using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public enum AudioType { None, BG, FX, } public class AudioManager : MonoSingleton { Dictionary dic_audioList=new Dictionary (); public AudioMixer audioMixer; //public AudioMixer mixer; protected override void Awake() { base.Awake(); var v = UIManager.Instance.transform.GetChild(0).GetComponents(); dic_audioList.Add(AudioType.BG, v[0]); v[0].outputAudioMixerGroup = audioMixer.FindMatchingGroups("BG")[0]; dic_audioList.Add(AudioType.FX, v[1]); v[1].outputAudioMixerGroup = audioMixer.FindMatchingGroups("FX")[0]; int a = PlayerPrefs.GetInt("first"); if (a==0) { PlayerPrefs.SetFloat("slider_AudioBG",1f); PlayerPrefs.SetFloat("slider_FX", 1f); PlayerPrefs.SetInt("first",1); } float value = PlayerPrefs.GetFloat("slider_AudioBG"); audioMixer.SetFloat("BGVolume", value * 100 - 80); value = PlayerPrefs.GetFloat("slider_FX"); audioMixer.SetFloat("FXVolume", value*100-80); dic_audioList[AudioType.BG].outputAudioMixerGroup = audioMixer.FindMatchingGroups("Master/BG")[0]; dic_audioList[AudioType.FX].outputAudioMixerGroup = audioMixer.FindMatchingGroups("Master/FX")[0]; } public AudioSource GetAudioSource(AudioType audioType) { if (dic_audioList.ContainsKey(audioType)) { return dic_audioList[audioType]; } else return null; } public void StopBG() { AudioType audioType = AudioType.BG; if (dic_audioList.ContainsKey(audioType)) { dic_audioList[audioType].Stop(); } } public void ChangeBG(int audioID) { if (audioID == 0) return; if (AudioResourcesData.audioClipDic.ContainsKey(audioID)) { AudioClip audioClip = AudioResourcesData.audioClipDic[audioID]; AudioType audioType = AudioType.BG; if (dic_audioList.ContainsKey(audioType)) { dic_audioList[audioType].clip = audioClip; dic_audioList[audioType].Play(); } } else { //UIManager.Instance.ShowBoardError("未找到"+audioID); Debug.LogError("未找到音频ID: " + audioID); } } public void ChangeBG(AudioClip audioClip) { AudioType audioType=AudioType.BG; if (dic_audioList.ContainsKey(audioType)) { dic_audioList[audioType].clip = audioClip; dic_audioList[audioType].Play(); } } public void PlayerFX(int audioID) { if (audioID == 0) return; if (AudioResourcesData.audioClipDic.ContainsKey(audioID)) { AudioClip audioClip = AudioResourcesData.audioClipDic[audioID]; AudioType audioType = AudioType.FX; if (dic_audioList.ContainsKey(audioType)) { dic_audioList[audioType].PlayOneShot(audioClip); } } else { //UIManager.Instance.ShowBoardError("未找到"+audioID); Debug.LogError("未找到音频ID: " + audioID); } } public void PlayFX(AudioClip audioClip) { AudioType audioType = AudioType.FX; if (dic_audioList.ContainsKey(audioType)) { dic_audioList[audioType].PlayOneShot(audioClip); } } public bool UpdateAudioClip(AudioType audioType,AudioClip audioClip) { if (dic_audioList.ContainsKey(audioType)) { dic_audioList[audioType].clip=audioClip; dic_audioList[audioType].Play(); return true; } else return false; } public bool PlayOneShot(AudioType audioType, AudioClip audioClip) { if (dic_audioList.ContainsKey(audioType)) { dic_audioList[audioType].PlayOneShot(audioClip); return true; } else return false; } }