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@@ -31,7 +31,9 @@ public class SitPosData : MonoBehaviour
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public TextMeshProUGUI tMP_GoldNum;
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public TextMeshProUGUI tMP_DiamondNum;
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public TextMeshProUGUI tMP_TurretConsumeNum;
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[Header("翅膀")]
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[Tooltip("翅膀实例化的父节点")]
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public Transform wingParent;
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// -------------------------
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// 炮台管理(动态克隆)
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// -------------------------
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@@ -174,7 +176,8 @@ public class SitPosData : MonoBehaviour
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currentTurret.turretNumber = turretNumber;
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// 缓存旋转节点
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tra_CurrTurret = currentTurret.transform.GetChild(0);
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//tra_CurrTurret = currentTurret.transform.GetChild(0);
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tra_CurrTurret = currentTurret.transform.parent;
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// 绑定状态机入口
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OnStateChange = currentTurret.ChangeState;
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@@ -188,7 +191,21 @@ public class SitPosData : MonoBehaviour
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if (int.TryParse(turretNumberStr, out int num))
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LoadTurret(num);
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}
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// ==================== 翅膀加载(动态克隆) ====================
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/// <summary>
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/// 根据炮台编号,从 Addressables 加载预制体并克隆到 turretParent。
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/// 位置/旋转/缩放保持预制体原始值,不动。
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/// </summary>
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public void LoadWing(int turretNumber)
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{
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}
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/// <summary>根据炮台编号字符串加载。</summary>
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public void LoadWing(string turretNumberStr)
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{
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}
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// -------------------------
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// 切换状态(GameMainPanel 调用)
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// -------------------------
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