using System; using UnityEngine; namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass { /// /// 道具碎片信息 /// [Serializable] public class PropFragmentConfig : BasePropInfo { public Sprite sprite_Icon; /// /// 合成所需碎片数量 /// public int fragmentCount; /// /// 合成后的道具编号 /// public string productNumber; } }