using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIHome_BY_SettingPanel : SubUIBase { public Button btn_ExitGame; public Slider slider_AudioMusic; public Slider slider_AudioEffect; public override void Awake() { base.Awake(); btn_ExitGame.onClick.AddListener(() => { Application.Quit(); }); slider_AudioMusic.value = PlayerPrefs.GetFloat("AudioMusic"); slider_AudioEffect.value = PlayerPrefs.GetFloat("AudioEffect"); slider_AudioMusic.onValueChanged.AddListener((a) => { PlayerPrefs.SetFloat("AudioMusic", a); PlayerPrefs.Save(); }); slider_AudioEffect.onValueChanged.AddListener((a) => { PlayerPrefs.SetFloat("AudioEffect", a); PlayerPrefs.Save(); }); } }