using System; using System.Collections.Generic; namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass { /// /// 战令配置 /// [Serializable] public class BattleOrderConfig { public bool isOpen; public long endTime; public string ruleDesc; public string buyDesc; public string advanceGiftDesc; public List levelConfig; public List advanceGift; } /// /// 战令等级配置 /// [Serializable] public class BattleOrderLevelConfig { public int level; public int exp; public List normalGiftList; public List luxuryGiftList; public List supremeGiftList; public int payType; public int payCount; } /// /// 进阶奖励配置 /// [Serializable] public class AdvanceGiftConfig { public int type; public string name; public int count; public string imageUrl; public int payType; public int payCount; public List giftList; } }