111 lines
3.8 KiB
C#
111 lines
3.8 KiB
C#
using Assets.MyGame.Scripts.Net;
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using Assets.MyGame.Scripts.Net.API.UserData_SubClass;
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using System.Collections.Generic;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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public class RankLineItem : MonoBehaviour
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{
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public GameObject obj_rankNum;
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public TextMeshProUGUI userName;
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public TextMeshProUGUI userLevel;
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public TextMeshProUGUI userScore;
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public Image avatar;
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public Image avatarFrame;
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public BackPackPropItem backPackPropItemPrefab;
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public Transform backPackPropItemRarent;
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private string myAvatarName;
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private string myAvatarFrameName;
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private void OnEnable()
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{
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GameManager.Instance.OnAvatarChanged += OnAvatarChanged;
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GameManager.Instance.OnAvatarFrameChanged += OnAvatarFrameChanged;
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}
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private void OnDisable()
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{
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if (GameManager.Instance != null)
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{
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GameManager.Instance.OnAvatarChanged -= OnAvatarChanged;
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GameManager.Instance.OnAvatarFrameChanged -= OnAvatarFrameChanged;
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}
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}
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private void OnAvatarChanged(Sprite sprite)
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{
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if (!string.IsNullOrEmpty(myAvatarName) && sprite != null)
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{
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var cached = GameManager.Instance.GetAvatarSprite(myAvatarName);
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if (cached != null) avatar.sprite = cached;
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}
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}
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private void OnAvatarFrameChanged(Sprite sprite)
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{
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if (avatarFrame == null) return;
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if (!string.IsNullOrEmpty(myAvatarFrameName))
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{
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var cached = GameManager.Instance.GetAvatarFrameSprite(myAvatarFrameName);
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if (cached != null) avatarFrame.sprite = cached;
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}
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}
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public void Init(int rankNum, string name, string level, string score, Sprite sprite, string avatarUrl, string avatarFrameUrl = null, List<BaseProductCount> propItems=null)
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{
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myAvatarName = avatarUrl;
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myAvatarFrameName = avatarFrameUrl;
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foreach (Transform item in obj_rankNum.transform)
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item.gameObject.SetActive(false);
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switch (rankNum)
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{
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case 1:
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obj_rankNum.transform.GetChild(0).gameObject.SetActive(true);
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break;
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case 2:
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obj_rankNum.transform.GetChild(1).gameObject.SetActive(true);
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break;
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case 3:
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obj_rankNum.transform.GetChild(2).gameObject.SetActive(true);
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break;
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default:
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var obj = obj_rankNum.transform.GetChild(3).gameObject;
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obj.SetActive(true);
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obj.GetComponentInChildren<TextMeshProUGUI>().text = rankNum.ToString();
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break;
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}
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userName.text = name.Length > 4 ? name.Substring(0, 2) + "**" + name.Substring(name.Length - 2) : name;
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userLevel.text = level;
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userScore.text = score;
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if (sprite != null) avatar.sprite = sprite;
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// 头像框
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if (avatarFrame != null)
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{
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if (!string.IsNullOrEmpty(avatarFrameUrl))
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{
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var frameSprite = GameManager.Instance.GetAvatarFrameSprite(avatarFrameUrl);
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if (frameSprite != null) avatarFrame.sprite = frameSprite;
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avatarFrame.gameObject.SetActive(frameSprite != null);
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}
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else
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{
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avatarFrame.gameObject.SetActive(false);
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}
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}
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if (propItems!=null&&propItems.Count>0)
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{
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foreach (var product in propItems)
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{
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GameObject obj = Instantiate(backPackPropItemPrefab.gameObject, backPackPropItemRarent);
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var tempItem = obj.GetComponent<BackPackPropItem>();
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tempItem.Init(APIManager.baseURL + product.imageUrl, product.count, (PropEnum)product.type);
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}
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}
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}
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}
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