using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class UIHome_BY_VIPPanel : SubUIBase { [Header("下一页上一页")] public Button btn_Next; public Button btn_Last; [Header("VIP等级-名字-介绍-奖励")] public TextMeshProUGUI txt_VIPLevel; public TextMeshProUGUI txt_VIPName; public TextMeshProUGUI txt_VIPDescription; public TextMeshProUGUI txt_VIPEXP; public Button btn_AwardPrefab; public Button btn_AwardParent; public Button btn_Award_A; public Button btn_Award_B; public Button btn_Award_C; [Header("炮台")] public Image img_Turret; public Slider EXP; int vipLevel = 0; public override void Awake() { base.Awake(); } protected override void OnInit() { base.OnInit(); var vipDatas = GameManager.Instance.gameConfig.vipLevelConfigs; btn_Last.onClick.AddListener(() => { if (vipLevel>0) { vipLevel--; UpdateVIPPanel(vipLevel); } }); btn_Next.onClick.AddListener(() => { if (vipLevel