using Assets.MyGame.Scripts.Net.APIResponses.Enum; using Assets.MyGame.Scripts.Net.WebResponses; using DG.Tweening; using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; using static MonsterMoveLine; using Random = UnityEngine.Random; public class MonsterControl_BossBase : MonsterContral { // ==================== 基础 ==================== public string bossName; // ==================== 爆奖 ==================== [Header("爆奖")] public bool isToUI = true; // 爆奖特效是 UI(RectTransform)还是 3D 场景物体 public LayeredPool layeredPool; public TextMeshProUGUI tMP_CurrBossScore; // Boss 分数显示文本 public long currBossScoreValue; // 当前滚动分数 public long bossScoreValue; // 累计总分 public int poolNum; // 奖池金币 public int prizeCount = 8; // 爆奖红包数量 public Action JiaFen; // 加分回调 public List> redPacketRecords = new List>(); public Camera ZhuCam; // ==================== 死亡 ==================== public bool isDieFish; public float dieTime = 3f; public Vector3 v3; // 分数飞出目标位置(Inspector 设置) private long _turretNum; private bool _isJia; // ==================== Unity 生命周期 ==================== public override void Awake() { base.Awake(); //isRotate = false; ZhuCam = GameManager.Instance.ZhuCam; action_effect_DieAward = obj => { tMP_CurrBossScore = obj.transform.GetChild(0).GetComponent(); }; } public override void OnEnable() { base.OnEnable(); layeredPool = null; currBossScoreValue = 0; bossScoreValue = 0; redPacketRecords.Clear(); _isJia = false; isDieFish = false; var res = FishResourcesData.fishResourcesDatasDic[fishTypeID]; if (res.showAudio != null && res.showAudio.Count > 0) AudioManager.Instance.PlayerFX(res.showAudio[Random.Range(0, res.showAudio.Count)]); } public override void OnDisable() { base.OnDisable(); if (isDieFish) GameManager.Instance.StartCoroutine(YanChiDie()); } // ==================== 初始化 ==================== public async override void Init(string pathId, float time, bool isyuzhen = false, string yzID = "") { isyz = isyuzhen; this.yzID = yzID; // Boss 进场播报 if (GameManager.Instance.gameData.currGameType == GameType.XJMH) { var handle = Addressables.LoadAssetAsync($"Assets/Art/XJMH/pw/pw_sprite/handbook/{bossName}.png"); await handle.Task; CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(handle.Result, bossName); } if (isMove) { var bezierData = MonsterMoveLine.dic_BezierCurveDatas[bossName + pathId]; monsterData.moveLine.Init(bezierData, time); } else { transform.position = new Vector3(0, 0, 0); } } // ==================== 爆奖(公共) ==================== /// 确保分数显示文本存在(自动创建) private void EnsureScorePanel() { if (tMP_CurrBossScore != null) return; var prefab = CreateFishManager.Instance.dieFXPrefabAwardTmp; if (prefab == null) return; var parent = CreateFishManager.Instance.currGameType.subPanelParent; if (parent == null) return; tMP_CurrBossScore = Instantiate(prefab, parent) .transform.GetChild(0).GetComponent(); } /// 初始化红包分层对象池 private void EnsureLayeredPool() { if (layeredPool == null) layeredPool = new LayeredPool(poolNum, prizeCount); } /// 爆奖:随机红包(min~max 个) public void BigPrize(int min = 4, int max = 8) { EnsureScorePanel(); EnsureLayeredPool(); var records = layeredPool.BossGlodCoinRandrom(tMP_CurrBossScore.transform.position, min, max); AddRedPacket(records); } /// 爆奖:固定数量红包 public void BigPrizeNotFish(int count) { EnsureScorePanel(); EnsureLayeredPool(); var records = layeredPool.BossGlodCoinNotFish(count); AddRedPacket(records); } /// 爆奖:全屏小鱼数量红包 public void BigPrizeAll() { int smallFishCount = CreateFishManager.Instance.fishDatas_hashCodekey_Small.Count; prizeCount = 1; EnsureScorePanel(); EnsureLayeredPool(); var records = layeredPool.BossGlodCoin(smallFishCount, tMP_CurrBossScore.transform.position); AddRedPacket(records); } /// 记录红包并开始分数滚动 + 加分 private void AddRedPacket(List records) { redPacketRecords.Add(records); foreach (var r in records) bossScoreValue += r.Amount; _turretNum = CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum; GameManager.Instance.StartCoroutine(ShowBigPrize()); GameManager.Instance.StartCoroutine(JiaFenRoutine()); } // ==================== 分数滚动 ==================== private IEnumerator ShowBigPrize() { if (_isJia) yield break; _isJia = true; yield return new WaitForSeconds(1f); _turretNum = Random.Range((int)(_turretNum / 2), (int)_turretNum + 1); while (currBossScoreValue < bossScoreValue) { currBossScoreValue += _turretNum; if (currBossScoreValue > bossScoreValue) currBossScoreValue = bossScoreValue; tMP_CurrBossScore.text = currBossScoreValue.ToString(); yield return null; } _isJia = false; } private IEnumerator JiaFenRoutine() { yield return new WaitForSeconds(1.5f); Transform parent = tMP_CurrBossScore.transform.parent; GameObject addScorePrefab = CreateFishManager.Instance.dieFXPrefabAwardTmp_AddScore; var records = redPacketRecords[0]; redPacketRecords.RemoveAt(0); foreach (var item in records) { yield return new WaitForSeconds(0.15f); var inst = Instantiate(addScorePrefab, parent.position + Vector3.up * 60, Quaternion.identity, parent); inst.transform.GetChild(0).GetComponent().text = CoinScript.NumAdd(item.Amount.ToString()); AudioManager.Instance.PlayerFX(61009); } } // ==================== 死亡 ==================== public override void DieFish(RoomKillNotice obj = null) { isDieFish = true; GameManager.Instance.cameraShake.ShakePresets.Explosion2D(3f, 4f, 1f); if (obj != null) poolNum = obj.gold; var res = FishResourcesData.fishResourcesDatasDic[fishTypeID]; if (res.dieAudio != null && res.dieAudio.Count > 0) AudioManager.Instance.PlayerFX(res.dieAudio[Random.Range(0, res.dieAudio.Count)]); } /// 死亡后延迟飞分到座位 private IEnumerator YanChiDie() { yield return new WaitForSeconds(dieTime); tMP_CurrBossScore.transform.parent .DOMove(v3, 0.5f) .OnComplete(() => { JiaFen?.Invoke(0); Destroy(tMP_CurrBossScore.transform.parent.gameObject); }); } }