using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.MyGame.Scripts.Net.WebResponses { [Serializable] public class RoomKillNotice { /// /// 鱼编号(配置里的 fishNumber) /// public string fishNumber; /// /// 玩家 ID /// public string userId; /// /// 获得金币 /// public int gold; public int beishu; /// /// 鱼的唯一实例 ID /// public string fishId; public long timespan; public int killtime; public string msg; public int skillsGold; public int fishScore; public object param; /// /// 掉落道具(击杀 Boss 鱼时可能掉落,与 gold 一样仅占位,掉落道具弹窗逻辑暂未实现) /// public RoomKillNoticeDrop drop; } /// /// 击杀掉落道具信息 /// [Serializable] public class RoomKillNoticeDrop { /// 掉落道具编号 public string propNumber; /// 掉落道具名称 public string propName; /// 掉落数量 public int count; } }