using Assets.MyGame.Scripts.Net.API; using Spine.Unity; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using TMPro; using UnityEngine; using UnityEngine.UI; public class SitPosData : MonoBehaviour { public UserToken user; public int posID; public TextMeshProUGUI tMP_TurretConsumeNum; public TextMeshProUGUI tMP_GoldNum; public long goldNum; public long consumeGoldNum; public Dictionary dic_Turrets=new Dictionary(); public List list_Turrets=new List(); public int currentTurretIndex = 0; public string currentTurretID = ""; public TurretData currentTurret; public MonsterContral monCotl_Lock; public bool isLock=false; public SpriteRenderer lockFX; public SkeletonGraphic skeletonAnimation; public Transform tra_CurrTurret; public Transform tra_CurrFly; public GameObject changeTurretList; public void Awake() { //list_Turrets.Sort((td1,td2) => //{ // return td1.turretID.CompareTo(td2.turretLevel); //}); dic_Turrets = list_Turrets.ToDictionary(td => td.turretID); } public void Update() { } public void ChangeTurret(int n=0) { if (currentTurretIndex>list_Turrets.Count|| currentTurretIndex<0) { //currentTurretIndex = currentTurretIndex; } else { currentTurretIndex = n; } if (currentTurret != null) { currentTurret.gameObject.SetActive(false); } currentTurretID = list_Turrets[currentTurretIndex].turretID; //dic_Turrets[currentTurretID]; currentTurret=dic_Turrets[currentTurretID]; currentTurret.gameObject.SetActive(true); gameObject.SetActive(true); tra_CurrTurret =currentTurret.transform.GetChild(0); tra_CurrFly = currentTurret.transform.GetChild(1); skeletonAnimation = tra_CurrTurret.GetChild(0).GetComponent(); } public void ChangeTurretConsumeNum(int n = 0) { consumeGoldNum = n; tMP_TurretConsumeNum.text = consumeGoldNum.ToString(); } public bool ConsumeGold(int bl=1) { long temp = goldNum - consumeGoldNum*bl; if (temp > 0) { goldNum = temp; tMP_GoldNum.text = goldNum.ToString(); return true; } return false; } }