using System;
using System.Collections.Generic;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
///
/// 用户等级配置
///
[Serializable]
public class UserLevelConfig
{
///
/// 等级
///
public int level;
///
/// 经验下限
///
public int expMin;
///
/// 经验上限
///
public int expMax;
///
/// 奖励金币
///
public int gold;
///
/// 奖励钻石
///
public int diamond;
///
/// 奖励道具列表
///
public List productList;
}
}