Files
5.24BuYu/Assets/Scripts/Assembly-CSharp/Eff_zhubajie_Skill_AniEvent.cs
T
2026-04-27 00:44:18 +08:00

69 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Eff_zhubajie_Skill_AniEvent : MonoBehaviour
{
HHWK_ZBJ_Boss hWK_ZBJ_Boss;
Animation anim;
private void Awake()
{
hWK_ZBJ_Boss = GetComponentInParent<HHWK_ZBJ_Boss>();
anim = GetComponent<Animation>();
}
int index=0;
public void eventComeEnd()
{
anim.Play("skill_jump");
}
public void startEffect()
{
hWK_ZBJ_Boss.transform.GetChild(3).gameObject.SetActive(true);
hWK_ZBJ_Boss.transform.GetChild(2).gameObject.SetActive(false);
}
public void eventEffect1()
{
index++;
hWK_ZBJ_Boss.BigPrize(2,4);
hWK_ZBJ_Boss.transform.GetChild(2).gameObject.SetActive(true);
hWK_ZBJ_Boss.transform.GetChild(3).gameObject.SetActive(false);
}
public void eventEffect2()
{
index++;
hWK_ZBJ_Boss.BigPrize(2,4);
}
public void eventSkill1End()
{
anim.Play("skill_rush");
}
public void eventSkill2End()
{
anim.Play("skill_turn");
}
public void eventTurnEnd()
{
if (index==6)
{
anim.Play("skill_end");
}
else
{
anim.Play("skill_jump");
}
}
public void AniEnd()
{
Destroy(hWK_ZBJ_Boss.gameObject);
}
}