using Spine.Unity; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TurretData : MonoBehaviour { public string turretID; public int turretLevel; public SitPosData setPosData; public Button btn_AddTurretNum; public Button btn_SubTractTurretNum; public GameObject bulletPrefab; public GameObject bulletPrefab_Two; public string startTurret; public void OnEnable() { foreach (var item in GetComponentsInChildren()) { if (item.gameObject.activeSelf) { item.AnimationState.SetAnimation(0, startTurret, false); } } } }