using System.Collections; using System.Collections.Generic; using UnityEngine; public class idle_event_Fish : MonoBehaviour { HHWK_ShaSeng_Boss hHWK_ShaSeng_Boss; private void Awake() { hHWK_ShaSeng_Boss = transform.parent.parent.GetComponent(); } public void HitEnd() { hHWK_ShaSeng_Boss.idleAnim.transform.parent.gameObject.SetActive(false); hHWK_ShaSeng_Boss.skillAnim.transform.parent.gameObject.SetActive(true); } }