109 lines
2.6 KiB
C#
109 lines
2.6 KiB
C#
using DG.Tweening;
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using Spine.Unity;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using Random = UnityEngine.Random;
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public class LeiLongEvent : BJEventBase
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{
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public SkeletonGraphic skeletonGraphic;
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public TextMeshProUGUI tMP_longzhu1;
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public TextMeshProUGUI tMP_longzhu2;
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public TextMeshProUGUI tMP_longzhu3;
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public int longzhu1;
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public int longzhu2;
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public void Awake()
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{
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//skeletonGraphic.AnimationState.Complete += (trackEntry) =>
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//{
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// if (trackEntry.Animation.Name != "stand")
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// {
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// skeletonGraphic.AnimationState.SetAnimation(0, "stand1", false);
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// }
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//};
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}
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private void Start()
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{
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PlayThen("stand", "stand1");
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transform.SetParent(null);
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transform.position = Vector3.zero;
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transform.position = Vector3.forward*-100;
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}
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/// <summary>
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/// 播放完一个再接另一个(UI Spine)
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/// </summary>
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public void PlayThen(string first, string next)
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{
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var state = skeletonGraphic.AnimationState;
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state.SetAnimation(0, first, false);
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state.AddAnimation(0, next, true, 0f);
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}
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public override void Init(int goldCount,int posID,int paobei,int fishScore,int beishu,Action<int> action,Action action1=null)
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{
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JiaFen =()=>{
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action?.Invoke(0);
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} ;
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maxScore = goldCount;
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this.posID = posID;
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paoBei = paobei;
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action1?.Invoke();
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}
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public override void GoldEffect()
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{
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//开始加分
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isAddScore = true;
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base.GoldEffect();
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}
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public override void EffEnd()
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{
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}
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public void LongZhuMerge()
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{
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tMP_longzhu3.text = (longzhu1*longzhu2).ToString();
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}
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public void LongZhu2()
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{
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tMP_longzhu2.text = longzhu2.ToString();
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}
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public void LongZhu1()
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{
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tMP_longzhu1.text = longzhu1.ToString();
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}
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bool isAddScore=false;
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float a = 1f;
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private void Update()
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{
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if (isAddScore) {
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if (currScore < maxScore - paoBei)
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{
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currScore += Random.Range(paoBei, paoBei*2);
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tMP_Score.text = currScore.ToString();
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}
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else
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{
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tMP_Score.text = maxScore.ToString();
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a += Time.deltaTime;
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Invoke("die", 1f);
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isAddScore = false;
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}
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}
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}
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public override void die()
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{
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base.die();
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}
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}
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