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5.24BuYu/Assets/MyGame/aa/UI/DefaultPanel/GuaGuaLe/ScratchMask.shader
T
2026-06-24 21:31:16 +08:00

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Shader "UI/ScratchMask"
{
Properties
{
_MaskTex ("Mask Texture", 2D) = "white" {}
_CoatColor ("Coat Color", Color) = (0.7, 0.7, 0.7, 1)
}
SubShader
{
Tags { "Queue"="Transparent" "RenderType"="Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MaskTex;
fixed4 _CoatColor;
struct appdata {
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f {
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
};
v2f vert(appdata v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag(v2f i) : SV_Target
{
fixed4 mask = tex2D(_MaskTex, i.uv);
// mask.r = 0 → 已刮 → alpha = 0,完全透明(露出下面的奖品和文字)
// mask.r = 1 → 未刮 → alpha = 1,显示涂层色(盖住奖品和文字)
fixed4 color = _CoatColor;
color.a = mask.r;
return color;
}
ENDCG
}
}
}