45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using Assets.MyGame.Scripts.Net;
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using Assets.MyGame.Scripts.Net.WebResponses.ChineseChess;
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using static Assets.MyGame.Scripts.Net.WebResponses.ChineseChess.ChineseChessGameClassList;
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public class UIChineseChessRoomExplain : SubUIBase
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{
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public TextMeshProUGUI tmp_roomExplain;
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public TextMeshProUGUI password;
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public Button consent;
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public override void Awake()
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{
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btn_Close.onClick.AddListener(() =>
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{
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uIManager.CloseAll();
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WebSocketSendList.GetRoomListChineseChess(1);
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});
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}
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protected override void OnShow(object args = null)
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{
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base.OnShow(args);
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if (args != null)
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{
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var v = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(args.ToString()).arguments[0];
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//设置完分数更新房间信息
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((ChineseChessMainPanel)uIManager.parentUIBase).roomData = v;
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tmp_roomExplain.text = "局时:无限制\n" + "步时:60秒\n读秒:30\n底分:" + v.gold;
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password.text = v.password;
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consent.onClick.RemoveAllListeners();
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consent.onClick.AddListener(() =>
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{
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WebSocketSendList.GameReadyChineseChess(v.roomId,GameManager.Instance.user.id);
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uIManager.Close(UIPanel.ZGXQGameExplain);
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});
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}
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}
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}
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