Files
5.24BuYu/Assets/MyGame/aa/Game/FLZY/BOSS/SLZP/SLZPDieEvent.cs
T
2026-08-22 17:23:07 +08:00

23 lines
574 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SLZPDieEvent : BJRedPacketEvent
{
private void Awake()
{
scoreCount = 1;
}
public override void Init(long goldCount, int posID, long paobei, long fishScore, int beishu, Action<int> action, Action action1 = null)
{
base.Init(goldCount, posID, paobei, fishScore, beishu, action, action1);
StartCoroutine(yan());
}
public IEnumerator yan()
{
yield return new WaitForSeconds(4f);
CallBJ();
}
}