using UnityEngine; public class Movement : MonoBehaviour { bool move; int stomps; int direction = 1; // Called by animator public void Move() { move = true; } // Called by animator public void StopMove() { move = false; stomps += 1; if (stomps > 7) { stomps = 0; direction = -direction; } } void Update() { if (move) { transform.position += transform.forward * Time.deltaTime * direction * 10; } } }