Files
5.24BuYu/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_JJJPanel.cs
T
2026-02-03 11:35:19 +08:00

42 lines
1.2 KiB
C#

using Assets.MyGame.Scripts.Net;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using Assets.MyGame.Scripts.Net.APIRequest.Params;
using Assets.MyGame.Scripts.Net.APIResponses;
public class UIHome_BY_JJJPanel : SubUIBase
{
public Button btn_Receive;
public Image img_DisReceive;
public TextMeshProUGUI txt_coinsNum;
public TextMeshProUGUI txt_TimeNum;
public override void Awake()
{
base.Awake();
//添加金币
btn_Receive.onClick.AddListener(() =>
{
APIRequestList.GetRelief((callvack)=>
{
//这里弹窗领取成功
});
});
}
protected override void OnShow(object args = null)
{
base.OnShow(args);
var jjjData = GameManager.Instance.gameConfig.reliefConfigs;
txt_coinsNum.text = "金币" + jjjData.gold.ToString();
if (GameManager.Instance.user.assets.gold < jjjData.limit&& GameManager.Instance.user.@static.reliefGoldCount>0)
img_DisReceive.gameObject.SetActive(false);
else
img_DisReceive.gameObject.SetActive(true);
}
}