using System.Collections.Generic; public class AOTGenericReferences : UnityEngine.MonoBehaviour { // {{ AOT assemblies public static readonly IReadOnlyList PatchedAOTAssemblyList = new List { "DOTween.dll", "GameFramework.dll", "Newtonsoft.Json.dll", "System.Core.dll", "System.dll", "Unity.Addressables.dll", "Unity.InputSystem.dll", "Unity.ResourceManager.dll", "UnityEngine.CoreModule.dll", "mscorlib.dll", "spine-unity.dll", }; // }} // {{ constraint implement type // }} // {{ AOT generic types // DG.Tweening.Core.DOGetter // DG.Tweening.Core.DOSetter // DelegateList> // DelegateList> // DelegateList> // DelegateList // DelegateList // EventInfo // MonoSingleton // Singleton // Spine.ExposedList.Enumerator // Spine.ExposedList // System.Action // System.Action // System.Action> // System.Action> // System.Action> // System.Action> // System.Action> // System.Action> // System.Action> // System.Action // System.Action // System.Action> // System.Action> // System.Action> // System.Action // System.Action // System.Action // System.Action // System.Action // System.Action // System.Action // System.Action // System.Action // System.Action // System.Action // System.Action // System.Action // System.ArraySegment.Enumerator // System.ArraySegment.Enumerator // System.ArraySegment // System.ArraySegment // System.ByReference // System.ByReference // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.ArraySortHelper> // System.Collections.Generic.ArraySortHelper> // System.Collections.Generic.ArraySortHelper> // System.Collections.Generic.ArraySortHelper> // System.Collections.Generic.ArraySortHelper> // System.Collections.Generic.ArraySortHelper> // System.Collections.Generic.ArraySortHelper> // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.ArraySortHelper // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer> // System.Collections.Generic.Comparer> // System.Collections.Generic.Comparer> // System.Collections.Generic.Comparer> // System.Collections.Generic.Comparer> // System.Collections.Generic.Comparer> // System.Collections.Generic.Comparer> // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.Comparer // System.Collections.Generic.Dictionary.Enumerator,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> // System.Collections.Generic.Dictionary.Enumerator,int> // System.Collections.Generic.Dictionary.Enumerator,object> // System.Collections.Generic.Dictionary.Enumerator> // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator> // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> // System.Collections.Generic.Dictionary.KeyCollection.Enumerator,int> // System.Collections.Generic.Dictionary.KeyCollection.Enumerator,object> // System.Collections.Generic.Dictionary.KeyCollection.Enumerator> // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator> // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection.Enumerator // System.Collections.Generic.Dictionary.KeyCollection,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> // System.Collections.Generic.Dictionary.KeyCollection,int> // System.Collections.Generic.Dictionary.KeyCollection,object> // System.Collections.Generic.Dictionary.KeyCollection> // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection> // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.KeyCollection // System.Collections.Generic.Dictionary.ValueCollection.Enumerator,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> // System.Collections.Generic.Dictionary.ValueCollection.Enumerator,int> // System.Collections.Generic.Dictionary.ValueCollection.Enumerator,object> // System.Collections.Generic.Dictionary.ValueCollection.Enumerator> // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator> // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection.Enumerator // System.Collections.Generic.Dictionary.ValueCollection,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> // System.Collections.Generic.Dictionary.ValueCollection,int> // System.Collections.Generic.Dictionary.ValueCollection,object> // System.Collections.Generic.Dictionary.ValueCollection> // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection> // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary.ValueCollection // System.Collections.Generic.Dictionary,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> // System.Collections.Generic.Dictionary,int> // System.Collections.Generic.Dictionary,object> // System.Collections.Generic.Dictionary> // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary> // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.Dictionary // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer> // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer> // System.Collections.Generic.EqualityComparer> // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer // System.Collections.Generic.EqualityComparer // System.Collections.Generic.HashSet.Enumerator // System.Collections.Generic.HashSet.Enumerator // System.Collections.Generic.HashSet // System.Collections.Generic.HashSet // System.Collections.Generic.HashSetEqualityComparer // System.Collections.Generic.HashSetEqualityComparer // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>> // System.Collections.Generic.ICollection,int>> // System.Collections.Generic.ICollection,object>> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection>> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection>> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection> // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection // System.Collections.Generic.ICollection // System.Collections.Generic.IComparer // System.Collections.Generic.IComparer // System.Collections.Generic.IComparer> // System.Collections.Generic.IComparer> // System.Collections.Generic.IComparer> // System.Collections.Generic.IComparer> // System.Collections.Generic.IComparer> // System.Collections.Generic.IComparer> // System.Collections.Generic.IComparer> // System.Collections.Generic.IComparer // System.Collections.Generic.IComparer // System.Collections.Generic.IComparer // System.Collections.Generic.IComparer // System.Collections.Generic.IComparer // System.Collections.Generic.IComparer // System.Collections.Generic.IComparer // System.Collections.Generic.IComparer // System.Collections.Generic.IComparer // System.Collections.Generic.IComparer // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>> // System.Collections.Generic.IEnumerable,int>> // System.Collections.Generic.IEnumerable,object>> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable>> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable>> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable> // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerable // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>> // System.Collections.Generic.IEnumerator,int>> // System.Collections.Generic.IEnumerator,object>> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator>> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator>> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator> // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEnumerator // System.Collections.Generic.IEqualityComparer> // System.Collections.Generic.IEqualityComparer // System.Collections.Generic.IEqualityComparer // System.Collections.Generic.IList // System.Collections.Generic.IList // System.Collections.Generic.IList> // System.Collections.Generic.IList> // System.Collections.Generic.IList> // System.Collections.Generic.IList> // System.Collections.Generic.IList> // System.Collections.Generic.IList> // System.Collections.Generic.IList> // System.Collections.Generic.IList // System.Collections.Generic.IList // System.Collections.Generic.IList // System.Collections.Generic.IList // System.Collections.Generic.IList // System.Collections.Generic.IList // System.Collections.Generic.IList // System.Collections.Generic.IList // System.Collections.Generic.IList // System.Collections.Generic.IList // System.Collections.Generic.KeyValuePair,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> // System.Collections.Generic.KeyValuePair,int> // System.Collections.Generic.KeyValuePair,object> // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair> // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair> // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.KeyValuePair // System.Collections.Generic.LinkedList.Enumerator // System.Collections.Generic.LinkedList // System.Collections.Generic.LinkedListNode // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List.Enumerator> // System.Collections.Generic.List.Enumerator> // System.Collections.Generic.List.Enumerator> // System.Collections.Generic.List.Enumerator> // System.Collections.Generic.List.Enumerator> // System.Collections.Generic.List.Enumerator> // System.Collections.Generic.List.Enumerator> // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List.Enumerator // System.Collections.Generic.List // System.Collections.Generic.List // System.Collections.Generic.List> // System.Collections.Generic.List> // System.Collections.Generic.List> // System.Collections.Generic.List> // System.Collections.Generic.List> // System.Collections.Generic.List> // System.Collections.Generic.List> // System.Collections.Generic.List // System.Collections.Generic.List // System.Collections.Generic.List // System.Collections.Generic.List // System.Collections.Generic.List // System.Collections.Generic.List // System.Collections.Generic.List // System.Collections.Generic.List // System.Collections.Generic.List // System.Collections.Generic.List // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer> // System.Collections.Generic.ObjectComparer> // System.Collections.Generic.ObjectComparer> // System.Collections.Generic.ObjectComparer> // System.Collections.Generic.ObjectComparer> // System.Collections.Generic.ObjectComparer> // System.Collections.Generic.ObjectComparer> // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer> // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer> // System.Collections.Generic.ObjectEqualityComparer> // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.ObjectEqualityComparer // System.Collections.Generic.Queue.Enumerator // System.Collections.Generic.Queue // System.Collections.ObjectModel.ReadOnlyCollection // System.Collections.ObjectModel.ReadOnlyCollection // System.Collections.ObjectModel.ReadOnlyCollection> // System.Collections.ObjectModel.ReadOnlyCollection> // System.Collections.ObjectModel.ReadOnlyCollection> // System.Collections.ObjectModel.ReadOnlyCollection> // System.Collections.ObjectModel.ReadOnlyCollection> // System.Collections.ObjectModel.ReadOnlyCollection> // System.Collections.ObjectModel.ReadOnlyCollection> // System.Collections.ObjectModel.ReadOnlyCollection // System.Collections.ObjectModel.ReadOnlyCollection // System.Collections.ObjectModel.ReadOnlyCollection // System.Collections.ObjectModel.ReadOnlyCollection // System.Collections.ObjectModel.ReadOnlyCollection // System.Collections.ObjectModel.ReadOnlyCollection // System.Collections.ObjectModel.ReadOnlyCollection // System.Collections.ObjectModel.ReadOnlyCollection // System.Collections.ObjectModel.ReadOnlyCollection // System.Collections.ObjectModel.ReadOnlyCollection // System.Comparison // System.Comparison // System.Comparison> // System.Comparison> // System.Comparison> // System.Comparison> // System.Comparison> // System.Comparison> // System.Comparison> // System.Comparison // System.Comparison // System.Comparison // System.Comparison // System.Comparison // System.Comparison // System.Comparison // System.Comparison // System.Comparison // System.Comparison // System.Converter // System.Func // System.Func // System.Func,byte> // System.Func,object> // System.Func> // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Func // System.Linq.Buffer // System.Linq.Buffer // System.Linq.Enumerable.Iterator> // System.Linq.Enumerable.Iterator // System.Linq.Enumerable.Iterator // System.Linq.Enumerable.Iterator // System.Linq.Enumerable.WhereEnumerableIterator // System.Linq.Enumerable.WhereEnumerableIterator // System.Linq.Enumerable.WhereEnumerableIterator // System.Linq.Enumerable.WhereSelectArrayIterator,object> // System.Linq.Enumerable.WhereSelectArrayIterator // System.Linq.Enumerable.WhereSelectArrayIterator // System.Linq.Enumerable.WhereSelectArrayIterator // System.Linq.Enumerable.WhereSelectEnumerableIterator,object> // System.Linq.Enumerable.WhereSelectEnumerableIterator // System.Linq.Enumerable.WhereSelectEnumerableIterator // System.Linq.Enumerable.WhereSelectEnumerableIterator // System.Linq.Enumerable.WhereSelectListIterator,object> // System.Linq.Enumerable.WhereSelectListIterator // System.Linq.Enumerable.WhereSelectListIterator // System.Linq.Enumerable.WhereSelectListIterator // System.Linq.EnumerableSorter // System.Linq.EnumerableSorter // System.Linq.EnumerableSorter // System.Linq.EnumerableSorter // System.Linq.EnumerableSorter // System.Linq.IOrderedEnumerable // System.Linq.OrderedEnumerable.d__1 // System.Linq.OrderedEnumerable.d__1 // System.Linq.OrderedEnumerable // System.Linq.OrderedEnumerable // System.Linq.OrderedEnumerable // System.Linq.OrderedEnumerable // System.Linq.OrderedEnumerable // System.Nullable // System.Nullable // System.Nullable // System.Predicate // System.Predicate // System.Predicate> // System.Predicate> // System.Predicate> // System.Predicate> // System.Predicate> // System.Predicate> // System.Predicate> // System.Predicate // System.Predicate // System.Predicate // System.Predicate // System.Predicate // System.Predicate // System.Predicate // System.Predicate // System.Predicate // System.Predicate // System.ReadOnlySpan // System.ReadOnlySpan // System.Runtime.CompilerServices.AsyncTaskMethodBuilder // System.Runtime.CompilerServices.AsyncTaskMethodBuilder // System.Runtime.CompilerServices.AsyncTaskMethodBuilder // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter // System.Runtime.CompilerServices.ConfiguredTaskAwaitable // System.Runtime.CompilerServices.ConfiguredTaskAwaitable // System.Runtime.CompilerServices.ConfiguredTaskAwaitable // System.Runtime.CompilerServices.ConfiguredTaskAwaitable // System.Runtime.CompilerServices.ConfiguredTaskAwaitable // System.Runtime.CompilerServices.TaskAwaiter // System.Runtime.CompilerServices.TaskAwaiter // System.Runtime.CompilerServices.TaskAwaiter // System.Runtime.CompilerServices.TaskAwaiter // System.Runtime.CompilerServices.TaskAwaiter // System.Span // System.Span // System.Threading.Tasks.ContinuationTaskFromResultTask // System.Threading.Tasks.ContinuationTaskFromResultTask // System.Threading.Tasks.ContinuationTaskFromResultTask // System.Threading.Tasks.ContinuationTaskFromResultTask // System.Threading.Tasks.ContinuationTaskFromResultTask // System.Threading.Tasks.Task // System.Threading.Tasks.Task // System.Threading.Tasks.Task // System.Threading.Tasks.Task // System.Threading.Tasks.Task // System.Threading.Tasks.TaskCompletionSource // System.Threading.Tasks.TaskCompletionSource // System.Threading.Tasks.TaskCompletionSource // System.Threading.Tasks.TaskCompletionSource // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0 // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0 // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0 // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0 // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0 // System.Threading.Tasks.TaskFactory // System.Threading.Tasks.TaskFactory // System.Threading.Tasks.TaskFactory // System.Threading.Tasks.TaskFactory // System.Threading.Tasks.TaskFactory // System.ValueTuple // System.ValueTuple // System.ValueTuple // System.ValueTuple // System.ValueTuple // System.ValueTuple // System.ValueTuple // System.ValueTuple // Unity.Collections.NativeArray.Enumerator // Unity.Collections.NativeArray.Enumerator // Unity.Collections.NativeArray.ReadOnly.Enumerator // Unity.Collections.NativeArray.ReadOnly.Enumerator // Unity.Collections.NativeArray.ReadOnly // Unity.Collections.NativeArray.ReadOnly // Unity.Collections.NativeArray // Unity.Collections.NativeArray // UnityEngine.AddressableAssets.AddressablesImpl.<>c__DisplayClass78_0 // UnityEngine.AddressableAssets.AddressablesImpl.<>c__DisplayClass79_0 // UnityEngine.AddressableAssets.AddressablesImpl.<>c__DisplayClass88_0 // UnityEngine.AddressableAssets.AddressablesImpl.<>c__DisplayClass89_0 // UnityEngine.Events.InvokableCall // UnityEngine.Events.InvokableCall // UnityEngine.Events.InvokableCall // UnityEngine.Events.InvokableCall // UnityEngine.Events.InvokableCall // UnityEngine.Events.UnityAction // UnityEngine.Events.UnityAction // UnityEngine.Events.UnityAction // UnityEngine.Events.UnityAction // UnityEngine.Events.UnityAction // UnityEngine.Events.UnityEvent // UnityEngine.Events.UnityEvent // UnityEngine.Events.UnityEvent // UnityEngine.Events.UnityEvent // UnityEngine.Events.UnityEvent // UnityEngine.InputSystem.InputControl // UnityEngine.InputSystem.InputProcessor // UnityEngine.InputSystem.Utilities.InlinedArray // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass60_0 // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass60_0 // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass60_0 // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass61_0 // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass61_0 // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass61_0 // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.<>c // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.<>c // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.<>c // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle // UnityEngine.ResourceManagement.ChainOperationTypelessDepedency // UnityEngine.ResourceManagement.ResourceManager.<>c__DisplayClass100_0 // UnityEngine.ResourceManagement.ResourceManager.CompletedOperation // UnityEngine.ResourceManagement.Util.GlobalLinkedListNodeCache // UnityEngine.ResourceManagement.Util.LinkedListNodeCache // }} public void RefMethods() { // object DG.Tweening.TweenSettingsExtensions.OnComplete(object,DG.Tweening.TweenCallback) // object DG.Tweening.TweenSettingsExtensions.SetDelay(object,float) // object DG.Tweening.TweenSettingsExtensions.SetEase(object,DG.Tweening.Ease) // object DG.Tweening.TweenSettingsExtensions.SetEase(object,DG.Tweening.Ease,float,float) // object DG.Tweening.TweenSettingsExtensions.SetLoops(object,int,DG.Tweening.LoopType) // System.Void EventCenter.AddEventListener(string,UnityEngine.Events.UnityAction) // System.Void EventCenter.EventTrigger(string,object) // System.Void EventCenter.RemoveEventListener(string,UnityEngine.Events.UnityAction) // object Newtonsoft.Json.JsonConvert.DeserializeObject(string) // object Newtonsoft.Json.JsonConvert.DeserializeObject(string,Newtonsoft.Json.JsonSerializerSettings) // double Newtonsoft.Json.Linq.Extensions.Convert(object) // int Newtonsoft.Json.Linq.Extensions.Convert(object) // double Newtonsoft.Json.Linq.Extensions.Value(System.Collections.Generic.IEnumerable) // double Newtonsoft.Json.Linq.Extensions.Value(System.Collections.Generic.IEnumerable) // int Newtonsoft.Json.Linq.Extensions.Value(System.Collections.Generic.IEnumerable) // int Newtonsoft.Json.Linq.Extensions.Value(System.Collections.Generic.IEnumerable) // object Newtonsoft.Json.Linq.JToken.ToObject() // object SubUIManager.Get(UIPanel) // object[] System.Array.Empty() // int System.Array.IndexOf(int[],int) // int System.Array.IndexOfImpl(int[],int,int,int) // System.Void System.Array.Sort(int[]) // System.Void System.Array.Sort(int[],int,int,System.Collections.Generic.IComparer) // System.Collections.Generic.List System.Collections.Generic.List.ConvertAll(System.Converter) // bool System.Linq.Enumerable.Any(System.Collections.Generic.IEnumerable,System.Func) // System.Linq.IOrderedEnumerable System.Linq.Enumerable.OrderBy(System.Collections.Generic.IEnumerable,System.Func) // System.Linq.IOrderedEnumerable System.Linq.Enumerable.OrderBy(System.Collections.Generic.IEnumerable,System.Func) // System.Linq.IOrderedEnumerable System.Linq.Enumerable.OrderByDescending(System.Collections.Generic.IEnumerable,System.Func) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.Select(System.Collections.Generic.IEnumerable,System.Func) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.Select(System.Collections.Generic.IEnumerable,System.Func) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.Select,object>(System.Collections.Generic.IEnumerable>,System.Func,object>) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.Select(System.Collections.Generic.IEnumerable,System.Func) // System.Linq.IOrderedEnumerable System.Linq.Enumerable.ThenBy(System.Linq.IOrderedEnumerable,System.Func) // System.Collections.Generic.Dictionary System.Linq.Enumerable.ToDictionary(System.Collections.Generic.IEnumerable,System.Func,System.Func) // System.Collections.Generic.Dictionary System.Linq.Enumerable.ToDictionary(System.Collections.Generic.IEnumerable,System.Func,System.Func,System.Collections.Generic.IEqualityComparer) // System.Collections.Generic.List System.Linq.Enumerable.ToList(System.Collections.Generic.IEnumerable) // System.Collections.Generic.List System.Linq.Enumerable.ToList(System.Collections.Generic.IEnumerable) // System.Collections.Generic.List System.Linq.Enumerable.ToList(System.Collections.Generic.IEnumerable) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.Iterator.Select(System.Func) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.Iterator.Select(System.Func) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.Iterator>.Select(System.Func,object>) // System.Collections.Generic.IEnumerable System.Linq.Enumerable.Iterator.Select(System.Func) // System.Linq.IOrderedEnumerable System.Linq.IOrderedEnumerable.CreateOrderedEnumerable(System.Func,System.Collections.Generic.IComparer,bool) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__9>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.d__9&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__10>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.d__10&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__22>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.d__22&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__20>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.d__20&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__21>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.d__21&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__182>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.d__182&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__45>(System.Runtime.CompilerServices.TaskAwaiter&,GameManager.d__45&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__5>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.d__5&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__12>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.d__12&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__13>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.d__13&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__6>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.d__6&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__15>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.d__15&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__41>(System.Runtime.CompilerServices.TaskAwaiter&,TurretResourcesData.d__41&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,AudioResourcesData.d__10>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.d__10&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,FishResourcesData.d__22>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.d__22&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,FishResourcesData.d__21>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.d__21&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,GameMainPanel_FishBase.d__176>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.d__176&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,MonsterMoveLine.d__13>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.d__13&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,MonsterMoveLine.d__7>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.d__7&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,TurretResourcesData.d__42>(System.Runtime.CompilerServices.TaskAwaiter&,TurretResourcesData.d__42&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__9>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.d__9&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__10>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.d__10&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__22>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.d__22&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__20>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.d__20&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__21>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.d__21&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__182>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.d__182&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__45>(System.Runtime.CompilerServices.TaskAwaiter&,GameManager.d__45&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__5>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.d__5&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__12>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.d__12&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__13>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.d__13&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__6>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.d__6&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__15>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.d__15&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompletedd__41>(System.Runtime.CompilerServices.TaskAwaiter&,TurretResourcesData.d__41&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,AudioResourcesData.d__10>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.d__10&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,FishResourcesData.d__22>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.d__22&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,FishResourcesData.d__21>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.d__21&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,GameMainPanel_FishBase.d__176>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.d__176&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,MonsterMoveLine.d__13>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.d__13&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,MonsterMoveLine.d__7>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.d__7&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,TurretResourcesData.d__42>(System.Runtime.CompilerServices.TaskAwaiter&,TurretResourcesData.d__42&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,MonsterControl_BossBase.d__25>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterControl_BossBase.d__25&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,TurretResourcesData.d__30>(System.Runtime.CompilerServices.TaskAwaiter&,TurretResourcesData.d__30&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,TurretResourcesData.d__31>(System.Runtime.CompilerServices.TaskAwaiter&,TurretResourcesData.d__31&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,TurretResourcesData.d__21>(System.Runtime.CompilerServices.TaskAwaiter&,TurretResourcesData.d__21&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,TurretResourcesData.d__22>(System.Runtime.CompilerServices.TaskAwaiter&,TurretResourcesData.d__22&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted,TurretResourcesData.d__29>(System.Runtime.CompilerServices.TaskAwaiter&,TurretResourcesData.d__29&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__9>(AudioResourcesData.d__9&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__10>(AudioResourcesData.d__10&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__22>(FishResourcesData.d__22&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__20>(FishResourcesData.d__20&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__21>(FishResourcesData.d__21&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__182>(GameMainPanel_FishBase.d__182&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__176>(GameMainPanel_FishBase.d__176&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__45>(GameManager.d__45&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__5>(MonsterMoveLine.d__5&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__12>(MonsterMoveLine.d__12&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__13>(MonsterMoveLine.d__13&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__7>(MonsterMoveLine.d__7&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__6>(MonsterMoveLine.d__6&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__15>(MonsterMoveLine.d__15&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__41>(TurretResourcesData.d__41&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__42>(TurretResourcesData.d__42&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__25>(MonsterControl_BossBase.d__25&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__30>(TurretResourcesData.d__30&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__31>(TurretResourcesData.d__31&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__21>(TurretResourcesData.d__21&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__22>(TurretResourcesData.d__22&) // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Startd__29>(TurretResourcesData.d__29&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompletedd__181>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.d__181&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompletedd__171>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.d__171&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompletedd__172>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.d__172&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompletedd__177>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.d__177&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted,MonsterControl_BossBase.d__23>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterControl_BossBase.d__23&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted,AudioResourcesData.d__8>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.d__8&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted,BossAppearTipXJMH.d__45>(System.Runtime.CompilerServices.TaskAwaiter&,BossAppearTipXJMH.d__45&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted,GameMainPanel_FishBase.d__181>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.d__181&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted,GameMainPanel_XJMH.d__135>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_XJMH.d__135&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompletedd__181>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,GameMainPanel_FishBase.d__181&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompletedd__172>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,GameMainPanel_FishBase.d__172&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__8>(AudioResourcesData.d__8&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__45>(BossAppearTipXJMH.d__45&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__123>(CreateFishManager.d__123&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__96>(CreateFishManager.d__96&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__14>(FishResourcesData.d__14&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__181>(GameMainPanel_FishBase.d__181&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__171>(GameMainPanel_FishBase.d__171&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__172>(GameMainPanel_FishBase.d__172&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__177>(GameMainPanel_FishBase.d__177&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__135>(GameMainPanel_XJMH.d__135&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__23>(MonsterControl_BossBase.d__23&) // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Startd__40>(TurretResourcesData.d__40&) // object& System.Runtime.CompilerServices.Unsafe.As(object&) // System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer(object&) // System.Threading.Tasks.Task System.Threading.Tasks.Task.Run(System.Func) // object UIManager.Get(UIPanel) // object UIManager.Show(UIPanel,object) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.Addressables.LoadAssetAsync(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.Addressables.LoadAssetAsync(object) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> UnityEngine.AddressableAssets.Addressables.LoadAssetsAsync(System.Collections.IEnumerable,System.Action,UnityEngine.AddressableAssets.Addressables.MergeMode) // System.Void UnityEngine.AddressableAssets.Addressables.Release(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) // System.Void UnityEngine.AddressableAssets.Addressables.Release(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetAsync(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetAsync(object) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetWithChain(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetWithChain(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,object) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsAsync(System.Collections.Generic.IList,System.Action,bool) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsAsync(System.Collections.IEnumerable,System.Action,UnityEngine.AddressableAssets.Addressables.MergeMode,bool) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsWithChain(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Collections.Generic.IList,System.Action,bool) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsWithChain(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Collections.IEnumerable,System.Action,UnityEngine.AddressableAssets.Addressables.MergeMode,bool) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.AddressablesImpl.TrackHandle(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) // object UnityEngine.Component.GetComponent() // object UnityEngine.Component.GetComponentInChildren() // object UnityEngine.Component.GetComponentInChildren(bool) // object UnityEngine.Component.GetComponentInParent() // object[] UnityEngine.Component.GetComponents() // object[] UnityEngine.Component.GetComponentsInChildren(bool) // bool UnityEngine.Component.TryGetComponent(object&) // object UnityEngine.GameObject.AddComponent() // object UnityEngine.GameObject.GetComponent() // object UnityEngine.GameObject.GetComponentInChildren() // object UnityEngine.GameObject.GetComponentInChildren(bool) // object UnityEngine.GameObject.GetComponentInParent() // object UnityEngine.GameObject.GetComponentInParent(bool) // object[] UnityEngine.GameObject.GetComponents() // object[] UnityEngine.GameObject.GetComponentsInChildren(bool) // bool UnityEngine.GameObject.TryGetComponent(object&) // object[] UnityEngine.Object.FindObjectsOfType() // object UnityEngine.Object.Instantiate(object) // object UnityEngine.Object.Instantiate(object,UnityEngine.Transform) // object UnityEngine.Object.Instantiate(object,UnityEngine.Transform,bool) // object UnityEngine.Object.Instantiate(object,UnityEngine.Vector3,UnityEngine.Quaternion) // object UnityEngine.Object.Instantiate(object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) // double UnityEngine.Playables.PlayableExtensions.GetSpeed(UnityEngine.Playables.Playable) // System.Void UnityEngine.Playables.PlayableExtensions.SetSpeed(UnityEngine.Playables.Playable,double) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.Convert() // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.ResourceManagement.ResourceManager.CreateChainOperation(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Func>) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.ResourceManagement.ResourceManager.CreateChainOperation(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Func>,bool) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.ResourceManagement.ResourceManager.CreateCompletedOperation(object,string) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.ResourceManagement.ResourceManager.CreateCompletedOperationInternal(object,bool,System.Exception,bool) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.ResourceManagement.ResourceManager.CreateCompletedOperationWithException(object,System.Exception) // object UnityEngine.ResourceManagement.ResourceManager.CreateOperation(System.Type,int,UnityEngine.ResourceManagement.Util.IOperationCacheKey,System.Action) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.ResourceManagement.ResourceManager.ProvideResource(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> UnityEngine.ResourceManagement.ResourceManager.ProvideResources(System.Collections.Generic.IList,bool,System.Action) // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.ResourceManagement.ResourceManager.StartOperation(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) // object[] UnityEngine.Resources.ConvertObjects(UnityEngine.Object[]) // object UnityEngine.Resources.Load(string) // object[] UnityEngine.Resources.LoadAll(string) // UnityEngine.ResourceRequest UnityEngine.Resources.LoadAsync(string) // string string.Join(string,System.Collections.Generic.IEnumerable) // string string.Join(string,System.Collections.Generic.IEnumerable) // string string.Join(string,System.Collections.Generic.IEnumerable) // string string.JoinCore(System.Char*,int,System.Collections.Generic.IEnumerable) // string string.JoinCore(System.Char*,int,System.Collections.Generic.IEnumerable) // string string.JoinCore(System.Char*,int,System.Collections.Generic.IEnumerable) } }