using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class UIHome_BY_SafeBoxPanel : SubUIBase { public enum SafeBoxPenel { 手机绑定=1, 手机换绑=2, 存取=3, 记录=4, 修复密码=5 } //存储面板 [Header("面板")] public Button btn_Close_Switch; //safeboxpanel 1 2 3 4关闭 5返回保险主页面 这里待定先用简单的直接关 public Dictionary dic_SafeBoxPanel=new Dictionary (); public SafeBoxPenel currPaenl; public GameObject phoneParent; public GameObject bxxParent; public GameObject selectParent; public GameObject safeBoxPanel_Type1; public GameObject safeBoxPanel_Type2; public GameObject safeBoxPanel_Type3; public GameObject safeBoxPanel_Type4; public GameObject safeBoxPanel_Type5; [Header("绑定手机")] public Button btn_YZM; public Button btn_EnterYZM; public TMP_InputField input_PhoneNum; public TMP_InputField input_YZM; [Header("绑定手机_设置密码")] public Button btn_EnterPassword; public TMP_InputField input_Password; public TMP_InputField input_PasswordRes; [Header("键盘")] public Button btn_KeyBoard_0; public Button btn_KeyBoard_1; public Button btn_KeyBoard_2; public Button btn_KeyBoard_3; public Button btn_KeyBoard_4; public Button btn_KeyBoard_5; public Button btn_KeyBoard_6; public Button btn_KeyBoard_7; public Button btn_KeyBoard_8; public Button btn_KeyBoard_9; public Button btn_KeyBoard_Retype; public Button btn_KeyBoard_Enter; [Header("保险箱主页面")] public Toggle toggle_Save; public Toggle toggle_Take; public Toggle toggle_Record; public Button btn_forgetPassword; public TextMeshProUGUI txt_CurrCoins; public TextMeshProUGUI txt_SaveCoins; public TextMeshProUGUI txt_OpenatrCoins; public TMP_InputField input_SecondLevelPassword; public Button btn_SecondLevelPasswordForget; [Header("记录")] public Transform tra_Content; public GameObject obj_LinePrefab;//这里没有写脚本 child 0时间1类型2数量 [Header("修复密码")] public Button btn_XFMMYZM; public TMP_InputField input_XFMMYZM; public TMP_InputField input_XFMMNewPassword; public TMP_InputField input_XFMMNewRetypePassword; /// /// 这里判断是否已经绑定手机号 /// protected override void OnInit() { base.OnInit(); } public override void Awake() { btn_Close_Switch.onClick.AddListener(() => { uIManager.Hide(UIPanel.SafeBoxPanel); }); } }