Files
5.24BuYu/Assets/MyGame/aa/UI/Home/Sub/Rank/RankLineItem.cs
T
2026-07-07 19:30:09 +08:00

111 lines
3.8 KiB
C#

using Assets.MyGame.Scripts.Net;
using Assets.MyGame.Scripts.Net.API.UserData_SubClass;
using System.Collections.Generic;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
public class RankLineItem : MonoBehaviour
{
public GameObject obj_rankNum;
public TextMeshProUGUI userName;
public TextMeshProUGUI userLevel;
public TextMeshProUGUI userScore;
public Image avatar;
public Image avatarFrame;
public BackPackPropItem backPackPropItemPrefab;
public Transform backPackPropItemRarent;
private string myAvatarName;
private string myAvatarFrameName;
private void OnEnable()
{
GameManager.Instance.OnAvatarChanged += OnAvatarChanged;
GameManager.Instance.OnAvatarFrameChanged += OnAvatarFrameChanged;
}
private void OnDisable()
{
if (GameManager.Instance != null)
{
GameManager.Instance.OnAvatarChanged -= OnAvatarChanged;
GameManager.Instance.OnAvatarFrameChanged -= OnAvatarFrameChanged;
}
}
private void OnAvatarChanged(Sprite sprite)
{
if (!string.IsNullOrEmpty(myAvatarName) && sprite != null)
{
var cached = GameManager.Instance.GetAvatarSprite(myAvatarName);
if (cached != null) avatar.sprite = cached;
}
}
private void OnAvatarFrameChanged(Sprite sprite)
{
if (avatarFrame == null) return;
if (!string.IsNullOrEmpty(myAvatarFrameName))
{
var cached = GameManager.Instance.GetAvatarFrameSprite(myAvatarFrameName);
if (cached != null) avatarFrame.sprite = cached;
}
}
public void Init(int rankNum, string name, string level, string score, Sprite sprite, string avatarUrl, string avatarFrameUrl = null, List<BaseProductCount> propItems=null)
{
myAvatarName = avatarUrl;
myAvatarFrameName = avatarFrameUrl;
foreach (Transform item in obj_rankNum.transform)
item.gameObject.SetActive(false);
switch (rankNum)
{
case 1:
obj_rankNum.transform.GetChild(0).gameObject.SetActive(true);
break;
case 2:
obj_rankNum.transform.GetChild(1).gameObject.SetActive(true);
break;
case 3:
obj_rankNum.transform.GetChild(2).gameObject.SetActive(true);
break;
default:
var obj = obj_rankNum.transform.GetChild(3).gameObject;
obj.SetActive(true);
obj.GetComponentInChildren<TextMeshProUGUI>().text = rankNum.ToString();
break;
}
userName.text = name.Length > 4 ? name.Substring(0, 2) + "**" + name.Substring(name.Length - 2) : name;
userLevel.text = level;
userScore.text = score;
if (sprite != null) avatar.sprite = sprite;
// 头像框
if (avatarFrame != null)
{
if (!string.IsNullOrEmpty(avatarFrameUrl))
{
var frameSprite = GameManager.Instance.GetAvatarFrameSprite(avatarFrameUrl);
if (frameSprite != null) avatarFrame.sprite = frameSprite;
avatarFrame.gameObject.SetActive(frameSprite != null);
}
else
{
avatarFrame.gameObject.SetActive(false);
}
}
if (propItems!=null&&propItems.Count>0)
{
foreach (var product in propItems)
{
GameObject obj = Instantiate(backPackPropItemPrefab.gameObject, backPackPropItemRarent);
var tempItem = obj.GetComponent<BackPackPropItem>();
tempItem.Init(APIManager.baseURL + product.imageUrl, product.count, (PropEnum)product.type);
}
}
}
}