34 lines
801 B
C#
34 lines
801 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LLBTDieEvent : BJRedPacketEvent
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{
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public GameObject obj;
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private void Awake()
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{
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scoreCount = 2;
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}
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public override void Init(long goldCount, int posID, long paobei, long fishScore, int beishu, Action<int> action, Action action1 = null)
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{
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base.Init(goldCount, posID, paobei, fishScore, beishu, action, action1);
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//StartCoroutine(yanshi());
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}
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public void bjLLBT()
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{
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CallBJ();
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}
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IEnumerator yanshi()
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{
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yield return new WaitForSeconds(3.5f);
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CallBJ();
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yield return new WaitForSeconds(5f);
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CallBJ();
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yield return new WaitForSeconds(3.6f);
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obj.SetActive(false);
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}
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}
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