22 lines
436 B
C#
22 lines
436 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Playables;
|
|
|
|
public class DefaultBJEvent : BJEventBase
|
|
{
|
|
//public PlayableDirector playableDirector;
|
|
//private void Awake()
|
|
//{
|
|
// playableDirector=GetComponentInChildren<PlayableDirector>();
|
|
//}
|
|
public void BJ()
|
|
{
|
|
CallBJ();
|
|
}
|
|
public void TimeLineEnd()
|
|
{
|
|
ManualFinishBJ();
|
|
}
|
|
}
|