133 lines
4.8 KiB
C#
133 lines
4.8 KiB
C#
using Assets.MyGame.Scripts.Net;
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using Assets.MyGame.Scripts.Net.WebResponses;
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using static Assets.MyGame.Scripts.Net.WebResponses.ChineseChess.ChineseChessGameClassList;
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public class UIChineseChessDistrict : SubUIBase
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{
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public Button panel_RoomItemPrefab;
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public Transform panel_RoomItemParent;
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public ScrollRect scroll;
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//public Dictionary<Transform, List<Transform>> itemListDic=new Dictionary<Transform, List<Transform>>();
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public Dictionary<string, Transform> itemListDic = new Dictionary<string, Transform>();
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float horizontalNormalizedPosition;
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public override void Awake()
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{
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base.Awake();
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//btn_Close.onClick.AddListener(() =>
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//{
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// UIManager.Instance.Close(UIPanel.MainGamePanelZGXQ);
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// UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel);
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//});
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}
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private void Update()
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{
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scroll.horizontalNormalizedPosition = Mathf.Lerp(scroll.horizontalNormalizedPosition, horizontalNormalizedPosition, 0.5f);
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}
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public override void Hide()
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{
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base.Hide();
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}
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public override void Show(object args = null)
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{
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base.Show(args);
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if (args != null)
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{
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int i = 0;
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var v = JsonConvert.DeserializeObject<WebSocketResponseBase<List<ChessGameRoom>>>(args.ToString());
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//var v = args as List<GetRoomList>;
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var basePanel = (ChineseChessMainPanel)uIManager.parentUIBase;
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foreach (var item in v.arguments[0])
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{
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//itemListDic.Add Instantiate(panel_RoomItemPrefab, itemPage[(int)(i/15)-1]);
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var tran = Instantiate(panel_RoomItemPrefab.gameObject, panel_RoomItemParent).transform;
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tran.GetComponent<Button>().onClick.AddListener(() =>
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{
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//GameManager.Instance.StartGame();
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switch (ChineseChessMainPanel.dic_RoomData[ item.roomId].state)
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{
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case 1:
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int temp = ChineseChessMainPanel.dic_RoomData[item.roomId].users.Count;
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if (temp == 2)
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{
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UIManager.Instance.ShowBoardError("玩家满员");
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}
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else if (temp == 1)
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{
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uIManager.ShowAsync(UIPanel.ZGXQJoinGame, item);
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}
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break;
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case 2:
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UIManager.Instance.ShowBoardError("房间已经开始");
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break;
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case 3:
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case 0:
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uIManager.ShowAsync(UIPanel.ZGXQCreateRoom, item);
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break;
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default:
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break;
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}
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});
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tran.name = item.roomId;
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itemListDic.Add(item.roomId, tran);
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ChineseChessMainPanel.dic_RoomData[item.roomId]=(item);
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var slider = tran.transform.GetChild(0).GetComponent<Slider>();
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int allPlayerCount = item.users.Count;
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//int allPlayerCount = item.currentOnlinePlayerCount + item.robotCount;
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slider.value = (float)allPlayerCount / 2;
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if (allPlayerCount == 2)
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{
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slider.fillRect.GetChild(0).gameObject.SetActive(true);
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}
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else
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{
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slider.fillRect.GetChild(0).gameObject.SetActive(false);
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}
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tran.transform.GetChild(1).GetComponent<TextMeshProUGUI>().text = allPlayerCount + "/" + 2;
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tran.transform.GetChild(2).GetComponent<TextMeshProUGUI>().text = item.roomId.Substring(2).ToString();
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i++;
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}
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scroll.horizontalNormalizedPosition = 0;
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}
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}
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public void UpdataRoom(ChessGameRoom item)
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{
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string roomID= item.roomId;
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ChineseChessMainPanel.dic_RoomData[roomID] = item;
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var tran=itemListDic[roomID];
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var slider = tran.transform.GetChild(1).GetComponent<Slider>();
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int allPlayerCount = item.users.Count;
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slider.value = (float)allPlayerCount / 2;
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if (allPlayerCount == 2)
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{
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slider.fillRect.GetChild(0).gameObject.SetActive(true);
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}
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else
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{
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slider.fillRect.GetChild(0).gameObject.SetActive(false);
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}
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tran.transform.GetChild(2).GetComponent<TextMeshProUGUI>().text = allPlayerCount + "/" + 2;
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}
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}
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