using Assets.MyGame.Scripts.Net.APIResponses.Enum; namespace Model.Param.User { /// /// 已完成的任务参数类 /// public class CompletedTaskParam { /// /// 任务事件类型 /// public TaskEvent taskEvent { get; set; } /// /// 用户ID /// public string userId { get; set; }=string.Empty; /// /// 根据传回数据判断任务是否 完成 /// public int count { get; set; } = 0; /// /// 其他ID,比如好友ID等 /// public string otherId { get; set; } = ""; } }