public class ConstEventString { public const string SyncGameData_Rotate = "SyncGameData_Rotate"; public const string SyncGameData_FireBullet = "SyncGameData_FireBullet"; // SyncGameData_CreateFish 已废弃:鱼创建改由服务端 OnFishSpawn 事件下发 public const string SyncGameData_ChangeTargetMonster = "SyncGameData_ChangeTargetMonster"; public const string SyncGameData_RendromDieFish = "SyncGameData_RenderDieFish"; public const string SyncGameData_TurretState = "SyncGameData_TurretState"; public const string SyncGameData_ChangeTurret = "SyncGameData_ChangeTurret"; public const string SyncGameData_FreezeFish = "SyncGameData_FreezeFish"; public const string SyncGameData_ChangeCannonMultiple = "SyncGameData_ChangeCannonMultiple"; public const string SyncGameData_ChangeWing = "SyncGameData_ChangeWing"; public const string SyncGameData_BotFireAngle = "SyncGameData_BotFireAngle"; // SyncGameData_RequestSyncFish 已废弃:鱼同步改由服务端 OnFishSpawn(type=sync) 下发 // ================================================================ // 服务端 → 客户端事件 (新协议) // ================================================================ /// 服务端出鱼事件(破坏性替代 createFish 帧同步) public const string OnFishSpawn = "OnFishSpawn"; /// 鱼列表刷新 public const string OnFishList = "OnFishList"; /// 冰冻道具生效(40003),鱼存活时间延长 15 秒,客户端写死 15s 倒计时 public const string FishFrozen = "FishFrozen"; /// 玩家挂机通知 public const string PlayerAfkNotice = "PlayerAfkNotice"; /// 玩家取消挂机通知 public const string PlayerCancelAfkNotice = "PlayerCancelAfkNotice"; /// 全局击杀公告(真人击杀/机器人模拟) public const string KillNotice = "KillNotice"; /// 机器人退出房间 public const string BotLeaveRoomNotice = "BotLeaveRoomNotice"; /// 房主断线,其他玩家可接受机器人控制权 public const string HostDisconnect = "HostDisconnect"; /// 座位变更 public const string OnSeatChange = "OnSeatChange"; /// 房主控制权移交 public const string ChangeControllerUser = "ChangeControllerUser"; }