using Model.Entity.BaseModel;
using System.Collections.Generic;
namespace Model.Entity
{
///
/// 后台配置信息实体类
///
public class GameConfig : MongoBaseEntity
{
///
/// 鱼种配置
///
public List FishTypeConfigs { get; set; } = new List();
///
/// 房间配置
///
public List RoomConfigs { get; set; } = new List();
///
/// 出鱼配置
///
public List RoomFishConfigs { get; set; } = new List();
///
/// 鱼阵配置
///
public List FishArrayConfigs { get; set; } = new List();
///
/// 用户等级配置
///
public List UserLevelConfigs { get; set; } = new List();
///
/// 道具表
///
public List PropConfig { get; set; } = new List();
///
/// 道具碎片表
///
public List PropFragments { get; set; } = new List();
//刮刮卡配置
///
/// Vip等级配置
///
public List VipLevelConfigs { get; set; } = new List();
///
/// 签到池配置
///
public List SignConfigs { get; set; } = new List();
///
/// 月卡配置
///
public List MonthCardConfigs { get; set; } = new List();
///
/// 救济金配置
///
public ReliefConfig ReliefConfigs { get; set; } = new ReliefConfig();
///
/// 金币商城配置
///
public List GoldShopConfigs { get; set; } = new List();
///
/// 钻石商城配置
///
public List DiamondShopConfigs { get; set; } = new List();
}
}