using Model.Entity.BaseModel; using System.Collections.Generic; namespace Model.Entity { /// /// 后台配置信息实体类 /// public class GameConfig : MongoBaseEntity { /// /// 鱼种配置 /// public List FishTypeConfigs { get; set; } = new List(); /// /// 房间配置 /// public List RoomConfigs { get; set; } = new List(); /// /// 出鱼配置 /// public List RoomFishConfigs { get; set; } = new List(); /// /// 鱼阵配置 /// public List FishArrayConfigs { get; set; } = new List(); /// /// 用户等级配置 /// public List UserLevelConfigs { get; set; } = new List(); /// /// 道具表 /// public List PropConfig { get; set; } = new List(); /// /// 道具碎片表 /// public List PropFragments { get; set; } = new List(); //刮刮卡配置 /// /// Vip等级配置 /// public List VipLevelConfigs { get; set; } = new List(); /// /// 签到池配置 /// public List SignConfigs { get; set; } = new List(); /// /// 月卡配置 /// public List MonthCardConfigs { get; set; } = new List(); /// /// 救济金配置 /// public ReliefConfig ReliefConfigs { get; set; } = new ReliefConfig(); /// /// 金币商城配置 /// public List GoldShopConfigs { get; set; } = new List(); /// /// 钻石商城配置 /// public List DiamondShopConfigs { get; set; } = new List(); } }