using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 这里主要是为了服务器传输数据
///
public interface ICharactersHealth
{
public CharacterHealthyType HealthType { get; set; }
///
/// 最大生命值
///
public float f_MaxHP { get; set; }
///
/// 当前生命值
///
public float f_CurrHP { get; set; }
///
/// 最大生命值
///
public float f_MaxMP { get; set; }
///
/// 当前生命值
///
public float f_CurrMP { get; set; }
///
/// 护盾列表
///
public Dictionary f_Shield { get; set; }
void OnHurt(float harmNum,CharacterHurtType charactersHurtType);
void OnRecoverBlood(float bloodNum);
void OnDie();
}