 390 + m_Width: 32 + m_Height: 32 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 7491 + m_Metrics: + m_Width: 31.203125 + m_Height: 29.484375 + m_HorizontalBearingX: 1.203125 + m_HorizontalBearingY: 26.296875 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 372 + m_Y: 421 + m_Width: 32 + m_Height: 31 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 7937 + m_Metrics: + m_Width: 31.484375 + m_Height: 31.09375 + m_HorizontalBearingX: 1.0625 + m_HorizontalBearingY: 27.765625 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 397 + m_Y: 41 + m_Width: 32 + m_Height: 32 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 8146 + m_Metrics: + m_Width: 31.484375 + m_Height: 31.75 + m_HorizontalBearingX: 1.0625 + m_HorizontalBearingY: 28.03125 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 344 + m_Y: 202 + m_Width: 32 + m_Height: 33 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 9073 + m_Metrics: + m_Width: 30.15625 + m_Height: 29.765625 + m_HorizontalBearingX: 2.125 + m_HorizontalBearingY: 26.703125 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 348 + m_Y: 334 + m_Width: 31 + m_Height: 31 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 9092 + m_Metrics: + m_Width: 30.953125 + m_Height: 31.359375 + m_HorizontalBearingX: 1.59375 + m_HorizontalBearingY: 27.765625 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 311 + m_Y: 347 + m_Width: 32 + m_Height: 32 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 - m_Index: 9481 m_Metrics: m_Width: 31.484375 @@ -1757,6 +2012,36 @@ MonoBehaviour: m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 + - m_Index: 12180 + m_Metrics: + m_Width: 30.28125 + m_Height: 31.359375 + m_HorizontalBearingX: 1.203125 + m_HorizontalBearingY: 27.765625 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 361 + m_Y: 152 + m_Width: 31 + m_Height: 32 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 12775 + m_Metrics: + m_Width: 30.953125 + m_Height: 31.359375 + m_HorizontalBearingX: 1.328125 + m_HorizontalBearingY: 28.03125 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 451 + m_Y: 77 + m_Width: 32 + m_Height: 33 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 - m_Index: 13132 m_Metrics: m_Width: 28.71875 @@ -1787,6 +2072,21 @@ MonoBehaviour: m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 + - m_Index: 14082 + m_Metrics: + m_Width: 30.953125 + m_Height: 30.5625 + m_HorizontalBearingX: 1.59375 + m_HorizontalBearingY: 27.234375 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 323 + m_Y: 260 + m_Width: 32 + m_Height: 32 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 - m_Index: 15365 m_Metrics: m_Width: 29.75 @@ -1892,6 +2192,21 @@ MonoBehaviour: m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 + - m_Index: 16002 + m_Metrics: + m_Width: 31.484375 + m_Height: 31.75 + m_HorizontalBearingX: 1.328125 + m_HorizontalBearingY: 28.15625 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 409 + m_Y: 407 + m_Width: 32 + m_Height: 33 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 - m_Index: 16682 m_Metrics: m_Width: 29.203125 @@ -1907,6 +2222,21 @@ MonoBehaviour: m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 + - m_Index: 17047 + m_Metrics: + m_Width: 31.203125 + m_Height: 31.609375 + m_HorizontalBearingX: 1.46875 + m_HorizontalBearingY: 28.15625 + m_HorizontalAdvance: 34 + m_GlyphRect: + m_X: 397 + m_Y: 3 + m_Width: 32 + m_Height: 33 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 - m_Index: 18525 m_Metrics: m_Width: 31.375 @@ -1967,6 +2297,21 @@ MonoBehaviour: m_Scale: 1 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