using UnityEngine; // Don't forget to add this. using CameraShake; public class ShakeTrigger : MonoBehaviour { // Parameters of the shake to tweak in the inspector. public BounceShake.Params shakeParams; // This is called by animator. public void Stomp() { Vector3 sourcePosition = transform.position; // Creating new instance of a shake and registering it in the system. CameraShaker.Shake(new BounceShake(shakeParams, sourcePosition)); } }