using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.MyGame.Scripts.Net { public enum MessageType { Invocation = 1, StreamItem = 2, Completion = 3, StreamInvocation = 4, CancelInvocation = 5, Ping = 6, Close = 7 } [Serializable] public class WebSocketResponseBase { public int type; public int invocationId; public string target; public List arguments; } }