Files
5.24BuYu/Assets/MyGame/Scripts/Net/WebResponses/SyncGameData.cs
T
2026-04-25 18:53:04 +08:00

80 lines
1.8 KiB
C#

using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Assets.MyGame.Scripts.Net.WebResponses
{
[Serializable]
public enum FrameDataType
{
none = 0,
rotateTurrect=1,
fireBullet=2,
createFish=3,
changeAutoTarget=4,
randomDieFish=5,
}
/// <summary>
/// 同步游戏数据
/// </summary>
[Serializable]
public class SyncGameData
{
public int sitPos;
public FrameDataType frameType;
public long time;
public object frameData;
}
[Serializable]
public class FrameData
{
}
[Serializable]
public class FrameData_Rotate : FrameData
{
public float angle;
}
[Serializable]
public class FrameData_FireBullit : FrameData
{
public float angle;
public long gold;
public bool isSanShe;
public bool isSuoDing;
public bool auto;
public bool twoRTruuect;
public string monsterID;
}
[Serializable]
public class FrameData_CreateFish : FrameData
{
public string fishNumber;
public string guid;
public string moveLineId;
}
[Serializable]
public class FrameData_ChangeAutoTarget : FrameData
{
public string targetGuid;
}
[Serializable]
public class FrameData_RandomDieFish : FrameData
{
public float x;
public float y;
public float z;
public List<string> guids=new List<string>();
public List<RedPacketRecord> coinNum=new List<RedPacketRecord>();
public int count;
}
}