using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LoginPanel : UIBase { [Header("手机登录按钮")] public Button phoneLogin; [Header("隐私协议多选狂")] public Toggle privacyPolicy; [Header("加载中进度条")] public GameObject loadingParent; [Header("登录隐私父对象")] public GameObject loginParent; private void Start() { phoneLogin.onClick.AddListener(OnPhoneLogin); } private void OnPhoneLogin() { loginParent.SetActive(false); loadingParent.SetActive(true); //这里要跳转到具体的登录界面 UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.LoginPanel); } public override void Show(object args = null) { base.Show(args); if (loadingParent.activeSelf) { loadingParent.SetActive(false); } if (!loginParent.activeSelf) { loginParent.SetActive(true); } } }