using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameMainPanel_HHWK : GameMainPanel_FishBase { public override void Awake() { base.Awake(); AudioManager.Instance.ChangeBG(61004); } public override void OnDestroy() { base.OnDestroy(); AudioManager.Instance.StopBG(); } }