Files
5.24BuYu/Assets/MyGame/aa/UI/Game/XJMH/GameMainPanel_XJMH.cs
T
2026-03-18 17:26:14 +08:00

34 lines
653 B
C#

using Assets.MyGame.Scripts.Net;
using Assets.MyGame.Scripts.Net.API;
using Assets.MyGame.Scripts.Net.WebResponses;
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameMainPanel_XJMH : GameMainPanel_FishBase
{
//public GameObject turretParent_Left;
public override void Awake()
{
//sceneName = "XJMH";
base.Awake();
}
public override void Start()
{
base.Start();
}
}