42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using Assets.MyGame.Scripts.Net;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using Assets.MyGame.Scripts.Net.APIRequest.Params;
|
|
using Assets.MyGame.Scripts.Net.APIResponses;
|
|
|
|
public class UIHome_BY_JJJPanel : SubUIBase
|
|
{
|
|
public Button btn_Receive;
|
|
|
|
public Image img_DisReceive;
|
|
public TextMeshProUGUI txt_coinsNum;
|
|
public TextMeshProUGUI txt_TimeNum;
|
|
public override void Awake()
|
|
{
|
|
base.Awake();
|
|
//添加金币
|
|
btn_Receive.onClick.AddListener(() =>
|
|
{
|
|
APIRequestList.GetRelief((callvack)=>
|
|
{
|
|
//这里弹窗领取成功
|
|
});
|
|
});
|
|
|
|
}
|
|
protected override void OnShow(object args = null)
|
|
{
|
|
base.OnShow(args);
|
|
var jjjData = GameManager.Instance.gameConfig.reliefConfigs;
|
|
txt_coinsNum.text = "金币" + jjjData.gold.ToString();
|
|
if (GameManager.Instance.user.assets.gold < jjjData.limit&& GameManager.Instance.user.@static.reliefGoldCount>0)
|
|
img_DisReceive.gameObject.SetActive(false);
|
|
else
|
|
img_DisReceive.gameObject.SetActive(true);
|
|
}
|
|
|
|
}
|