using System; namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass { /// /// 礼包配置 /// [Serializable] public class GiftConfig { /// /// 类型 1 金币 2 钻石 3 道具 /// public int type; /// /// 是否随机 /// public bool isRandom; /// /// 数量 /// public int count; /// /// 随机最小数量 /// public int minCount; /// /// 随机最大数量 /// public int maxCount; /// /// 道具信息 /// public BaseProduct product; } }