using Assets.MyGame.Scripts.Net.API.UserData_SubClass; using System; using System.Collections.Generic; namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass { /// /// 用户等级配置 /// [Serializable] public class UserLevelConfig { /// /// 等级 /// public int level; /// /// 经验下限 /// public long expMin; /// /// 经验上限 /// public long expMax; /// /// 奖励金币 /// public int gold; /// /// 奖励钻石 /// public int diamond; /// /// 奖励道具列表 /// public List productList; } }