初始化
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using UnityEngine;
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using UnityEditor;
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using System.Linq;
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#if UNITY_EDITOR
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/// This just exposes the Sorting Layer / Order in MeshRenderer since it's there
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/// but not displayed in the inspector. Getting MeshRenderer to render in front
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/// of a SpriteRenderer is pretty hard without this.
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[CustomEditor(typeof(MeshRenderer))]
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public class MeshRendererSortingEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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MeshRenderer renderer = target as MeshRenderer;
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var layers = SortingLayer.layers;
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EditorGUILayout.BeginHorizontal();
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EditorGUI.BeginChangeCheck();
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int newId = DrawSortingLayersPopup(renderer.sortingLayerID);
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if (EditorGUI.EndChangeCheck())
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{
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renderer.sortingLayerID = newId;
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUI.BeginChangeCheck();
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int order = EditorGUILayout.IntField("Sorting Order", renderer.sortingOrder);
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if (EditorGUI.EndChangeCheck())
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{
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renderer.sortingOrder = order;
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}
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EditorGUILayout.EndHorizontal();
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}
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int DrawSortingLayersPopup(int layerID)
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{
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var layers = SortingLayer.layers;
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var names = layers.Select(l => l.name).ToArray();
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if (!SortingLayer.IsValid(layerID))
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{
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layerID = layers[0].id;
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}
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var layerValue = SortingLayer.GetLayerValueFromID(layerID);
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var newLayerValue = EditorGUILayout.Popup("Sorting Layer", layerValue, names);
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return layers[newLayerValue].id;
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}
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}
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// This is free and unencumbered software released into the public domain.
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//
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// Anyone is free to copy, modify, publish, use, compile, sell, or
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// distribute this software, either in source code form or as a compiled
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// binary, for any purpose, commercial or non-commercial, and by any
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// means.
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//
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// In jurisdictions that recognize copyright laws, the author or authors
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// of this software dedicate any and all copyright interest in the
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// software to the public domain. We make this dedication for the benefit
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// of the public at large and to the detriment of our heirs and
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// successors. We intend this dedication to be an overt act of
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// relinquishment in perpetuity of all present and future rights to this
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// software under copyright law.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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// For more information, please refer to <http://unlicense.org/>
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#endif
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