using Assets.MyGame.Scripts.Net; using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass; using Assets.MyGame.Scripts.Net.APIRequest.Objs; using Assets.MyGame.Scripts.Net.APIResponses.HomeMain_User; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class UIHomeMain : UIBase { public SubUIManager subUIManager; public UIPanelAddressConfig panelAddressConfig; public Transform SubPanelParent; public TextMeshProUGUI tMP_GoldCoinNum; public TextMeshProUGUI tMP_DiamondNum; public Button btn_UserInfo; #region 中间 [Header("风雷之渊")] public Button FXYButton; [Header("星际迷航")] public Button XJMHButton; [Header("太古仙墟")] public Button TGXXButton; [Header("黑化悟空")] public Button HHWKButton; [Header("中国象棋")] public Button ZGXQButton; [Header("敬请期待")] public Button JQQDButton; #endregion [Header("两侧按钮")] [Header("Left")] #region left public Button btn_VIP; public Button btn_JJJ; public Button btn_Activity; #endregion [Header("Right")] #region Right public Button btn_Turret; public Button btn_ZS; public Button btn_Setting; #endregion [Header("Botton")] #region Right public Button btn_MonthCard; public Button btn_BackPack; public Button btn_Announcenment; public Button btn_Rank; public Button btn_Email; public Button btn_SafeBox; public Button btn_Service; public Button btn_Shop; #endregion private void Awake() { subUIManager = new SubUIManager(SubPanelParent, panelAddressConfig,this); #region Center //defaultButton.onClick.AddListener(() => //{ // subUIManager.ShowAsync(UIPanel.SelectRoomPenel,GameType.defaultPanel); //}); FXYButton.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.SelectRoomLeavePenel, GameType.FLZY); }); TGXXButton.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.SelectRoomLeavePenel, GameType.TGXX); }); ZGXQButton.onClick.AddListener(() => { //subUIManager.ShowAsync(UIPanel.SelectRoomPenel, GameType.ZGXQ); WebSocketManager.Instance.Connect(SocketType.chess, () =>{ WebSocketSendList.GetRoomListChineseChess(1); }); }); XJMHButton.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.SelectRoomLeavePenel, GameType.XJMH); }); HHWKButton.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.SelectRoomLeavePenel, GameType.HHWK); }); JQQDButton.onClick.AddListener(() => { //这里弹出一行字 }); #endregion #region left btn_VIP.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.VIPPenel); }); btn_JJJ.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.JJJPenel); }); btn_Activity.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.ActivityPenel); }); #endregion #region right btn_Setting.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.SettingPanel); }); btn_Turret.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.TurretPanel,ItemPanelSelect.Turrect); }); btn_ZS.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.ZSPanel, ItemPanelSelect.ZS); }); #endregion #region Bottom btn_MonthCard.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.MonthCardPanel); }); btn_BackPack.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.BackPackPanel); }); btn_Announcenment.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.AnnouncementPanel); }); btn_Rank.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.RankPanel); }); btn_Email.onClick.AddListener(() => { APIRequestList.GetEmailByPage(new GetEmailByPageObj { keyWord = "", pageIndex = 0, pageSize = 200, readStatus = 0 }, (GetEmailByPageResponse) => { subUIManager.ShowAsync(UIPanel.EmailPanel,GetEmailByPageResponse); }); //subUIManager.ShowAsync(UIPanel.EmailPanel); }); btn_SafeBox.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.SafeBoxPanel); }); btn_Service.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.ServicePanel); }); btn_Shop.onClick.AddListener(() => { subUIManager.ShowAsync(UIPanel.ShopPanel); }); #endregion btn_UserInfo.onClick.AddListener(()=>subUIManager.ShowAsync(UIPanel.UserInfo)); } protected override void OnShow(object args = null) { base.OnShow(args); UpdateUserData(); } public void UpdateUserData() { tMP_GoldCoinNum.text = GameManager.Instance.user.assets.gold.ToString(); tMP_DiamondNum.text = GameManager.Instance.user.assets.diamond.ToString(); //user数据 } }