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5.24BuYu/Assets/MyGame/aa/UI/Game/ChineseChess/ChessGame/ChessPieceData.cs
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2026-09-13 01:40:32 +08:00

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using UnityEngine;
/// <summary>
/// 棋子数据(普通类:纯数据,不包含任何表现层内容)
/// </summary>
public class ChessPieceData
{
/// <summary>棋子唯一编号(同一次对局内唯一,用于 UI 映射与网络同步)</summary>
public int id;
/// <summary>棋子类型</summary>
public ChessPieceType pieceType;
/// <summary>所属阵营</summary>
public ChessCamp camp;
/// <summary>逻辑坐标(x 0~8,y 0~9,红方在下方)</summary>
public Vector2Int pos;
/// <summary>是否存活(被吃后为 false)</summary>
public bool isAlive = true;
/// <summary>棋子显示名(红:帅仕相马车炮兵 / 黑:将士象马车炮卒)</summary>
public string displayName
{
get
{
switch (pieceType)
{
case ChessPieceType.Jiang: return camp == ChessCamp.Red ? "帅" : "将";
case ChessPieceType.Shi: return camp == ChessCamp.Red ? "仕" : "士";
case ChessPieceType.Xiang: return camp == ChessCamp.Red ? "相" : "象";
case ChessPieceType.Ma: return "马";
case ChessPieceType.Ju: return "车";
case ChessPieceType.Pao: return "炮";
case ChessPieceType.Bing: return camp == ChessCamp.Red ? "兵" : "卒";
default: return "";
}
}
}
}