using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.MyGame.Scripts.Net.WebResponses
{
[Serializable]
public class RoomKillNotice
{
///
/// 鱼编号(配置里的 fishNumber)
///
public string fishNumber;
///
/// 玩家 ID
///
public string userId;
///
/// 获得金币
///
public int gold;
public int beishu;
///
/// 鱼的唯一实例 ID
///
public string fishId;
public long timespan;
public int killtime;
public string msg;
public int skillsGold;
public int fishScore;
public object param;
///
/// 掉落道具(击杀 Boss 鱼时可能掉落,与 gold 一样仅占位,掉落道具弹窗逻辑暂未实现)
///
public RoomKillNoticeDrop drop;
}
///
/// 击杀掉落道具信息
///
[Serializable]
public class RoomKillNoticeDrop
{
/// 掉落道具编号
public string propNumber;
/// 掉落道具名称
public string propName;
/// 掉落数量
public int count;
}
}