using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class UIHome_BY_VIPPenel : SubUIBase { [Header("下一页上一页")] public Button btn_Next; public Button btn_Last; [Header("VIP等级-名字-介绍-奖励")] public TextMeshProUGUI txt_VIPLevel; public TextMeshProUGUI txt_VIPName; public TextMeshProUGUI txt_VIPDescription; public Button btn_AwardPrefab; public Button btn_AwardParent; public Button btn_Award_A; public Button btn_Award_B; public Button btn_Award_C; [Header("炮台")] public Image img_Turret; [Header("关闭")] public Button btn_Close; public Slider EXP; public void Start() { btn_Close.onClick.AddListener(OnClose); } private void OnClose() { uIManager.Close(UIPanel.VIPPenel); } }