using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.MyGame.Scripts.Net.API.UserData_SubClass { /// /// 用户资产(金币、钻石、VIP、月卡等)(Swagger: Assets) /// [Serializable] public class Assets { public int diamond; public long gold; public int level; public int exp; public double vipSignInAdd; public int vipLevel; public int[] vipGift; public bool isVipDayGift; public double userCardInAdd; public int userCardLevel; public long userCardEndTime; public bool isUserCardDayGift; public int[] userCardGift; } }