using Assets.MyGame.Scripts.Net.WebResponses.ChineseChess; using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class UIChineseChessSetCoin : SubUIBase { public TextMeshProUGUI tmp_CurrGlod; public TMP_InputField tmpInput_Coin; public Button btn_Enter; public override void Awake() { base.Awake(); } public override void Show(object args = null) { base.Show(args); if (args != null) { var v = (ChineseChessGameClassList.ChessGameRoom)args; tmp_CurrGlod.text = GameManager.Instance.user.assets.gold.ToString(); btn_Enter.onClick.RemoveAllListeners(); btn_Enter.onClick.AddListener(() => { WebSocketSendList.SelectGlodChineseChess(v.roomId,Convert.ToInt32( tmpInput_Coin.text)<100?100: Convert.ToInt32(tmpInput_Coin.text),GameManager.Instance.user.id); }); } } }