using System;
namespace Assets.MyGame.Scripts.Net.APIRequest.Params
{
///
/// 存入保险箱请求参数
///
[Serializable]
public class SaveSafeBoxParam : RequestParamBase
{
public int amount; // 存入金额
}
///
/// 设置保险箱密码请求参数
///
[Serializable]
public class SetSafeBoxPasswordParam : RequestParamBase
{
public string newPwd; // 新密码
}
///
/// 重置保险箱密码请求参数
///
[Serializable]
public class ResetSafeBoxPasswordParam : RequestParamBase
{
public string code; // 验证码
}
///
/// 合成碎片请求参数
///
[Serializable]
public class SynthesisFragmentParam : RequestParamBase
{
public int fragmentId; // 碎片ID
public int count; // 数量
}
///
/// 购买月卡请求参数(GET)
/// Swagger: GET /api/Hall/BuyMonthCard
///
[Serializable]
public class BuyMonthCardParam : RequestParamBase
{
/// 月卡类型 1=周卡 2=月卡 3=年卡
public int type;
/// 金币价格(用于校验)
public int gold;
/// 现金价格
public double money;
}
///
/// 购买道具请求参数(GET)
/// Swagger: GET /api/Hall/BuyProp
///
[Serializable]
public class BuyPropParam : RequestParamBase
{
/// 道具编号
public string propNumber;
/// 购买数量
public int count;
}
///
/// 购买金币请求参数(GET)
/// Swagger: GET /api/Hall/BuyGold
///
[Serializable]
public class BuyGoldParam : RequestParamBase
{
/// 商品编号(GoldShopConfig.number)
public string number;
/// 购买数量
public int count;
}
///
/// 购买钻石请求参数(GET)
/// Swagger: GET /api/Hall/BuyDiamond
///
[Serializable]
public class BuyDiamondParam : RequestParamBase
{
/// 商品编号(DiamondShopConfig.number)
public string number;
/// 购买数量
public int count;
}
///
/// 切换炮台请求参数
///
[Serializable]
public class ChangeCannonParam : RequestParamBase
{
public int cannonId; // 炮台ID
}
///
/// 切换翅膀请求参数
///
[Serializable]
public class ChangeWingParam : RequestParamBase
{
public int wingId; // 翅膀ID
}
///
/// 切换战神请求参数
///
[Serializable]
public class ChangeGodWarParam : RequestParamBase
{
public int godWarId; // 战神ID
}
///
/// 发放奖励请求参数
///
[Serializable]
public class DistributeRewardsParam : RequestParamBase
{
public int rewardId; // 奖励ID
}
}