using Assets.MyGame.Scripts.Net.APIResponses.Enum;
namespace Model.Param.User
{
///
/// 已完成的任务参数类
///
public class CompletedTaskParam
{
///
/// 任务事件类型
///
public TaskEvent taskEvent { get; set; }
///
/// 用户ID
///
public string userId { get; set; }=string.Empty;
///
/// 根据传回数据判断任务是否 完成
///
public int count { get; set; } = 0;
///
/// 其他ID,比如好友ID等
///
public string otherId { get; set; } = "";
}
}