using System;
using UnityEngine;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
///
/// 道具碎片信息
///
[Serializable]
public class PropFragmentConfig : BasePropInfo
{
public Sprite sprite_Icon;
///
/// 合成所需碎片数量
///
public int fragmentCount;
///
/// 合成后的道具编号
///
public string productNumber;
}
}