using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; public class DefaultHBBJEvent : BJRedPacketEvent { //public PlayableDirector playableDirector; //private void Awake() //{ // playableDirector=GetComponentInChildren(); //} public void BJ() { CallBJ(); } public void TimeLineEnd() { ManualFinishBJ(); } }