using System.Collections; using System.Collections.Generic; using UnityEngine; public class Eff_zhubajie_Skill_AniEvent : MonoBehaviour { int a=0; void FixedUpdate() { if (a == 57) { transform.GetComponent().Play("skill_jump"); } if (a == 130) { transform.GetComponent().Play("skill_rush"); } if (a == 105) { transform.GetComponent().Play("skill_turn"); } if (a == 130) { transform.GetComponent().Play("skill_end"); } a++; } }