using System;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
///
/// 礼包配置
///
[Serializable]
public class GiftConfig
{
///
/// 类型 1 金币 2 钻石 3 道具
///
public int type;
///
/// 是否随机
///
public bool isRandom;
///
/// 数量
///
public int count;
///
/// 随机最小数量
///
public int minCount;
///
/// 随机最大数量
///
public int maxCount;
///
/// 道具信息
///
public BaseProduct product;
}
}